Yes, it's a body which can actually accomplish something later into the game, but that analysis misses the deck context. Town Crier in Warrior is specifically slotting into the 1-drop slot which is otherwise solely the domain of Eternium Rover. It gives Warrior a consistent 1-drop on 1, which is very valuable at combatting aggro - important for a deck with a strong late-game.
By contrast, this card - despite having a better body than Town Crier - is a 3-drop trying to fit into Hunter, the class with arguably the most loaded 3-drop slot in Hearthstone (and has held this title for almost the entire history of HS, with only Priest competing for a while when Talonpriest etc. were around). Hunter doesn't have a lot of pure Rush minions, and this is competing for a slot against Eaglehorn Bow, Animal Companion, Masked Contender, Hunter's Pack, etc. etc.
It's not a BAD card, but I can't honestly say I'd even run it in Highlander hunter because of the amount of competition it has in its slot. If some kind of weird new rush-centric Hunter archetype emerges then it'll be very strong in that, of course, but right now it's nowhere near as good as a lot of you seem to think it is.
Just an incredibly powerful card, doesn't need to go into any specific deck and can just be thrown in as a nice value generator and strong taunt minion.
It will see play in many decks and will hopefully push for a more minion heavy midrange Druid deck.
I just don't see how the reward is good enough though, failing to see what deck would play this outside of maybe Gonk Druid? Some kind of miracle druid MAYBE but even then I don't think it makes the cut.
I don't see it being played, the only reason you might is if Druid gets more cards like Breath of Dreams.
As it stands this card is a 9 mana do nothing. The card takes a minimum of two turns to really do anything and the body is not threatening enough to warrant your opponent answering it. Then you are also as the mercy of draw RNG for it to even be effective. There are also lots of undesirable dragons that you can summon from the portals.
I feel this card needed Taunt in order to be playable, right now without any other OP dragon synergy cards, this will not see any play.
This looks like a favorite card for say wild or arena in standard it looks nice for small removals. Also will Gonk make a reappearance? This reward does give hero 6 attack and armor if used in one turn.
So I guess this will be for a tempo minion based Warrior deck, likely using plenty of rush and charge minions.
This card itself seems pretty great. Late game refill whilst also making any potential Invoke cards give you an immediate 3 face damage or minion removal. Whether Warrior gets enough good Invoke cards has to be seen however.
Rogue having their Invoke activators giving them Lackeys is already very powerful, top that off with this cards battlecry and you will have some huge tempo swings available. Compare it to Wondrous Wand and you can see how this card will see play.
Seems very powerful, and control Priest is already a thing without it. This card just pushes that deck to the next level, giving it late game infinite value and a big tempo swing when played, removing the opponents board.
The board flood Zoo deck looks so far to be pretty powerful.
Quite a few demon synergies with cards like Jumbo Imp and other token cards the deck could see some play. I feel what the deck really needs is the demon equivalent of Soul of the Murloc in order to really shine.
The huge amount of variance to Galakrond's battlecry might be enough to ensure the deck does not see play. Although the hero power and Invoke cards do seem to be quite powerful token generators, so that might be enough on its own.
This version of Galakrond has a lot of potential to create a massive board swing late in the game with multiple 0-Cost cards. Rogue is a class that loves to cheat mana, and Galakrond accomplishes this to a stunning degree. The main hurdles I see with this card are consistency and the forced Invoke build-around. I can imagine this being very good in a deck with a high-curve with midrange and Invoke cards to fill in the early and mid-game.
Not in the current standard meta. Its just doesn't do enough in a class with some many other good weapons like Livewire Lance and Wrenchcalibur. Being a legendary doesn't help with consistency either.
There's not many pirates to tutor in the current standard. Maybe in coming expansions, but I just don't see this weapon getting anywhere.
it's a decent card, if draw a card it's good if not is a removal, but you will use it? i think not hunters hava better plays in turn 3 to this card be relevant on a deck.
Seems like an odd archtype to get support - thought this would be in rogue where they actually have class specific pirates in standard. Feels like future expansions and wild. Would prefer something more relevant.
This new version of Ysera seems very hard to evaluate at a glance, but it could have potential in greedy decks looking to out-value their opponents and create big board swings. The main issue I see with this card is that a lot of dragons are primarily Battlecry minions, so she'll probably be giving you stats and maybe a keyword most of the time.
This is a totally bizarre nod to the wild meta. Maybe they were afraid that giving Warriors a good standard card would make them too powerful for this expac, so they threw a bone to the wild warrior players?
Hunter Card Reveal - Diving Gryphon
'Worse Town Crier' is right in my view.
Yes, it's a body which can actually accomplish something later into the game, but that analysis misses the deck context. Town Crier in Warrior is specifically slotting into the 1-drop slot which is otherwise solely the domain of Eternium Rover. It gives Warrior a consistent 1-drop on 1, which is very valuable at combatting aggro - important for a deck with a strong late-game.
By contrast, this card - despite having a better body than Town Crier - is a 3-drop trying to fit into Hunter, the class with arguably the most loaded 3-drop slot in Hearthstone (and has held this title for almost the entire history of HS, with only Priest competing for a while when Talonpriest etc. were around). Hunter doesn't have a lot of pure Rush minions, and this is competing for a slot against Eaglehorn Bow, Animal Companion, Masked Contender, Hunter's Pack, etc. etc.
