This doesn't interact well with Thunderhead, but it does interact well with Vessina. Either way this sort of effect is always good in classes that like to go wide, like Shaman and Druid. This has some additional Overload upside and so it should see some play.
Meh I don't really see this being included in any deck, but as I've said on other cards Warlock is all over the freaking place right now so I have no idea where 70% of these cards are supposed to go...maybe a month in someone will "solve this puzzle" and come up with some OP Warlock nonsense.
Curious to see how Pirate Warrior would work in this meta. The pirate cards in Standard aren't exactly broken or anything, unlike during the broken Pirate Warrior era years back
well well, looks like this is a necessary evil at this point. With only 2 neutral invokers you're basically forced to run this (in any class other than Shaman) for Galakrond to be consistent.
Priest can maybe get away with not playing it purely on the basis that both Galakrond and the Dragon aren't really something you wanna slam as fast as possible.
Warrior is probably the best off because it's 5-damage for 4-mana.
Warlock and Rogue got absolutely shafted by this, it's such a huge tempo loss.
Decent but probably not good enough for Constructed. It's good in Arena if played early on when your opponent has no minions or after you kill their stuff. Stoneskin Basilisk and Giant Wasp are still better poison minions though.
Dealing 2 damage whenever you summon a pirate is a pretty powerful effect, especially with the new patches. 5 health is significant enough that it should survive a turn if you drop it on turn 3-4, and the attack value being low isn't as important when most of the damage is coming from the effect anyway.
Will pirate warrior be good? I really don't know, we have some very powerful tools to help pirate warrior, namely Ancharrr, Skybarge, and Patches 2.0. But we still have yet to see if the meta will allow a deck like this to work. But I do know that if pirate warrior is good it will be because of this card, this is basically flamewalker but for pirates.
Seems a little late to try an make Pirate Rogue a Thing given how much will rotate our with RR in April. Who knows though - Pirate Warriors is back so maybe this will be too?
I do like the expansion flavor though - half the dragon flights and half the random other races being Sky Pirates and fighting too.
By itself it is not much harder to kill this on turn 3 than it was to kill Ship's Cannon on turn 2. But assuming you have a fast turn 1 and 2 (not unlikely assuming it is an aggressive deck) it could be tricky for the opponent to find the resources to kill it.
I have always enjoyed the technicalities of pirate rogue a lot more than the brutish smorc-ing of pirate warrior, but if anything will get me to at least give it a go again it is the sound of cannon-fire.
New Mage Spell - Elemental Allies
This sidequest is really good probably the best in my opinion of the whole set
New Neutral Minion - Utgarde Grapplesniper
I didn't liked, it's so rng, high cost card, and giving draw for your opponent sucks.
Aeroponics
Blizzard's current objective: make everyone have a treant deck
New Druid Spell - Aeroponics
Nice if it reduces by 2, great if it’s more than that. Not sure if it’s enough though
New Shaman Spell - Storm's Wrath
This doesn't interact well with Thunderhead, but it does interact well with Vessina. Either way this sort of effect is always good in classes that like to go wide, like Shaman and Druid. This has some additional Overload upside and so it should see some play.
New Rogue Minion - Bloodsail Flybooter
Pirate rouge isn’t really a thing now and this card doesn’t change anything. Good with some combo triggers though and I like the art
New Warlock Spell - Rain of Fire
Meh I don't really see this being included in any deck, but as I've said on other cards Warlock is all over the freaking place right now so I have no idea where 70% of these cards are supposed to go...maybe a month in someone will "solve this puzzle" and come up with some OP Warlock nonsense.
New Mage Spell - Arcane Breath
Decent mage spell , no more utility except for completing the sidequest
New Shaman Minion - Corrupt Elementalist
Utterly broken good.
Allow me to copy+paste what I've said on most shaman cards revealed: shamanstone
New Warrior Minion - Deathwing, Mad Aspect
bad deathwing is good
New Shaman Minion - Squallhunter
Now that's a cool Shaman-Dragon! Overload, Spelldamage AND a Thunderstorm in the Card art!
Utgarde Grapplesniper
Some sort of combo breaker?
I dont believe its good.
New Paladin Minion - Lightforged Crusader
Such a powerful effect! I never thought about this kind of Paladin before, but now I'm intrigued. Gonna make a deck for this archetype :D
New Mage Minion - Dragoncaster
it reminds me inkmaster solia , that card was extremely bad , but this one is better than the naga witch
New Paladin Minion - Lightforged Crusader
This is a bad archetype for Paladin to pursue.
Seems like a meme, but glad to be proven wrong
New Neutral Minion - Parachute Brigand
Patches, is that you?
Curious to see how Pirate Warrior would work in this meta. The pirate cards in Standard aren't exactly broken or anything, unlike during the broken Pirate Warrior era years back
New Neutral Minion - Devoted Maniac
well well, looks like this is a necessary evil at this point. With only 2 neutral invokers you're basically forced to run this (in any class other than Shaman) for Galakrond to be consistent.
Priest can maybe get away with not playing it purely on the basis that both Galakrond and the Dragon aren't really something you wanna slam as fast as possible.
Warrior is probably the best off because it's 5-damage for 4-mana.
Warlock and Rogue got absolutely shafted by this, it's such a huge tempo loss.
New Neutral Minion - Evasive Chimaera
Decent but probably not good enough for Constructed. It's good in Arena if played early on when your opponent has no minions or after you kill their stuff. Stoneskin Basilisk and Giant Wasp are still better poison minions though.
New Mage Spell - Rolling Fireball
Meteorite of ungoro expansion but balanced
New Neutral Minion - Wing Commander
Inconsistent but could be devastating with the right hand. As with Scalerider, a dragon tag would strengthen this card a lot.
New Warrior Minion - Skybarge
Dealing 2 damage whenever you summon a pirate is a pretty powerful effect, especially with the new patches. 5 health is significant enough that it should survive a turn if you drop it on turn 3-4, and the attack value being low isn't as important when most of the damage is coming from the effect anyway.
Will pirate warrior be good? I really don't know, we have some very powerful tools to help pirate warrior, namely Ancharrr, Skybarge, and Patches 2.0. But we still have yet to see if the meta will allow a deck like this to work. But I do know that if pirate warrior is good it will be because of this card, this is basically flamewalker but for pirates.
New Rogue Minion - Bloodsail Flybooter
Seems a little late to try an make Pirate Rogue a Thing given how much will rotate our with RR in April. Who knows though - Pirate Warriors is back so maybe this will be too?
I do like the expansion flavor though - half the dragon flights and half the random other races being Sky Pirates and fighting too.
Gyrocopter
A decent filler, I would say
I dont think it will see play.
New Mage Minion - Mana Giant
In the stream was played in reno mage, i think that in that deck could work fine
New Warrior Minion - Skybarge
By itself it is not much harder to kill this on turn 3 than it was to kill Ship's Cannon on turn 2. But assuming you have a fast turn 1 and 2 (not unlikely assuming it is an aggressive deck) it could be tricky for the opponent to find the resources to kill it.
I have always enjoyed the technicalities of pirate rogue a lot more than the brutish smorc-ing of pirate warrior, but if anything will get me to at least give it a go again it is the sound of cannon-fire.