Fully upgraded Galakround (5 damage with weapon) + Deadly poison (+2=7) + 4x 0 mana Leeroy Jenkins (+4*24) for a total of 31 damage, add an Eviscerate on top and you have even 35 damage through hero card armor
With Kronx Dragonhoof you can even tutor Galakrond or if you fail to draw leeroy just have multitude of Kronxes
Definitely a strong card. The only problem is: warlock has really struggled to make anything other than zoolock work lately, and zoolock doesn't want this at all. I'm guessing Blizzard is finally trying to offer warlock a control option; it remains to be seen how viable it is.
Well Twisting Nether is 8 mana, this one is like Twisting Nether buy you have 7/6 leftover, and you don't even have to kill your own board if opponent has less than 6 minions... Board clears for Hunter is a big luxury, so even at 9 mana it is pretty good.
Currently hovering between 9-8 mostly- it's kinda hard to climb super consistently when you're experimenting with new decks haha (including ones I try that don't make it into articles).
I have made Legend about 4-5 times in the past in case you were curious.
Very strong if condition is met obviously. Given that new 5/5 aoe dragon, warlock will want to add dragon package. If combined into a zoo deck, lackeys from EVIL Genius and discover might provide solid basis, given Draconic lackey is found.
The card is very interesting. It could bring aggro warrior back in the game with some insane draw ( charge minion handbuff is always good ). The hero power adds more face damage in addition with some good weapons.
The main problem is that it's very slow for an aggro deck even if you don't fully invoke it.
A decent card that will fit nicely into highlander hunter. On its own its literally useless, since it doesn't reduce attack, but hunter has quite a lot of tools that hit for one so there's some utility there.
Other than that, its a little disappointing that this is hunter's dragon legendary. You would think that it could at least have a poison effect.
Insane value card : fully invoked, it's like a 0 cost sprint, great for combos and everybody knows that rogue loves combos ( Lee roy, Malygos, even Meca'thun could work with some luck ).
The hero power is very good and add even more value to the card.
Its hard to evaluate this card since the 'devastation' is an effect and not place a card into your hand. Therefore its probably only going to fit into midrange Galakrond decks, and likely the most common use of this card is to draw Galakrond.
Drawing your win condition is of course pretty good, but on curve without Galakrond its still a 6 mana 6/6 that doesn't affect tempo on board and its not even a taunt minion. And if you got Galakrond in your hand then it does nothing until you've played Galakrond.
Oh, and this can only fit into 5 out of 9 classes. Its definitely an auto include in all Galakrond decks but that's only teetering on the very edges of the word.
The battlecry itself can be good, but is it something that we really want in priest that actually has a lot of AOE in standard ( plague of death, mass hysteria... ) ? And I'm not talking of wild with psychic scream, lightning bomb...
The hero power, infinite value, can be strong on papper, but we saw what happened with the new mage quest....
For me it's a 3 star card : good, but not really what priest need right now.
Well, i think this card isn't good enough, the battlecry is too random for competitive decks.
Still it can be good in a kind of agro/zoo deck with those imps from hero power that you can make pop every turn. Kinda like those old school odd paladin decks that were running the ladder back in the days. And you know that those decks were very powerfull in early stages of the game versus control.
Kronx Dragonhoof
Insta craft. I don't think anyone can afford to not have this card!
New Neutral Minion - Kronx Dragonhoof
This is an auto-craft card for me. I don't see any Galakrond decks being even remotely effective without this.
I don't see a downside to this card (aside the likelihood that Galakrond decks are bad):
Galakrond, the Nightmare
So combo is: Invoke 4 times and have scheme at 5
Preparation + Myra's Unstable Element + Leeroy Jenkins + [Hearthstone Card (Toggwaggle's scheme) Not Found]
Fully upgraded Galakround (5 damage with weapon) + Deadly poison (+2=7) + 4x 0 mana Leeroy Jenkins (+4*24) for a total of 31 damage, add an Eviscerate on top and you have even 35 damage through hero card armor
With Kronx Dragonhoof you can even tutor Galakrond or if you fail to draw leeroy just have multitude of Kronxes
Paladin Card Reveal - Amber Watcher
Most of the time, this will just be a vanilla 5-drop. It has a nice battlecry and a great tribal, but I'm guessing they won't be relevant most games.
New Warlock Minion - Crazed Netherwing
Definitely a strong card. The only problem is: warlock has really struggled to make anything other than zoolock work lately, and zoolock doesn't want this at all. I'm guessing Blizzard is finally trying to offer warlock a control option; it remains to be seen how viable it is.
