All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Neutral Minion - Frizz Kindleroost

    Well, a 4 mana 5/4 isn't bad. And the effect will be relevant later in the game. 2 mana is no joke, you know all of those dragons who have powerful effects but are maybe just a little too slow? well now they are all playable. 

    This doesn't hit dragons in your hand, which does make him a little slower. But playing a 5/4 on turn 4 won't put you behind by much. And even later, 4 mana is not a bad cost to get so much value later. 

    I will probably end up crafting this guy, he is just too much value not to include.

  • New Warrior Weapon - Ancharrr

    Are they gonna make any other pirate cards or just this if its only this it sucks why is it even a legendary.

  • Descent of Dragons

    As of November 30th, still no Shaman Galakrond reveal. Judging by the rest of the set, I feel like it's going to have a slower effect, suited for Control. Might interact with Overload. We'll see...!

  • Mystery Card in the Second Slot

    What's in the second slot?  Showing up as blank to me.  But it must be something special.

  • New Rogue Minion - Stowaway

    Heh, I like the card flavor. Get those stowaway bombs or Albatrosses out of my deck! But of course, duplicating cards and putting those duplicates into your deck is a thing that Rogue does. Pogo Hopper shenanigans, here I come...

  • New Warrior Hero - Galakrond, the Unbreakable

    This might be the best galakrond depending on the cards revealed.the fluffy kibler dragon is 3 7 6 s with this really op

  • New Neutral Minion - Frizz Kindleroost

    UH OH!!!! This card is busted. Sure, it's a Legendary, so only one copy and you might draw it very late, after you've already drawn your Dragons. However, with a slow enough deck you can safely mulligan for this card and its effect is quite strong for any Dragon deck. Dragons are generally mid- or late-game minions, so -2 Mana is significant for most of them.

  • [Game] Card Treasure Hunt (The Resurrection Attempt)

  • Fiendish Rites

    I hope that this card can be enough to resurrect zoo-lock. A buff plus a spawn of 2 1/1 it' ok i guess

  • Frizz Kindleroost

    They just went over the top with this one. this is the "who draws it first" of dragon mirrors. no way to keep up with the tempo this provides especially with the big impactful dragons. looks like a late-midrangy meta to me though with lots of minion centered decks

  • Abyssal Summoner

    Well...this card can be only played in handlock. It's just average but we will see play in standard

  • Nether Breath

    2 mana deal 2 damage is garbage. 2 mana deal 4 damage with lifesteal is broke.

    So it will be played only if we have enough dragon in the deck

  • Dragonblight Cultist

    i guess it's an ok invoke card, but the 1 life point isn't enough to survive a single turn

  • Stowaway

    then why didnt they just make it ''battlecry: draw 2 cards that didnt start in your deck.''?

  • Crazed Netherwing

    Great card for sure, but Lock need some more good dragon card. We can't rely only on Twilight Drake

  • Legendary Card Reveal - Frizz Kindleroost

    I have the dust to craft it now, that's ok; my point was that the design is bad for a legendary - it's highrolly on curve in a tempo deck and you just have to have it, it can hardly be replaced. The rest of the comment was more a concern for new players - powercreep also causes that you MUST have more of those powerful cards with unique effect. If you play a budget deck and somebody pulls this on you on curve, you've lost. I understand that you have to have powerful cards and I'm not arguing in favour of abolishing all strong legendary cards, but they shouldn't affect the whole game. It's not like [Hearthstone Card (Ziliax) Not Found] on curve, where even though it can stabilize the defender, the attacker can prepare for it, use burn or whatever; this card on curve causes you to slowly lose on each turn (yeah, in this case you only lose as midrange or controlly-midrange, as aggro shouldn't mind). And it's not like the Ziliax in the other regard, that if you don' have it, you can replace it with extra healing or extra taunt, it's just slightly less flexible.

  • Veiled Worshipper

    I think we will never be able to activate his battlecry on turn 4. However the battlecry is so strong that I don't care: drawing 3 cards for free is broken every time

  • Evasive Drakonid

    this with hand buffs could be good

  • Twin Tyrant

    really good in arena, but ok in standard

  • New Neutral Minion - Frizz Kindleroost

    This is just a bonkers, off the charts, good card in a set that is full of bonkers cards. But even in the context of the other bonkers cards, this one is still the most bonkers. 

  • Valdris Felgorge

    Sprint with a body of 4/4, but in this case we can't cheat on mana with Preparation. The effect is funny and all hand-lock player will be happy of this card, however it's not an auto-include.

    Maybe we will see some experiment including this card in zoo-lock type

  • New Neutral Minion - Hot Air Balloon

    A solid 1 drop mech, anything else to say about that.

  • New Neutral Minion - Frizz Kindleroost

    In wild, this will be nuts.  Not sure about standard.  It all depends if/when you draw it.  

    But if you do draw it, get ready to have a huge tempo advantage. The power level on these cards reminds me a lot of Kobolds and Catacombs.  Hopefully many classes are viable this time around as opposed to just cubelock all day long

  • New Neutral Minion - Devoted Maniac

    Ewww... His stats are so terrible... Even in a Galakrond deck this guy could never fit...

  • New Neutral Minion - Shield of Galakrond

    Hope there will be enough Invoke cards to not be forced to put this in our Galakrond decks =D