Strong effect but slow. When you play this card If you are not dead next turn, your opponent MUST destroy this dragon or it will cause an snowball effect
Well yes no one can say that you're wrong: the Devs incredibly missed that interaction (it wasn't easy to find it, but damn it's their job right?). However, this time the discount effect hits a WHOLE expansion built around a tribe tag: there's not way there wouldn't see it coming.
It never existed a tier 1 deck with 15+ dragon in it, if i remember correctly.
the decks that played the highest number of dragon and were quite strong were tempo dragon warrior and tempo dragon priest (called simply dragon priest) they didn't reach at all 15+ dragons and plus these dragons where good in a tempo deck specifically (the 3/6 with taunt for 4 mana, the 2/3 for 1 mama for priest, the non-dragon 2/4 taunt for 2 mana for priest). Those decks played like 10 to 12 dragons
Then basically existed only dragon priest, with two versions, one combo (inner fire) and one control, both played from 7 to 8 dragons.
I remember specifically (played a lot of control dragon priest) that trying to run more dragons just to make the "having a dragon in hand" requirement more consistent did make the deck a lot worse, so I'm sceptical that running a ridicolous amount of dragons is a good thing per se
Nonetheless, there is no way in the world that this card is worth just 1/5.
Even without the Battlecry, it would be a 2/5 at the very least.
With the Battlecry, it is at least a 3/5, up to 4/5 on paper.
I think is more a personal way of rating cards at this point.
Without the battlecry this is a 5/4 for 4 mana, is not the absolute worst, but I would just never vote this card 2 star just because the stats are ok-ish for what you payed. I'd vote that card 1 star because it isn't included in any deck/ you have literally zero reason to run that.
But i see what you mean (like If you randomly have this card in hand and is the best play you play it and don't feel super bad about it), as i said is a different way to evaluate cards
Frizz Kindleroost (4/5): Good stats for a 4-drop and pretty decent effect. Tho the effect might not ever matter, so if there are more impactful legendaries as other two options, you might want to pick those.
In ealry game Restless Mummy is stronger. In mid/late game (with the battlecry) Fluffy is the winner and if you are able to buff this card in hand the value will be tremendous
It never existed a tier 1 deck with 15+ dragon in it, if i remember correctly.
the decks that played the highest number of dragon and were quite strong were tempo dragon warrior and tempo dragon priest (called simply dragon priest) they didn't reach at all 15+ dragons and plus these dragons where good in a tempo deck specifically (the 3/6 with taunt for 4 mana, the 2/3 for 1 mama for priest, the non-dragon 2/4 taunt for 2 mana for priest). Those decks played like 10 to 12 dragons
Then basically existed only dragon priest, with two versions, one combo (inner fire) and one control, both played from 7 to 8 dragons.
I remember specifically (played a lot of control dragon priest) that trying to run more dragons just to make the "having a dragon in hand" requirement more consistent did make the deck a lot worse, so I'm sceptical that running a ridicolous amount of dragons is a good thing per se
Nonetheless, there is no way in the world that this card is worth just 1/5.
Even without the Battlecry, it would be a 2/5 at the very least.
With the Battlecry, it is at least a 3/5, up to 4/5 on paper.
It never existed a tier 1 deck with 15+ dragon in it, if i remember correctly.
the decks that played the highest number of dragons and were quite strong were tempo dragon warrior and tempo dragon priest (called simply dragon priest) they didn't reach at all 15+ dragons and plus these dragons where good in a tempo deck specifically (the 3/6 with taunt for 4 mana, the 2/3 for 1 mama for priest, the non-dragon 2/4 taunt for 2 mana for priest). Those decks played like 10 to 12 dragons
Then basically existed only dragon priest, with two versions, one combo (inner fire) and one control, both played from 7 to 8 dragons.
I remember specifically (played a lot of control dragon priest) that trying to run more dragons just to make the "having a dragon in hand" requirement more consistent did make the deck a lot worse, so I'm sceptical that running a ridicolous amount of dragons is a good thing per se
EDIT: this was an answer to UVE, i clicked on reply under his post but it seems it didn't work
Cool effect, but with 9 mana cost it's hard to make a combo with it. For sure is strong in deck where you can cheat with our mana ( cof cof Kun the Forgotten King)
I'm giving this 3/5. I've played a lot of different decks over the years where your goal is to draw certain cards early, and NOT draw certain things until later. It's very strong when it works, but it depends on you drawing the right things in the right order. Prince Keleseth is a dead draw in the late game. Jungle Giants fails when you draw too many of your big guys before completing the quest. This card is similar. I look forward to trying it.
New Neutral Minion - Camouflaged Dirigible
Looks pretty dangerous... At least it's not so cheap to play. I wonder if there's some combo that could make this guy even more valuable...
