I am happy that they provided some compensation for the brawl, and I don't care if i don't get the 300 gold. At least I get some packs.
What I am sad about is that the android client was messed up for more than a month and there was no compensation for that. Since it happened before the brawl, I guess I should not expect anything like that.
Seems a little bit boring to me but 1 damage and a randon lackey is OK for a price. This is a Combo activator which is always good. Only playable in a Galakrond deck IMO, so it will see some play more or less depending on meta.
Waxadred became much more interesting to me after Necrium Apothecary was released. This card might be too slow even with all the ways to activate it. Seems playable now but we'll see exactly only after the expansion goes live.
In theory some Gonk deck might work but as said before Quest druid is just stronger IMO. It's hard to draw all the damage cards and complete sidequest faster then Quest druid goes out of control. And there is no mechanics to deal with taunts. I'll be glad if I'm wrong and there will be this kind of druid!
Big minions with cool abilities are awesome, even it sucks to add it in constructed deck, I would atleast able to get it from the discover effect. From the discover pool, it's gonna be a top-tier card to get picked, and bonus point if your having good time to reach till turn 7, that's a huge assurance to outtempo your opponent.
But... since it's a common rarity, I think there will be more powerful dragons than this one. Blizzard wants to get our cash into the epic cards.
Well this kind of makes up for the tempo loss of playing invoke cards but I would prefer the invoke effects to be stronger rather than 2 super charged legendaries. Specially since this is auto include in any galakrond deck(note:both warrior and warrior galakrond dig for this minion when played).
As said before this card is Curious Glimmerroot reincarnation with some tweaks. I like these tricky priest cards =) Right now It's a situational card and i don't think it will be played a lot. But i believe it'll be played much more after 3 expansions rotate out in April. In a new Hearthstone year a 2 drop will help against aggro and can possibly give you a copy of a strong card in a contol matchup. Ofc it's only my guesses.
Good with Snip-Snap and other magnetic cards; the stats are okay for its cost although there may be some fun set-ups. In wild it doesn't fit into Snip-Snap warlock as their combo are usually faster than playing this on 6
the argument of curvestone is a bit weak. Galakrond really wants to be played after 6 invokes happened, so it's not curvestone, but a risk/reward assessment. Also the devestations are way stronger than pulling a card, so you're incentevised to wait. If anything this card is skill-testing to get max results. Still crazy bonkers strong obviously.
Interesting take on the classic 1 mana 1/3, although it has potential to grow even bigger if left untreated. The delay health gain makes it much weaker than if it were to be "end of turn". Therefore, this is too slow for wild, especially for mech paladin as they already have a magnetic 1/3 mech
YOU get a hunters mark! and YOU get a hunters mark! and YOU...!
decent card which opens up good trades which hunter needs against big minions. depends on springpaw, locusts, unleash and similar cards to be useful but thats not a big deal with a bit of deck tuning. might be very strong in quest hunter and decent in midrange/zephrys
With Desert Spear it allows for two minions removal, which can heavily swing the game in your favor. In wild, it might be a niche addition to Highlander Hunter but its cost will make it hard to effectively use it to its full potential. The effect is one-sided, which means you can still use it despite having minions of your own.
In wild this may replace Antique Healbot in paladin deck are requires it so; however, it loses the mech synergy but the dragon synergy may be better for control. Still, not really much viable non-aggro paladin decks in wild right now. In standard since paladin already has dragon support, this added to the power level of it—good stats and effect for its cost
1/2 is not super strong to begin with but the effect is not too shabby at all. it does not gain atk so its not snowball a game on its own but it might be a decent target for magnetic
doesnt look like an interesting card at all. stealth effects are usually not super strong but maybe they might be good to keep a mech on board for an otk like wild snip snap?
anyone know what devastations are? sounds like lich king cards to me but idk for sure.
drawing galakrond is obviously strong for those decks but it depends on how many invokes you already played. the only time you do not want to play this is when you have galakrond in hand already but even then its a 6/6 so its still strong
edit: so devastations are more like kalimos effects, huh? they look really strong aswell. insane card
New Neutral Minion - Hot Air Balloon
This goes straight into the Wild Handbuff Paladin. Blizzard, why are you the way you are?
Uldum Packs & Gold Brawl Compensation for Recent Hearthstone Issues
I am happy that they provided some compensation for the brawl, and I don't care if i don't get the 300 gold. At least I get some packs.
What I am sad about is that the android client was messed up for more than a month and there was no compensation for that. Since it happened before the brawl, I guess I should not expect anything like that.
Advertisements?
My issue with them is that when I try to go to the second page for a thread, an ad pops up that blocks the whole screen.
While I do understand ads, them blocking the content is not something I agree with.
I'm on mobile.
New Rogue Spell - Praise Galakrond!
Seems a little bit boring to me but 1 damage and a randon lackey is OK for a price. This is a Combo activator which is always good. Only playable in a Galakrond deck IMO, so it will see some play more or less depending on meta.
New Hunter Minion - Veranus
Good tempo, but nothing insane, which means probably wont see much play.
