This guy has a chance to set up some surprise lethals for sure. Attack with any mechs you have out, then stealth them and send everybody in next turn, possibly with some magnetize to seal the deal.
In my opinion is not a good enough card because of its cost, the life reduction is impactful in combination with Unleash the Hounds, but that's it, it would be much better foritto have less stats and lower cost
Rogue never had a class card dragon before, hope they would get few more than just Waxadred, it will be a celebration for rogues who like dragons too.
Every class with getting new dragon supports seems to be very good, looks like there will be sort of competition of who will be the best according to meta, not every class is going to be played at high rate.
2 damage for 2 mana is playable even with no dragon synergy but 4 damage and lifesteal for 2 mana is insanely strong. Warlock now has a very good removal card, if he needs one.
The nuts, this card is self-splanatory one mana cristal + one card with the drawback of having a dragon in hand? for real? guess it gets this OP to making non-EVIL classes to make a stand against Galakrond
In my opinion not good enough, if claw cost whould be 0 pheraphs but in my opinion you are actually trading 1 card slot for 2 cards you almost certainly will not include in the deck, besides you have to complete the sidequest (which for instance dosnt happen that ofter in Quest Druid before quest completition) and also Druid will be looking for space for better cards in a 30 cards deck
I think although this lackey fits with the Expansion theme is actually a nerf to lackey generation in general where they are more of a proactive response to boardstates more than simple value generation
Extrmely good aswell in some kind of Mid-range Aggro Warrior maybe even with Quest; is very interesting to see how does this card unfolds in the end howhever seems really promising
Goodness gracious, this is absolutely bonkers strong. Auto-include in every single deck that has Galakrond in it. And the curve! Is it just me, or do I feel an insane power creep coming on?
Hero power is basically draw a random secret, and like everyone said, it thins your deck too at the same time.
I would overestimate this card, great stand alone card. You just need some secrets in your deck, then slap this card into your deck that needs support for secrets, and you're ready to go. This card can't be trash if anyone have said it.
I made a neutral card 5 mana 4/4 that gives +3/+3 buff upon deathrattle AND shares the deathrattle to another minion on the board, this card is fine and more fair compared to mine. Glad I am NOT part of the blizzard team, I would break the game otherwise lol.
Pretty good card, even it's just too slow. Now that druid can gain mana crystal once again at turn 2, this one will be viable even it's pretty weak. 4/8 shouldn't be underestimated either, don't fool around with the numbers.
Personally I hate this card design, it basically just says "beat me before turn 4, or you lost" to specific fast decks with cute card-draw engine.
But now my favorite legendary Mojomaster Zihi has finally some use, I'm going to be teching it in a beginning of day for sure, if the paladin class set seems to be the most powerful one. Not a good ideal counter, but will definitely make this card less effective.
Discovering a legendary card? That is already amazing if you get a hit with a card that synergies well with rogue class or does good itself in stand alone.
I love the idea of this card, good meme with fun potential.
Don't think it's quite playable compared to other new cards, but it's cheaper version of Curious Glimmerroot, so its much better and comes online faster.
I like priest's weird cards with epic tags, I will play them just for fun. Hopefully priest gets more weird cheap cards just because I love it with their new mechanics.
The only thing that I like about this card is art, unfortunately.
The effect is already seen, but this time confusingly worded. The effect is not good enough for constructed, you will likely fail to guess, and even if you get it right, it's probably not impactful enough. Unless you get something really good for your strategy (which you usually will try to), but that should happen rare. Body is really bad in priest, since you can hardly heal this.
New Neutral Minion - Camouflaged Dirigible
This guy has a chance to set up some surprise lethals for sure. Attack with any mechs you have out, then stealth them and send everybody in next turn, possibly with some magnetize to seal the deal.
New Hunter Minion - Veranus
In my opinion is not a good enough card because of its cost, the life reduction is impactful in combination with Unleash the Hounds, but that's it, it would be much better foritto have less stats and lower cost
New Rogue Spell - Candle Breath
Rogue never had a class card dragon before, hope they would get few more than just Waxadred, it will be a celebration for rogues who like dragons too.
Every class with getting new dragon supports seems to be very good, looks like there will be sort of competition of who will be the best according to meta, not every class is going to be played at high rate.
New Warlock Spell - Nether Breath
2 damage for 2 mana is playable even with no dragon synergy but 4 damage and lifesteal for 2 mana is insanely strong. Warlock now has a very good removal card, if he needs one.