Zzeraku the Warped
Strong effect but slow. When you play this card If you are not dead next turn, your opponent MUST destroy this dragon or it will cause an snowball effect
Legendary Card Reveal - Frizz Kindleroost
Well yes no one can say that you're wrong: the Devs incredibly missed that interaction (it wasn't easy to find it, but damn it's their job right?).
However, this time the discount effect hits a WHOLE expansion built around a tribe tag: there's not way there wouldn't see it coming.
New Neutral Minion - Evasive Drakonid
Cool, but it probably won't see much play outside arena.
New Neutral Minion - Frizz Kindleroost
I think is more a personal way of rating cards at this point.
Without the battlecry this is a 5/4 for 4 mana, is not the absolute worst, but I would just never vote this card 2 star just because the stats are ok-ish for what you payed. I'd vote that card 1 star because it isn't included in any deck/ you have literally zero reason to run that.
But i see what you mean (like If you randomly have this card in hand and is the best play you play it and don't feel super bad about it), as i said is a different way to evaluate cards
New Neutral Minion - Dragon Breeder
Will be unmissable in super-greedy oriented dragon decks... This guy could provide a lot of value!
New Neutral Minion - Frizz Kindleroost
Wow what else can I say if you play dragons you play this the upside is just too good and vanilla stats to boot pinch me I must be dreaming
Deathwing, Mad Aspect
in the right spot this card it's a board clear plus 12/* stat. Not super op but it's nice
New Neutral Minion - Zul'Drak Ritualist
Not the best value, if you think about a 3/9 - (1/1 + 1/1 + 1/1) you get a 1/6 value for 4 mana... And still this is the best encome.
New Neutral Minion - Frizz Kindleroost
Good stats, great effect. It's legendary minion, so you can run only one copy... but I think it'll be played for sure
Molten Breath
it's a perfect card for contol style: removal plus armor. This card can be so strong in the right deck
Descent of Dragons: Arena Impact
- NEW CARD -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Frizz Kindleroost (4/5): Good stats for a 4-drop and pretty decent effect. Tho the effect might not ever matter, so if there are more impactful legendaries as other two options, you might want to pick those.
Ancharrr
In wild Pirate warrior will use it for sure, but i can't immagine a single standard deck where you want to use this weapon
New Neutral Minion - Frizz Kindleroost
The new Alexstrasza looked pretty broken even without this guy, imagine playing her at turn 7 (6 with coin) =D
Scion of Ruin
In ealry game Restless Mummy is stronger. In mid/late game (with the battlecry) Fluffy is the winner and if you are able to buff this card in hand the value will be tremendous
New Rogue Minion - Stowaway
Finally a card to make my Academic Espionage deck more consistent! I like it!
New Neutral Minion - Frizz Kindleroost
Nonetheless, there is no way in the world that this card is worth just 1/5.
Even without the Battlecry, it would be a 2/5 at the very least.
With the Battlecry, it is at least a 3/5, up to 4/5 on paper.
Shu'ma
Filler card that can only be played in arena. If you need this to win in a "token deck" there is a problem for sure
New Neutral Minion - Frizz Kindleroost
It never existed a tier 1 deck with 15+ dragon in it, if i remember correctly.
the decks that played the highest number of dragons and were quite strong were tempo dragon warrior and tempo dragon priest (called simply dragon priest) they didn't reach at all 15+ dragons and plus these dragons where good in a tempo deck specifically (the 3/6 with taunt for 4 mana, the 2/3 for 1 mama for priest, the non-dragon 2/4 taunt for 2 mana for priest). Those decks played like 10 to 12 dragons
Then basically existed only dragon priest, with two versions, one combo (inner fire) and one control, both played from 7 to 8 dragons.
I remember specifically (played a lot of control dragon priest) that trying to run more dragons just to make the "having a dragon in hand" requirement more consistent did make the deck a lot worse, so I'm sceptical that running a ridicolous amount of dragons is a good thing per se
EDIT: this was an answer to UVE, i clicked on reply under his post but it seems it didn't work
Frizz Kindleroost
oh boy, this is gonna be insane
Sathrovarr
Cool effect, but with 9 mana cost it's hard to make a combo with it. For sure is strong in deck where you can cheat with our mana ( cof cof Kun the Forgotten King)
Dragonqueen Alexstrasza
Good value for sure, but i'm not a fan of this RNG. Except for the case where we will get 2 Faerie Dragon it's a good card for tempo swing
Stowaway
Disagree. There is nothing there that indicates 2 of the same card.
New Neutral Minion - Frizz Kindleroost
Wow, surely an auto-include in every dragon deck. Maybe if everyone is running dragons it kind of evens itself out? Otherwise it looks very powerful!
Frizz Kindleroost
I'm giving this 3/5. I've played a lot of different decks over the years where your goal is to draw certain cards early, and NOT draw certain things until later. It's very strong when it works, but it depends on you drawing the right things in the right order. Prince Keleseth is a dead draw in the late game. Jungle Giants fails when you draw too many of your big guys before completing the quest. This card is similar. I look forward to trying it.