It's not a BAD card, but I can't honestly say I'd even run it in Highlander hunter because of the amount of competition it has in its slot. If some kind of weird new rush-centric Hunter archetype emerges then it'll be very strong in that, of course, but right now it's nowhere near as good as a lot of you seem to think it is.
New Druid Minion - Emerald Explorer
Just an incredibly powerful card, doesn't need to go into any specific deck and can just be thrown in as a nice value generator and strong taunt minion.
It will see play in many decks and will hopefully push for a more minion heavy midrange Druid deck.
New Druid Spell - Breath of Dreams
This card is a real no-brainer, just completely insane how good it is. Along with Emerald Explorer Druid has gotten two very powerful tools already.
New Druid Spell - Secure the Deck
Obviously a very easy side quest to complete.
I just don't see how the reward is good enough though, failing to see what deck would play this outside of maybe Gonk Druid? Some kind of miracle druid MAYBE but even then I don't think it makes the cut.
New Druid Minion - Ysera, Unleashed
I don't see it being played, the only reason you might is if Druid gets more cards like Breath of Dreams.
As it stands this card is a 9 mana do nothing. The card takes a minimum of two turns to really do anything and the body is not threatening enough to warrant your opponent answering it. Then you are also as the mercy of draw RNG for it to even be effective. There are also lots of undesirable dragons that you can summon from the portals.
I feel this card needed Taunt in order to be playable, right now without any other OP dragon synergy cards, this will not see any play.
Secure the Deck
This looks like a favorite card for say wild or arena in standard it looks nice for small removals. Also will Gonk make a reappearance? This reward does give hero 6 attack and armor if used in one turn.
New Warrior Hero - Galakrond, the Unbreakable
So I guess this will be for a tempo minion based Warrior deck, likely using plenty of rush and charge minions.
This card itself seems pretty great. Late game refill whilst also making any potential Invoke cards give you an immediate 3 face damage or minion removal. Whether Warrior gets enough good Invoke cards has to be seen however.
New Rogue Hero - Galakrond, the Nightmare
The tempo Rogue dream.
Rogue having their Invoke activators giving them Lackeys is already very powerful, top that off with this cards battlecry and you will have some huge tempo swings available. Compare it to Wondrous Wand and you can see how this card will see play.
New Priest Hero - Galakrond, the Unspeakable
Seems very powerful, and control Priest is already a thing without it. This card just pushes that deck to the next level, giving it late game infinite value and a big tempo swing when played, removing the opponents board.
Ancharrr
Maybe it will work on wild, but if we are not getting more pirates on standard i don't see it having play at the moment
New Warlock Hero - Galakrond, the Wretched
The board flood Zoo deck looks so far to be pretty powerful.
Quite a few demon synergies with cards like Jumbo Imp and other token cards the deck could see some play. I feel what the deck really needs is the demon equivalent of Soul of the Murloc in order to really shine.
The huge amount of variance to Galakrond's battlecry might be enough to ensure the deck does not see play. Although the hero power and Invoke cards do seem to be quite powerful token generators, so that might be enough on its own.
New Rogue Hero - Galakrond, the Nightmare
This version of Galakrond has a lot of potential to create a massive board swing late in the game with multiple 0-Cost cards.
Rogue is a class that loves to cheat mana, and Galakrond accomplishes this to a stunning degree.
The main hurdles I see with this card are consistency and the forced Invoke build-around.
I can imagine this being very good in a deck with a high-curve with midrange and Invoke cards to fill in the early and mid-game.
Transmogrifier
it's a good card on status, better than River Crocolisk, so i'm already im love with it. im gonna craft two golden =D
Ancharrr
Not in the current standard meta. Its just doesn't do enough in a class with some many other good weapons like Livewire Lance and Wrenchcalibur. Being a legendary doesn't help with consistency either.
There's not many pirates to tutor in the current standard. Maybe in coming expansions, but I just don't see this weapon getting anywhere.
New Card Reveal - Chromatic Egg
The flavor Is super cool in this guy! Not sure if this is going to see play tho.
Transmogrifier
I'm pretty sure this was printed to mess with the Lackey that summons a random 2 drop.
Diving Gryphon
it's a decent card, if draw a card it's good if not is a removal, but you will use it? i think not hunters hava better plays in turn 3 to this card be relevant on a deck.
Ancharrr
Seems like an odd archtype to get support - thought this would be in rogue where they actually have class specific pirates in standard. Feels like future expansions and wild. Would prefer something more relevant.
Ysera, Unleashed
Perfect tech for Quest druid. Late game win condition belong with Nomi + Floop
New Card Reveal - Dragon Breeder
In a dragon themed deck, this guy is going to be a 2 cost Zola. Seems valuable to me
Warrior Card Reveal - Scion of Ruin
Still have to figure out how exactly difficult is going to be to get your Galakrond powered up, but this guy looks interesting for sure.
New Druid Minion - Ysera, Unleashed
This new version of Ysera seems very hard to evaluate at a glance, but it could have potential in greedy decks looking to out-value their opponents and create big board swings.
The main issue I see with this card is that a lot of dragons are primarily Battlecry minions, so she'll probably be giving you stats and maybe a keyword most of the time.
Draconic Lackey
worst lackey,ideal for dragon decks but initially bad looking at others lackeys
New Warrior Weapon - Ancharrr
This is a totally bizarre nod to the wild meta. Maybe they were afraid that giving Warriors a good standard card would make them too powerful for this expac, so they threw a bone to the wild warrior players?
Warrior Legendary Weapon Reveal - Ancharrr
Aye aye cap'n!