Real simple analysis. Is this going to draw cards for your deck? If so - busted. If not - terribad.
I don't honestly expect Pirate Warrior to be strong, though, even if they print more pirates. Pirate Warrior wasn't really strong because of the pirates alone, but because of the combination of pirates and weapon buffs - the latter being what is sorely missing right now. Even this weapon, as pirate support, is longer-term than pirate warrior would usually want to think - without a lot more weapon buffs it's simply not aggressive enough. You'd probably run this in a Wild version of the deck simply because it could be continually buffed and draw a pirate every turn until the end of the game.
Seems honestly quite decent for a control Priest, although probably be run as a 1 of due to Mass Hysteria and Plague of Death being more suited for mass removal.
This is really only going to be used in metas where you would ever consider running Holy Nova as this would replace it. Works very nicely against a meta where there is lots of aggressive small minions early on.
Oh yeah this is really good. I don't know if it's just the hype, but it might even be one go the best cards of the set.
3 mana AoE for Priest is something the class has asked for a long time: this might even be better than Spirit Lash, which to be fair had a different role than just clearing the board, but was still used as a little AoE.
Basically this is Volcanic Potion with an upside that makes it strictly better.
The most important thing though is that now we know for sure that Priest's Legendary Dragon will be from the Infinite Dagonflight
Shouldn't the text say "only damage enemy minions" instead of "only damage enemies"? The way it's worded suggests that it's either a Volcanic Potion, or a Consecration; which is weird.
Smorc! Pirate Warrior for Wild got an excellent addition. For standard I don't see a viable deck yet. Maybe an aggro deck with Galakrond with Pirates and charge minions.
Just another good aoe spell for priest. Nothing special. If you cast this on turn 3, the plus effect is almost irrelevant, because traditionally priest does not play many minions in the early game.
Oh, additional note I forgot to mention in my original post - comparisons to Dragon Soul are honestly pretty useless. That was a weapon in a meta that saw practically every deck running weapon removal, in a deck that ran no other weapons, in a class that was neither tempo-oriented nor board-centric at the time.
Dragon Soul was doomed to fail by the class- and meta-context long before analysis of the card itself could even begin. That is not true of Chenvaala.
Bit weird to see this now, since pirates haven’t been that great for a little while. Wonder if this means we’ll be seeing some more pirates later on this expansion.
As for the card itself, tutoring 3 sounds great on paper, and pirates as a tribe thrive on this kind of added fuel. Not entirely sure the pirates are gonna be good enough though, they might be what drags the deck down
Seems like this should be quite powerful for Hunter.
Card draw for Hunter is extremely valuable, this only draws Rush minions but that can also be seen as a positive as it will help control the board early on. Has great synergy with Clear the Way , should make this quest very easy to complete.
The only downside is can a deck this aggressive justify paying 1 mana to do nothing for a minimum of 3 turns? Probably not, but if Hunter ever gets a way to use their hero power multiple times a turn or to reduce its cost, then this card could be pretty potent in a hyper aggro deck.
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This card can easily snowball out of control if you opponent does not draw direct removal.
Decent body with a very strong effect that can keep the board clear or simply destroy your opponents face. Mech synergy is also interesting to consider. Overall seems very powerful.
Honestly not much to say about this that hasn't already been said - it's a gimmick card that probably won't see constructed play outside of for-laughs Plot Twist shenanigans decks. Still, it's always nice to have some of these around to keep things fresh.
This card is probably going to be the strongest card in the set. Druid will have no trouble squeezing in some dragons to play a pre nerf wild growth that also draws you a card
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
Warrior Legendary Weapon Reveal - Ancharrr
Real simple analysis. Is this going to draw cards for your deck? If so - busted. If not - terribad.
I don't honestly expect Pirate Warrior to be strong, though, even if they print more pirates. Pirate Warrior wasn't really strong because of the pirates alone, but because of the combination of pirates and weapon buffs - the latter being what is sorely missing right now. Even this weapon, as pirate support, is longer-term than pirate warrior would usually want to think - without a lot more weapon buffs it's simply not aggressive enough. You'd probably run this in a Wild version of the deck simply because it could be continually buffed and draw a pirate every turn until the end of the game.
New Priest Spell - Breath of the Infinite
Seems honestly quite decent for a control Priest, although probably be run as a 1 of due to Mass Hysteria and Plague of Death being more suited for mass removal.
This is really only going to be used in metas where you would ever consider running Holy Nova as this would replace it. Works very nicely against a meta where there is lots of aggressive small minions early on.
Priest Card Reveal - Breath of the Infinite
Oh yeah this is really good. I don't know if it's just the hype, but it might even be one go the best cards of the set.