Veranus
Well Twisting Nether is 8 mana, this one is like Twisting Nether buy you have 7/6 leftover, and you don't even have to kill your own board if opponent has less than 6 minions... Board clears for Hunter is a big luxury, so even at 9 mana it is pretty good.
Meta Breaker - Evolution is Just a Theory
Currently hovering between 9-8 mostly- it's kinda hard to climb super consistently when you're experimenting with new decks haha (including ones I try that don't make it into articles).
I have made Legend about 4-5 times in the past in case you were curious.
Out of Cards Reviews - Descent of Dragons Reveal Season #2
Hot Air Baloon = Reverse Micro Machine
Out of Cards Reviews - Descent of Dragons Reveal Season #2
Well, she does Mutate at least....
Necrium Apothecary
Wild Big deathrattle Rogue should like this card quite a lot
New Warlock Spell - Nether Breath
Very strong if condition is met obviously. Given that new 5/5 aoe dragon, warlock will want to add dragon package. If combined into a zoo deck, lackeys from EVIL Genius and discover might provide solid basis, given Draconic lackey is found.
New Warrior Hero - Galakrond, the Unbreakable
The card is very interesting. It could bring aggro warrior back in the game with some insane draw ( charge minion handbuff is always good ). The hero power adds more face damage in addition with some good weapons.
The main problem is that it's very slow for an aggro deck even if you don't fully invoke it.
Veranus
A decent card that will fit nicely into highlander hunter. On its own its literally useless, since it doesn't reduce attack, but hunter has quite a lot of tools that hit for one so there's some utility there.
Other than that, its a little disappointing that this is hunter's dragon legendary. You would think that it could at least have a poison effect.
New Neutral Minion - Camouflaged Dirigible
Conceal for aggro mech decks would be good finisher, but this is too expensive unfortunately. I like the flavor though.
New Rogue Hero - Galakrond, the Nightmare
Insane value card : fully invoked, it's like a 0 cost sprint, great for combos and everybody knows that rogue loves combos ( Lee roy, Malygos, even Meca'thun could work with some luck ).
The hero power is very good and add even more value to the card.
For me it's a five star with so much potential !!
Hot Air Balloon
Its essentially a 1/3 1 drop on curve. Little else and not that interesting.
More likely its a contender to be added into battlegrounds where gaining 1 health per turn is actually worth considering.
Camouflaged Dirigible
As long as Coppertail Imposter exist, then there's little reason why anyone would want to play a 6 mana card that stealths your mechs.
Its still too early to evaluate but this will likely do nothing until some 4 mana mech minion win condition starts wreaking the meta.
Veranus
*mistakes lol
New Neutral Minion - Hot Air Balloon
As for now, could see play only in Mech Hunter in Wild for now, replacing Faithful Lumi as turn 1 play.
Kronx Dragonhoof
Its hard to evaluate this card since the 'devastation' is an effect and not place a card into your hand. Therefore its probably only going to fit into midrange Galakrond decks, and likely the most common use of this card is to draw Galakrond.
Drawing your win condition is of course pretty good, but on curve without Galakrond its still a 6 mana 6/6 that doesn't affect tempo on board and its not even a taunt minion. And if you got Galakrond in your hand then it does nothing until you've played Galakrond.
Oh, and this can only fit into 5 out of 9 classes. Its definitely an auto include in all Galakrond decks but that's only teetering on the very edges of the word.
New Priest Hero - Galakrond, the Unspeakable
The battlecry itself can be good, but is it something that we really want in priest that actually has a lot of AOE in standard ( plague of death, mass hysteria... ) ? And I'm not talking of wild with psychic scream, lightning bomb...
The hero power, infinite value, can be strong on papper, but we saw what happened with the new mage quest....
For me it's a 3 star card : good, but not really what priest need right now.
Out of Cards Reviews - Descent of Dragons Reveal Season #2
I almost forgot about that archetype lol
New Warlock Hero - Galakrond, the Wretched
Well, i think this card isn't good enough, the battlecry is too random for competitive decks.
Still it can be good in a kind of agro/zoo deck with those imps from hero power that you can make pop every turn. Kinda like those old school odd paladin decks that were running the ladder back in the days. And you know that those decks were very powerfull in early stages of the game versus control.
New Neutral Minion - Hot Air Balloon
It's okay. Maybe some aggro - mech synergy decks will play it.
New Neutral Minion - Camouflaged Dirigible
Pretty decent. I don't think that anyone will play this in standard.