New Neutral Minion - Kronx Dragonhoof
Must-craft, 5 stars, Reno Galakrond decks just got a lot better. Any Galakrond decks, actually. But expecially Reno ones.
New Rogue Minion - Waxadred
Waxadred became much more interesting to me after Necrium Apothecary was released. This card might be too slow even with all the ways to activate it. Seems playable now but we'll see exactly only after the expansion goes live.
New Rogue Minion - Necrium Apothecary
4 mana combo card is clunky. Sometimes it ll be good, sometimes it ll be stuck in your hand without real way to get value out of it. Meh.
New Druid Spell - Secure the Deck
In theory some Gonk deck might work but as said before Quest druid is just stronger IMO. It's hard to draw all the damage cards and complete sidequest faster then Quest druid goes out of control. And there is no mechanics to deal with taunts. I'll be glad if I'm wrong and there will be this kind of druid!
New Paladin Minion - Amber Watcher
OK, powercreep on next expansion is just insane. Remember Ragnaros, Lightlord? Me neither. This is almost as good, and this is common.
Uldum Packs & Gold Brawl Compensation for Recent Hearthstone Issues
What about mobile users who faced repeated random crashes for weeks?
New Warlock Spell - Nether Breath
Drain Soul Drain Life Nether Breath
Say it with me, kids : POWERCREEP! POWERCREEP! YAY!!!
New Neutral Minion - Evasive Drakonid
Big minions with cool abilities are awesome, even it sucks to add it in constructed deck, I would atleast able to get it from the discover effect. From the discover pool, it's gonna be a top-tier card to get picked, and bonus point if your having good time to reach till turn 7, that's a huge assurance to outtempo your opponent.
But... since it's a common rarity, I think there will be more powerful dragons than this one. Blizzard wants to get our cash into the epic cards.
New Neutral Minion - Kronx Dragonhoof
Well this kind of makes up for the tempo loss of playing invoke cards but I would prefer the invoke effects to be stronger rather than 2 super charged legendaries. Specially since this is auto include in any galakrond deck(note:both warrior and warrior galakrond dig for this minion when played).
New Priest Minion - Envoy of Lazul
As said before this card is Curious Glimmerroot reincarnation with some tweaks. I like these tricky priest cards =) Right now It's a situational card and i don't think it will be played a lot. But i believe it'll be played much more after 3 expansions rotate out in April. In a new Hearthstone year a 2 drop will help against aggro and can possibly give you a copy of a strong card in a contol matchup. Ofc it's only my guesses.
New Warlock Minion - Crazed Netherwing
I mean, its a cool and powerful card, but warlock have no dragons at all. Is this card create-a-new-deck-good? Nope.
Camouflaged Dirigible
Good with Snip-Snap and other magnetic cards; the stats are okay for its cost although there may be some fun set-ups. In wild it doesn't fit into Snip-Snap warlock as their combo are usually faster than playing this on 6
Kronx Dragonhoof
the argument of curvestone is a bit weak. Galakrond really wants to be played after 6 invokes happened, so it's not curvestone, but a risk/reward assessment. Also the devestations are way stronger than pulling a card, so you're incentevised to wait. If anything this card is skill-testing to get max results. Still crazy bonkers strong obviously.
Hot Air Balloon
Interesting take on the classic 1 mana 1/3, although it has potential to grow even bigger if left untreated. The delay health gain makes it much weaker than if it were to be "end of turn". Therefore, this is too slow for wild, especially for mech paladin as they already have a magnetic 1/3 mech
Veranus
YOU get a hunters mark! and YOU get a hunters mark! and YOU...!
decent card which opens up good trades which hunter needs against big minions. depends on springpaw, locusts, unleash and similar cards to be useful but thats not a big deal with a bit of deck tuning. might be very strong in quest hunter and decent in midrange/zephrys
Veranus
With Desert Spear it allows for two minions removal, which can heavily swing the game in your favor. In wild, it might be a niche addition to Highlander Hunter but its cost will make it hard to effectively use it to its full potential. The effect is one-sided, which means you can still use it despite having minions of your own.
Amber Watcher
In wild this may replace Antique Healbot in paladin deck are requires it so; however, it loses the mech synergy but the dragon synergy may be better for control. Still, not really much viable non-aggro paladin decks in wild right now. In standard since paladin already has dragon support, this added to the power level of it—good stats and effect for its cost
Hot Air Balloon
1/2 is not super strong to begin with but the effect is not too shabby at all. it does not gain atk so its not snowball a game on its own but it might be a decent target for magnetic
Camouflaged Dirigible
doesnt look like an interesting card at all. stealth effects are usually not super strong but maybe they might be good to keep a mech on board for an otk like wild snip snap?
Kronx Dragonhoof
anyone know what devastations are? sounds like lich king cards to me but idk for sure.
drawing galakrond is obviously strong for those decks but it depends on how many invokes you already played. the only time you do not want to play this is when you have galakrond in hand already but even then its a 6/6 so its still strong
edit: so devastations are more like kalimos effects, huh? they look really strong aswell. insane card