Treant decks only have limited defensive options in the late game, likeCenarius. This might be too slow, but it gives Treant decks a surviving chance if they can't manage to control the board.
Goru the Mightree (4/5): The ability is probably going to be irrelevant, but it is a great taunt for the cost.
Embiggen (3/5): I really dont know how to evaluate this, so i will go with neutral rating right now. I think it will end up being rather strong, since you dont sacrifice any tempo playing the buff and when you do play those buffed minions, even with increased cost, you are probably playing at least vanilla or better stats for the final cost. And having beefed up minions for the rest of the game seems like a very strong effect on paper. Guess we'll see.
Wyrmrest Purifier (2/5): Interesting effect, some classes will probably like this more than others. That being said, usually, most decks consist of a lot of neutral cards, but neutral cards you do want to have. While class cards could be better, they could be worse. I guess it will depend on your draft a lot, if you dont have a cohesive strategy with your deck, you can just flip a coin and maybe get something better, but for now, it seems like this can be just another Renounce Darkness. I dont know.
Cobalt Spellkin (5/5): Card generator with passable stats. And ofc a dragon tag. Yup, preeeetty good.
Treenforcements (4/5): Great card, premium 1-drop with added versatility. There also seem to be more and more treant synergy, so that will matter more and more going forward.
Bronze Explorer (5/5): Not a 3-drop, lets get that out of the way. Other than that, premium card, great value generator and some healing in one.
EVIL Quartermaster (4/5): Lackeys are great, they provide decent advanage. The card itself has pretty bad stats, but at least it gives some Armor in return. All in all good card, tho you probably dont want to play it as your 3-drop.
Platebreaker (3/5): The ability will be largely irrelevant in arena, most armor gain cards are not great arena cards and armor classes usually have weapons so they dont keep much armor anyway. Stacking up armor is not a thing in arena, not usually. So this card is just an ok 5-drop for the stats.
A new highlander card that you have almost no reason to not include in an highlander deck.
It can lowroll giving you 2 Faerie Dragon for 0 mana, but on average you should be getting a pretty good swing that turn considering that a good number of dragons have battlecries.
another great 1 drop spell for Druid. Its worth noting this doesn't work well with the new Enbiggen, which means we haven't seen all that many cards that are actually good with it yet. This certainly isn't broken, but its solid, probably playable in just about any druid deck.
Bad card. Too weak to be worth running. Quest Druid could use it, but it's not good enough to take up a card slot. Maybe pick it from Worthy Expedition, sometimes.
I actually like this card, classic Ysera is my first crafted legendary. It ruins highlander battlecries (which are useful in Druid decks), but I can imagine playing this card like Chef Nomi
I think it would be even better if it required your enemy to jump over a series of platforms, and if they don't hit space bar at the right time, they die.
New Druid Minion - Goru the Mightree
Treant decks only have limited defensive options in the late game, likeCenarius. This might be too slow, but it gives Treant decks a surviving chance if they can't manage to control the board.
Hearthstone's Winter Veil 2019! Returning Card Back + Card Pack Bundle w/ New Druid Hero - Dame Hazelbark
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New Druid Spell - Embiggen
Dead card in the late game, but for a Druid deck that runs low cost minions, this could be really good
New Neutral Minion - Wyrmrest Purifier
Very niche in Standard, but this is going to be crazy in Arena.
Descent of Dragons: Arena Impact
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Goru the Mightree (4/5): The ability is probably going to be irrelevant, but it is a great taunt for the cost.
Embiggen (3/5): I really dont know how to evaluate this, so i will go with neutral rating right now. I think it will end up being rather strong, since you dont sacrifice any tempo playing the buff and when you do play those buffed minions, even with increased cost, you are probably playing at least vanilla or better stats for the final cost. And having beefed up minions for the rest of the game seems like a very strong effect on paper. Guess we'll see.