New Druid Minion - Emerald Explorer
Solid, but that's it don't think is good enogh to make the deck cut but is a solid pick among Dragon generation cards
New Druid Spell - Breath of Dreams
The nuts, this card is self-splanatory one mana cristal + one card with the drawback of having a dragon in hand? for real? guess it gets this OP to making non-EVIL classes to make a stand against Galakrond
New Druid Spell - Secure the Deck
In my opinion not good enough, if claw cost whould be 0 pheraphs but in my opinion you are actually trading 1 card slot for 2 cards you almost certainly will not include in the deck, besides you have to complete the sidequest (which for instance dosnt happen that ofter in Quest Druid before quest completition) and also Druid will be looking for space for better cards in a 30 cards deck
New Druid Minion - Ysera, Unleashed
It seems too expensive as how it often happens in Hearthstone expensive cards without and inmediate effect in the board are lowly played
Draconic Lackey
I think although this lackey fits with the Expansion theme is actually a nerf to lackey generation in general where they are more of a proactive response to boardstates more than simple value generation
New Warrior Hero - Galakrond, the Unbreakable
Extrmely good aswell in some kind of Mid-range Aggro Warrior maybe even with Quest; is very interesting to see how does this card unfolds in the end howhever seems really promising
New Neutral Minion - Kronx Dragonhoof
Goodness gracious, this is absolutely bonkers strong. Auto-include in every single deck that has Galakrond in it. And the curve! Is it just me, or do I feel an insane power creep coming on?
New Hunter Minion - Phase Stalker
What, this is just too good.
Hero power is basically draw a random secret, and like everyone said, it thins your deck too at the same time.
I would overestimate this card, great stand alone card. You just need some secrets in your deck, then slap this card into your deck that needs support for secrets, and you're ready to go. This card can't be trash if anyone have said it.
New Hunter Spell - Toxic Reinforcements
Great meme with fun potential for aggro players. Feign Death just got a new chill friend.
Uldum Packs & Gold Brawl Compensation for Recent Hearthstone Issues
tsk, next time, gadget, next time
New Paladin Minion - Dragonrider Talritha
I made a neutral card 5 mana 4/4 that gives +3/+3 buff upon deathrattle AND shares the deathrattle to another minion on the board, this card is fine and more fair compared to mine. Glad I am NOT part of the blizzard team, I would break the game otherwise lol.
New Druid Minion - Emerald Explorer
Pretty good card, even it's just too slow. Now that druid can gain mana crystal once again at turn 2, this one will be viable even it's pretty weak. 4/8 shouldn't be underestimated either, don't fool around with the numbers.
New Hunter Minion - Primordial Explorer
Great overall card, love the poison and discover effect!
I like the art of dragon too, the color combinations of this dragon's head and body is pretty cool.
New Paladin Minion - Nozdormu the Timeless
Personally I hate this card design, it basically just says "beat me before turn 4, or you lost" to specific fast decks with cute card-draw engine.
But now my favorite legendary Mojomaster Zihi has finally some use, I'm going to be teching it in a beginning of day for sure, if the paladin class set seems to be the most powerful one. Not a good ideal counter, but will definitely make this card less effective.
Kronx Dragonhoof
A strong card with no punish whatsoever.
New Hunter Spell - Corrosive Breath
I personally love the Cobra Shot, don't mind if it has requirement of dragon, I'll take it.
New Rogue Spell - Dragon's Hoard
Discovering a legendary card? That is already amazing if you get a hit with a card that synergies well with rogue class or does good itself in stand alone.
I love the idea of this card, good meme with fun potential.
New Warlock Minion - Crazed Netherwing
So glad it's just a big nerfed of old Duskbreaker. They have learned the lesson.
Nothing else I can add on it, it's still gonna be a good card, especially warlock has already decent early game removals like Defile.
Uldum Packs & Gold Brawl Compensation for Recent Hearthstone Issues
Do I get this correctly: if we didn't make a free deck, we don't get anything? Man, if it's true, that sounds pretty unfair if you ask me.
New Priest Minion - Envoy of Lazul
Don't think it's quite playable compared to other new cards, but it's cheaper version of Curious Glimmerroot, so its much better and comes online faster.
I like priest's weird cards with epic tags, I will play them just for fun. Hopefully priest gets more weird cheap cards just because I love it with their new mechanics.
New Priest Minion - Envoy of Lazul
The only thing that I like about this card is art, unfortunately.
The effect is already seen, but this time confusingly worded. The effect is not good enough for constructed, you will likely fail to guess, and even if you get it right, it's probably not impactful enough. Unless you get something really good for your strategy (which you usually will try to), but that should happen rare. Body is really bad in priest, since you can hardly heal this.