3 mana AoE for Priest is something the class has asked for a long time: this might even be better than Spirit Lash, which to be fair had a different role than just clearing the board, but was still used as a little AoE.
Basically this is Volcanic Potion with an upside that makes it strictly better.
The most important thing though is that now we know for sure that Priest's Legendary Dragon will be from the Infinite Dagonflight
Priest Card Reveal - Breath of the Infinite
Shouldn't the text say "only damage enemy minions" instead of "only damage enemies"? The way it's worded suggests that it's either a Volcanic Potion, or a Consecration; which is weird.
Ancharrr
Smorc! Pirate Warrior for Wild got an excellent addition. For standard I don't see a viable deck yet. Maybe an aggro deck with Galakrond with Pirates and charge minions.
New Priest Spell - Breath of the Infinite
Just another good aoe spell for priest. Nothing special. If you cast this on turn 3, the plus effect is almost irrelevant, because traditionally priest does not play many minions in the early game.
New Hunter Minion - Diving Gryphon
This is a good card, specially for control decks, but I still don't think there's exist such deck in the "hunter world".
Mage Legendary Reveal - Chenvaala
Oh, additional note I forgot to mention in my original post - comparisons to Dragon Soul are honestly pretty useless. That was a weapon in a meta that saw practically every deck running weapon removal, in a deck that ran no other weapons, in a class that was neither tempo-oriented nor board-centric at the time.
Dragon Soul was doomed to fail by the class- and meta-context long before analysis of the card itself could even begin. That is not true of Chenvaala.
Emerald Explorer
Great card,
Super good stats, immediate impact (Taunt + Battle-cry),
Not situational – Does not require any dragon to activate.Dragon-Druid is coming
Breath of the Infinite
good early removal against aggro decks
New Neutral Minion - Transmogrifier
Interesting card. Think it only fits in zoolock with plot twist. Otherwise in arena it might be interesting, although not defining.
New Warrior Weapon - Ancharrr
Bit weird to see this now, since pirates haven’t been that great for a little while. Wonder if this means we’ll be seeing some more pirates later on this expansion.
As for the card itself, tutoring 3 sounds great on paper, and pirates as a tribe thrive on this kind of added fuel. Not entirely sure the pirates are gonna be good enough though, they might be what drags the deck down
New Hunter Minion - Diving Gryphon
Seems like this should be quite powerful for Hunter.
Card draw for Hunter is extremely valuable, this only draws Rush minions but that can also be seen as a positive as it will help control the board early on. Has great synergy with Clear the Way , should make this quest very easy to complete.
New Hunter Spell - Toxic Reinforcements
This is a super aggressive card for Hunter.
The only downside is can a deck this aggressive justify paying 1 mana to do nothing for a minimum of 3 turns? Probably not, but if Hunter ever gets a way to use their hero power multiple times a turn or to reduce its cost, then this card could be pretty potent in a hyper aggro deck.
New Priest Spell - Breath of the Infinite
A new Rare Priest Spell, Breath of the Infinite, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Descent of Dragons
Head on over to our dedicated guide for Descent of Dragons!
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New Warrior Weapon - Ancharrr
Don't think it'll see play in standard, however in Wild it's another thing. May be just what pirate warrior needs.
New Hunter Minion - Dragonbane
This card can easily snowball out of control if you opponent does not draw direct removal.
Decent body with a very strong effect that can keep the board clear or simply destroy your opponents face. Mech synergy is also interesting to consider. Overall seems very powerful.
Kronx Dragonhoof
Kalymnos wasn't played that much. Maybe with the draw ability this one would be
Priest Card Reveal - Breath of the Infinite
super strong in wild! hope it will also be in std!
Abyssal Summoner
Will be nerfed, I guarantee it.
New Hunter Minion - Diving Gryphon
I believe it's a solid card. Not great. not garbage. Good battlecry and decent removal.
New Card Reveal - Transmogrifier
Honestly not much to say about this that hasn't already been said - it's a gimmick card that probably won't see constructed play outside of for-laughs Plot Twist shenanigans decks. Still, it's always nice to have some of these around to keep things fresh.
Valdris Felgorge
It will never be played. It's too slow.
The only combo I see is:
Glinda with a 12 card hands
+ tap to get back to 12 cards
+ 6 mountain giants
But it's too slow and I don't think you can consistantly clear the board to play this on turn 7 and get back to your opponent.
Breath of Dreams
This card is probably going to be the strongest card in the set. Druid will have no trouble squeezing in some dragons to play a pre nerf wild growth that also draws you a card
New Hunter Minion - Veranus
Pretty nice card for Hunter in all formats.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.