All Comments

The latest comments from across the whole site. Jump into any conversation by clicking where it was posted.

  • New Warlock Spell - Nether Breath

    Very good for a Control value Warlock, killing pretty much anything early and heal for 4, very nice. 

  • New Paladin Minion - Amber Watcher

    so insane, if dragon pally doesnt take off after this, i dont know how it ever will.

  • Crazed Netherwing

    This is a Duskbreaker with better stats.  Duskbreaker was a great card, but there are two main issues. 

    • Priest had a lot of dragon support and has even played Dragon decks in the past.  Warlock hasn't historically played many dragons, other than Twilight Drake. 
    • The other concern is that this card would come out on turn 5 instead of turn 4, which may be too late to clear more aggressive boards.
  • New Rogue Minion - Necrium Apothecary

    this > octosauri > concede

     

    meta solved guys

  • New Rogue Minion - Necrium Apothecary

    Wow, I really hope this card makes Control Deathrattle Rogue viable even with N'Zoth rotating out once again. Love it, for sure my favorite card so far.

  • New Paladin Minion - Amber Watcher

    Very solid, the dragon tag it's going to help it alot.

  • New Paladin Minion - Dragonrider Talritha

    Really good and a very cool idea of a dragon rider jumping from dragon to dragon after each one dies.

  • New Paladin Minion - Amber Watcher

    A perfect fit for my Highlander Healadin.  Once the rotation comes, I’m replacing all the secrets stuff with Talritha and Nozdormu and this, so excited!

  • New Paladin Minion - Amber Watcher

    A good dragon for a slower dragon paladin deck. Maybe we can go for a control paladin with a good amout of healing with this card, Flash of Light and Nozari.

    The thing is that it looks like dragon paladin is going two different routes. We have this slower route and then there is the more tempo oriented deck with Dragonrider Talritha, Bronze Herald, Sand Breath and maybe Dragon Speaker. There is also Nozdormu the Timeless, but that card is more complicated.

    Overall, this is a nice card that most dragon paladin decks wouldn't mind using.

  • New Neutral Minion - Kronx Dragonhoof

    Great card, 6 mana 6/6 draw your win condition and if you already drew it get a really good effect of your choise. 

  • Hot Air Balloon

    Maybe full mech zoolock card? Mechs are pseudo-charge.

  • New Neutral Minion - Camouflaged Dirigible

    It's like that squirrel mech but for all your mechs but unless you have some kind of plan it's basically just an invitation to go face which doesn't seem like the best plan to me. Has some potential though if you combo it with mech warpers to keep them alive since they'll reduce its cost so I can see it going in snip-lock

  • New Neutral Minion - Kronx Dragonhoof

    This is a Zephrys-level card for DoD. Obviously not as strong as Zephrys, but man this is powerful. Galakrond decks will clearly be viable now. 

  • New Hunter Minion - Veranus

    Very cool drake for Hunter, has some synergies with cards like Unleash the Hounds and pushes Control Hunter sooo, healthy card.

  • New Neutral Minion - Kronx Dragonhoof

    Good for Tempo, good for Control, enables even the weaker Galakronds. I'm just afraid of powercreep.

  • New Neutral Minion - Hot Air Balloon

    At first, I thought this was trash but reading some of the other reviews I see real potential in this little balloon. Obviously won't be meta defining but it will be great in aggro and replace dire mole since it basically is a 1/3 but with mech synergies instead

  • Kronx Dragonhoof

    Card is 100% bonkers insane.  If I could give this a 6 star rating I would.  It synergizes with every archetype all the Galakronds seem to push, from Aggro Warrior to Zoolock to Control Priest to Combo Rogue.  If it draws Galakrond, its a bit slow tempo-wise, but you just drew your win condition.  If Galakrond is out, he is the win condition.  Just wish he didn't look so cartoony.

  • New Neutral Minion - Camouflaged Dirigible

    Pretty weak, might help some deck in Wild but in Standard I don't see its potential.

  • New Neutral Minion - Hot Air Balloon

    Solid card but it feels like a Battleground for me, maybe I played that gamemode too much or something.

  • Camouflaged Dirigible

    Seems too slow for existing standard mechs, but it might act as a win-more finisher in swarmy mech decks.

  • Hot Air Balloon

    Might be a good card in some swarmy mech decks like zoo variants, but definitely not a powerhouse card.

  • Battlegrounds Devs - Dragons Being Added, Tier 5 King Magurgle, Possible Amalgam Nerfs

    Never tried it before and wasn't interested at first, but after playing it, it's surprisingly addictive.

  • New Warlock Hero - Galakrond, the Wretched

    Man, when you compare this with the old Hero card for our friend, Guldan, it's pretty weak. I feel like it's to RNG based, sometimes you might land some big stuff but some other times you might land some very weak stuff like two Blood Imp's and one Flame Imp. Let's hope Blizzard improves the Demon pool.

  • New Hunter Minion - Veranus

    Man hunter is going to have more control then you can shake a stick at soon. Great card nice body decent effect synergizes well with most of hunter's other cards like hounds and explosive trap. I don't think it's good enough to be an auto include but it will still be very viable.

  • Veranus

    Not a bad card, just not sure how that is going to fit into any of the current archetypes. Seems like it has plenty of synergy though.