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  • New Shaman Hero - Galakrond, the Tempest

    Sweet! Great iteration of Galakrond. Looks both strong and fun.

  • Big Ol' Whelp

    Imagine being azure drake and seeing this.

    What actually makes me pissed is why HoF Azure Drake if you are gonna print a better one?

    No one played Azure Drake for its spell damage

    Did they think he wasgood because of that? lol

    Lets see if this one will see as much play as his blue brother did

  • New Warrior Minion - Scion of Ruin

    i guess it good in aggro decks and control. guess i'll need to craft the RR dragons

  • New Neutral Minion - Parachute Brigand

    don'T overhype this, a 2/2 really isn't that big of a deal, even when it comes down early

    Reminds me of Heal-Zoolock, which was pretty crazy with the Happy Ghoul shenanigans, but it wasn't nearly as broken as people made it out to be.

    I mean if someone (by someone I mean Rogue or Warrior) really gets the super start with this, the basically just played 3 cards at once, leaving them 1 or 2 in hand, meaning that if you are even somewhat able to deal with this and not have them snowball into a Southsea Captain they're out of ressources and haven't really accomplished much.

  • New Warrior Minion - Sky Raider

    Nice card generation, should help pirate decks a bit with more fuel

  • New Druid Spell - Strength in Numbers

    All side quests are garbage and this is the worst one, maybe good in big paladin, maybe.

  • Righteous Cause

    REPORTING FOR DUTY 

    TO BATTLE 

    God this card makes me want token paladin in standard again, I just wanna summon a buncha recruits and buff them up 

    It's easy enough to complete for an aggressive deck, too. 

    Will probably see play 

  • New Shaman Spell - Dragon's Pack

    VERY strong - excellent support for Galakrond deck with some beefy taunts for a decent (and easily discountable) cost. 5 stars

  • New Warrior Spell - Ramming Speed

    collider on a spell is bad. also worse than a rogue spell

  • New Neutral Minion - Evasive Wyrm

    Very good card in arena, decent card to pick on discover.

  • New Warrior Minion - Skybarge

    Ship's Cannon 2.0. Obvious staple for Pirate Warrior! Might be even better in Wild

  • New Shaman Minion - Squallhunter

    Quote From TheOdinson

    IDK why this is a card.

    This.

    Even as a shaman fan, this is absolutely crazy.

    There are also good direct and aoe damage spells in a cheap cost too. Make a deck based with new overload cards and this card has almost no downside.

  • New Shaman Hero - Galakrond, the Tempest

    Fantastic Galakrond - the free rush minions counterbalance the focus on Overload to help fight for board control with locked-up mana. I am 100% on board with Overload Galakrond Shaman - might even have to craft Vessina if it seems ladder-worthy. 

  • New Warrior Weapon - Ancharrr

    This with the other new pirates i guess pirate warriors is back

  • New Mage Minion - Violet Spellwing

    The Mage version of Shimmerfly, kinda. It very flexible and will see play in Tempo decks, and other variants of Mage.

  • Ramming Speed

    Isn't there a rogue spell for exactly the same thing? Just that no one ever plays that one?

  • New Neutral Minion - Big Ol' Whelp

    Dragon Filler, it's a better Azure Drake if you don't need spell damage, and good card from discover to play on curve.

  • Descent of Dragons

    Yeah, all are skipping this. Ok, other classes can use her too but the highlander support of good classes is the reality.

  • Bandersmosh

    So I can finally use 2 shudderwocks in my shaman deck

    Yes

    Also, love the effect, I wonder if it will get in the battlegrounds

  • New Shaman Spell - Invocation of Frost

    Not bad should just see it as a minion that freezes and has rush the small cost also has good synergy with spirit of the frog if the spirit gets run in a galakrond deck.

  • New Priest Minion - Disciple of Galakrond

    In any of the other evil classes, this would be super powerful but in priest, it's more balanced since it only adds a minion and doest do a crazy effect.

  • New Warrior Hero - Galakrond, the Unbreakable

    Best of both worlds dragon pirate warrior.

  • New Druid Minion - Shrubadier

    Probably gonna see a lot more play in token decks than treant decks

  • New Mage Minion - Violet Spellwing

    Mana Vermiss is not more in the set, there is no good 1 drop for mage, probably this one?

  • New Paladin Minion - Lightforged Crusader

    The build around requirement is very cool but there's no pay off. 5 random Paladin cards in a deck that already only has Paladin cards is basically a draw back. 25% of Paladin Cards are 1 cost, theres a bunch of specific deck build around cards like the Quest, Sir Finley, Immortal Prelate, Tip The Scales, and then finally Paladin has a bunch of garbage cards like Prince Liam, Bloodclaw, Nozari, and Light's Justice that you wouldn't want under any circumstances.