All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Shaman Spell - Storm's Wrath

    Eugh. I haven't forgotten the strength of Mark of the Lotus. At least there is no Patches to break the early game with it anymore.

  • Skybarge

    pirate warrior seems fun

  • Aeroponics

    no, blizzard. I hate treants. I'm sorry i said it. I've helped team trees but treant druid will never be tier 1 

  • New Warrior Spell - Ramming Speed

    A one use Supercollider that doesn't damage you is pretty interesting. Its not going to be game breaking but its nice to see warrior still getting new interesting spells after all these years.

  • New Neutral Minion - Hoard Pillager

    i don't see a weapon that's too strong to reequip in standard right now.

  • New Shaman Minion - Squallhunter

    huge dragon whith nuts spell dmg. amazing tool for board control with any aoe

  • The Final Descent of Dragons Reveal Stream - 47 New Cards! LIVE COVERAGE

    Agreed,  Have a tech card by all means but that seems like it will decide so many games very early.

  • New Priest Spell - Whispers of EVIL

    Getting a lackey is worth more than zero mana, and having this with any spell synergies (e.g. Gadgetzan Auctioneer) make it a card worth considering. Miracle Priest doesn't have the support it had back with Lyra in Un'Goro, but every 0 cost spell should be considered carefully.

  • Utgarde Grapplesniper

    Is the summon for both players or just you?

  • Parachute Brigand

    patched pog

  • New Warrior Spell - Ramming Speed

    Pro

    Until Supercollider rotates out - I doubt this one will be used. But after that....

  • New Druid Spell - Aeroponics

    Great Combo with Garden Gnome.

    Turn 5 summon 3 Minions and draw 2 Cards sound sweet! 

  • Parachute Brigand

    super broken.. can't even get nerfed in the future. lol, beware of this card and the rage posts in reddit

  • New Neutral Minion - Parachute Brigand

    wild: 1 mana 2/1, 2 2/2s from hand, patches from deck. pretty op

  • New Neutral Minion - Blazing Battlemage

    Dang they actually printed an aggressive Mistress of Mixtures.

  • Aeroponics

    great treant support

  • New Warrior Spell - Ramming Speed

    great card for control. supercollider is a srong weapon. this have the benefit of not hurt your face

  • New Neutral Minion - Hoard Pillager

    Pro

    Damn, I like those new experimentations with card text.

  • Descent of Dragons

    I was waiting a 1-cost 1/1 Whelp for this expansion. If it won't be in this expansion, it can never be.

    So they thought that it would be so op for deckbuilding, like me.

    Edit: ah and This expansion should be named as "Descent of Powercreeps". That's a better name tbh.

  • Shrubadier

    i would like to see treant druid become a thing

  • New Priest Minion - Mindflayer Kaahrj

    auto include in all but revive decks for priest.

  • Skybarge

    i hated pirate warrior meta back then. But lately i've been getting nostalgia and i think for the first time i will switch to cancer aggro and none will stop me

  • New Neutral Minion - Evasive Feywing

    It's a bigger Faerie Dragon. Nice card: the new Bearshark. Solid card for aggressive deck

  • New Shaman Hero - Galakrond, the Tempest

    This is one of the best galakronds we have seen so far, not just for the fact that it summons dos 8/8's with rush, but also because you can get those 8/8's with rush very consistently thanks to that sweet sweet double invoker. This galakrond looks very proactive and relevant throughout the whole game. This deck will be very powerful, especially with the quest. I know that playing galakrond will change your hero power, but imagine getting quadruple invokes with a single card, or using the quest reward on the same turn as galakrond to make four 8/8's with taunt. 

    This will be a powerful deck, and I am very excited to play it. 

  • New Shaman Minion - Squallhunter

    Well, there goes the format. This isn't quite Flamewreathed Faceless but its pretty damn close. The spell damage means less directly most of the time but it means way more at finishing the game out. If you're running this along with the normal package it could easily make up for those 2 missing attack by giving you 4-6 extra spell damage and just winning you the game. If this ever sticks on the board your opponent is basically done for. The fact that its a Dragon as well pushes it even further into playability. IDK why this is a card.