I don't think that this card will be a good inclusion to Cyclone Mage. Compared to Dragon Soul, this card is very vulnerable, so you want to pull off the combo in one turn, which will be somewhere around turn 6. However, summoning 7/10 of stats by casting some spells seems rather weak.
It is a decent card, I am not sure if it is necessary though. We have gotten plenty of dragons that you can play on turns 4-6 that aren't bad. Plus that new 3/3 that deals 2 damage. So I don't think dragon decks will need this 4 drop.
Although, if you drop this right on turn 4 then it will probably stick for a turn, and all you have to do is hold 3 dragons and BAM 8 damage on your opponent.
But in the end, I don't think it will be all too reliable, and I don't think dragon decks will even need a 4 drop that bad.
The extra Health might make all the difference between Ship's Cannon and this card. Slower than the Cannon, though, which is a problem for a deck that wants to be aggressive. Maybe this will translate to some kind of mid-range situation.
Doesn't look great. If you play it early you want cheap minions to be able to finish the quest soon, but then the reward will be crappy. So you play it late so if you get it early it is a dead card. And it anti-synergizes with the Treant thing that some of the new cards support. I'm not sure I like where they are taking Druid this expansion.
No but seriously, this isn't a bad card. Obviously due to the fact that the target is random this won't be very consistent. But dealing 3 damage is usually enough to kill something, or put something in killing range, by turn 4. Also, with the shaman quest this deals 3 damage to an extra minion, which makes this card much more reliable. Plus, this isn't a bad battlecry to add onto Shudderwock, the fact that this is random actually makes it better, if the effect were targetable, then Shudderwock might punch something on your board.
Lightforged Crusader
I like the idea of constructing decks that belong to one class. Hope they will continue add such mechanics to another classes.
Secure the Deck
easy to complete with decent reward
cheap card which generate cheap card it really nice
Nozdormu the Timeless
Well, 8/8 body for 4
New Mage Minion - Mana Giant
This card fits in both Cyclone Mage and Quest Mage. But archetypes are not very popular at the moment but might get stronger by including this card.
The Final Descent of Dragons Reveal Stream - 47 New Cards! LIVE COVERAGE
Operative has terrible stats for a 5 drop though, poacher is only 1 hp off of a baseline 4.
New Mage Minion - Chenvaala
I don't think that this card will be a good inclusion to Cyclone Mage. Compared to Dragon Soul, this card is very vulnerable, so you want to pull off the combo in one turn, which will be somewhere around turn 6. However, summoning 7/10 of stats by casting some spells seems rather weak.
New Priest Spell - Whispers of EVIL
Not enough to make the Priest + Lackey combination matter. It's just too little too late.
Goru the Mightree
ancient of war with treant synergy but treant mostly token and it look like winmore card
New Neutral Minion - Wing Commander
It is a decent card, I am not sure if it is necessary though. We have gotten plenty of dragons that you can play on turns 4-6 that aren't bad. Plus that new 3/3 that deals 2 damage. So I don't think dragon decks will need this 4 drop.
Although, if you drop this right on turn 4 then it will probably stick for a turn, and all you have to do is hold 3 dragons and BAM 8 damage on your opponent.
But in the end, I don't think it will be all too reliable, and I don't think dragon decks will even need a 4 drop that bad.
New Warrior Minion - Skybarge
The extra Health might make all the difference between Ship's Cannon and this card. Slower than the Cannon, though, which is a problem for a deck that wants to be aggressive. Maybe this will translate to some kind of mid-range situation.
New Druid Spell - Breath of Dreams
wtf way too op haha gonna love this for sure
Ysera, Unleashed
most of dragon have ok+ stats but card little slow but dragon druid have mana advantage so i think it still see play
New Druid Spell - Treenforcements
not sure if i should play this in my vegan deck
New Druid Minion - Emerald Explorer
great card for dragon druid
Strength in Numbers
Doesn't look great. If you play it early you want cheap minions to be able to finish the quest soon, but then the reward will be crappy. So you play it late so if you get it early it is a dead card. And it anti-synergizes with the Treant thing that some of the new cards support. I'm not sure I like where they are taking Druid this expansion.
New Druid Minion - Shrubadier
nice filler for vegan druid
New Druid Spell - Strength in Numbers
not very sure about big druid beign a good eck this expansion
New Mage Minion - Malygos, Aspect of Magic
This card might see play in most mage decks. The stats are good, and the discovered spells give you a flexible answer to almost every game situation.
New Neutral Minion - Troll Batrider
No but seriously, this isn't a bad card. Obviously due to the fact that the target is random this won't be very consistent. But dealing 3 damage is usually enough to kill something, or put something in killing range, by turn 4. Also, with the shaman quest this deals 3 damage to an extra minion, which makes this card much more reliable. Plus, this isn't a bad battlecry to add onto Shudderwock, the fact that this is random actually makes it better, if the effect were targetable, then Shudderwock might punch something on your board.
New Druid Spell - Aeroponics
best drawing tool for vegan druida deck
New Druid Spell - Embiggen
keleseth on steroids
New Druid Spell - Secure the Deck
meh card too lazy to test this cards xD
New Druid Minion - Goru the Mightree
nice support to my vegan druid deck. TY
New Druid Minion - Ysera, Unleashed
very fun card to try but maybe too slow¿
New Neutral Minion - Evasive Feywing
buffed up faerie dragon..except faerie was good for a turn 2 quick play..why would you turn 4 play this..