Wyrmrest Purifier (2/5): Interesting effect, some classes will probably like this more than others. That being said, usually, most decks consist of a lot of neutral cards, but neutral cards you do want to have. While class cards could be better, they could be worse. I guess it will depend on your draft a lot, if you dont have a cohesive strategy with your deck, you can just flip a coin and maybe get something better, but for now, it seems like this can be just another Renounce Darkness. I dont know.
Cobalt Spellkin (5/5): Card generator with passable stats. And ofc a dragon tag. Yup, preeeetty good.
Treenforcements (4/5): Great card, premium 1-drop with added versatility. There also seem to be more and more treant synergy, so that will matter more and more going forward.
Bronze Explorer (5/5): Not a 3-drop, lets get that out of the way. Other than that, premium card, great value generator and some healing in one.
EVIL Quartermaster (4/5): Lackeys are great, they provide decent advanage. The card itself has pretty bad stats, but at least it gives some Armor in return. All in all good card, tho you probably dont want to play it as your 3-drop.
Platebreaker (3/5): The ability will be largely irrelevant in arena, most armor gain cards are not great arena cards and armor classes usually have weapons so they dont keep much armor anyway. Stacking up armor is not a thing in arena, not usually. So this card is just an ok 5-drop for the stats.
New Warrior Minion - Scion of Ruin
Now we only need good warrior invoke cards and we are set.
New Neutral Minion - Wyrmrest Purifier
They should rename this expansion "Wild Nerf."
Hearthstone's Winter Veil 2019! Returning Card Back + Card Pack Bundle w/ New Druid Hero - Dame Hazelbark
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New Mage Minion - Chenvaala
Could be good in cyclone mage and in wild with the Jaina DK.
Wyrmrest Purifier
Yeah, good point! Also Hakkar's blood cards. Only reason to play this, besides memes.
Goru the Mightree
Nice big taunt for decent cost. The battlecry seems not good enough. We should try playing some treant druid to find out.
New Warrior Minion - EVIL Quartermaster
I wish it would allow for repeatable Lackey generation, like Acolyte of Pain.
New Neutral Minion - Dragonqueen Alexstrasza
A new highlander card that you have almost no reason to not include in an highlander deck.
It can lowroll giving you 2 Faerie Dragon for 0 mana, but on average you should be getting a pretty good swing that turn considering that a good number of dragons have battlecries.
New Warrior Spell - Molten Breath
This plus Shield Slam is easy winning?
New Druid Spell - Treenforcements
another great 1 drop spell for Druid. Its worth noting this doesn't work well with the new Enbiggen, which means we haven't seen all that many cards that are actually good with it yet. This certainly isn't broken, but its solid, probably playable in just about any druid deck.
Treenforcements
Bad card. Too weak to be worth running. Quest Druid could use it, but it's not good enough to take up a card slot. Maybe pick it from Worthy Expedition, sometimes.
New Warrior Minion - Scion of Ruin
Seems incredible for generating a board of rush with just 1 card.
New Hunter Minion - Diving Gryphon
A Shadow Bolt that tutors.
Great with the new rush sidequest and Dire Frenzy
New Warrior Weapon - Ancharrr
It's too soon for pirate warrior again. Too soon, I say.
New Druid Minion - Ysera, Unleashed
I actually like this card, classic Ysera is my first crafted legendary. It ruins highlander battlecries (which are useful in Druid decks), but I can imagine playing this card like Chef Nomi
New Druid Minion - Goru the Mightree
The effect on this isn't that important, but a solid 5/10 with minor upside is fine if there is a midrange/control style deck looking for that.
New Warrior Minion - Deathwing, Mad Aspect
I think it would be even better if it required your enemy to jump over a series of platforms, and if they don't hit space bar at the right time, they die.
New Neutral Minion - Transmogrifier
This card+Plot Twist is a combo to try on day one just for the memes, other than that I don't see this card ever being used in a competitive deck.
New Warlock Spell - Fiendish Rites
Just another win more card. Too expensive for zoolock, who would just rather run more impactful minions I think.
New Warrior Weapon - Ancharrr
Could see play in wild, but in standard you have no reason to run it over basically everything.
Might be stronger in the next expansion if they start printing more pirates for warrior.