Veranus (5/5): Good stats, dragon tag and a pretty powerful effect that can help you trade up. Obvious combo with Unleash the Hounds, but thats just beginning.
Necrium Apothecary (4/5): Draft dependent, but if it can trigger literally on anything, it is super powerful.
Crazed Netherwing (5/5): Abyssal Enforcer 2.0. Pretty much. What makes things worse, you can discover this. I dont like this exists.
Nether Breath (3/5): Draft dependent. If you can activate it its amazing, if you cant, its still a removal(ish).
Amber Watcher (5/5): Holy crap. Guardian of Kings is crying in a corner. This card is powerful. Great stats, dragon tag and a huge heal.
Camouflaged Dirigible (3/5): Decent 6-drop with a potentially strong effect. It will become stronger in rotations with more mechs, obviously, but its ok even without the battlecry.
Hot Air Balloon (3/5): Not a bad 1-drop. I would probably prefer a flat 1/3 over this, but mech tag might matter and it can keep buffing itself, if left unchecked. Not like a 1-attack minion would be such a threat, but it is going to be annoying and potential buff target.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
Obviously a staple in any Galakrond deck, with the above comparisons to Twin Emperor Vek'lor being astute.
I'm interested in how the decision making process will play out when you have drawn both Kronx and Galakrond, but have not invoked enough times to want to play Galakrond yet. Especially in priest if there isn't anything worth using Galakrond's battlecry to kill.
Card is sick, you probably save it for the devastation effect, deal 5 heal 5 is probably the weakest but still very useful and the other 3 are just nuts. I was having doubts about Galakrond but this is anther reason you play those decks.
Kronx is amazing for Galakrond decks (obviously). But his success depends on how Galakrond performs. Meta defining if any Galakrond succeeds, trash if all Galakronds fail. It's extremely likely that at least one Galakrond becomes viable so this will be a very important card most likely. Even if the worst case scenario happens, i think this is still a good craft. It's a lot more flexible than Twin Emperor Vek'lor for C'Thun.
Decent design but I don't think it will see much play.
It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.
Kronx looks very promising in Rogue. Don't know if such combo is feasible, but with rogue you can play Kronx to tutor Galakrond + Togwaggle Scheme, and then play Galakrond to draw four 0 mana copies. You also can Shadowstep him in a pinch. Might work as an alternative to Malygos in combo decks
A 5-mana 5/5 Dragon with a conditional Hellfire. At worst it's an average minion, but if you meet the condition it's arguably 9 mana of value in a turn 5 play. This looks like Duskbreaker 2.0.
Nether Breath is a mediocre spell at it's core, but very strong if you meet the condition. The risk/reward value is comparable to Druid's Breath of Dreams in terms of potential power.
These cards make Dragon Warlock seem more legit than I would have previously thought.
I don't predict this to be too impactful. Mech decks are usually fast-paced affairs; while this effect is certainly the nuts, it's just a bit too expensive. Somewhat like how Wargear has been slowly phased out of the most competitive mech lineups, this might be a trap card as well.
That said, this is exactly the sort of card that might set up some shenanigans, and for that, I like it.
Descent of Dragons: Arena Impact
- NEW CARDS -
1=Terrible, 2=Poor, 3=Average, 4=Good, 5=Excellent
Kronx Dragonhoof (x/5): Not draftable in Arena.
Veranus (5/5): Good stats, dragon tag and a pretty powerful effect that can help you trade up. Obvious combo with Unleash the Hounds, but thats just beginning.
Necrium Apothecary (4/5): Draft dependent, but if it can trigger literally on anything, it is super powerful.
Crazed Netherwing (5/5): Abyssal Enforcer 2.0. Pretty much. What makes things worse, you can discover this. I dont like this exists.
Nether Breath (3/5): Draft dependent. If you can activate it its amazing, if you cant, its still a removal(ish).
Amber Watcher (5/5): Holy crap. Guardian of Kings is crying in a corner. This card is powerful. Great stats, dragon tag and a huge heal.
Camouflaged Dirigible (3/5): Decent 6-drop with a potentially strong effect. It will become stronger in rotations with more mechs, obviously, but its ok even without the battlecry.
Hot Air Balloon (3/5): Not a bad 1-drop. I would probably prefer a flat 1/3 over this, but mech tag might matter and it can keep buffing itself, if left unchecked. Not like a 1-attack minion would be such a threat, but it is going to be annoying and potential buff target.
Kronx Dragonhoof
autoinclude in every galakrond deck but its strength depends on if galakrond decks are going to be strong
Necrium Apothecary
They are pushing deathrattle rogue... Not sure if good enough after nzoth goes out of standard again.
New Neutral Minion - Camouflaged Dirigible
This card has a very powerful effect but yeah they put the cost up for a good reason maybe it sees play.
Camouflaged Dirigible
packfiller
Veranus
Pretty nice card for Hunter in all formats.
The fact this only affects enemy minions make it really good for retaining your own bigger minions, allowing you to trade off with small rush minions like Springpaw or weapons like Candleshot or Desert Spear. The card also works very well with Unleash the Hounds. Very powerful effect that could help propel a Dragon Hunter archetype, or simply for use in slower mid to late game Hunter decks that require some board control.
New Hunter Minion - Veranus
Powerful effect I wonder how good it is in hunter though.
Hot Air Balloon
thrash in everythin but arena
Hot Air Balloon
I will rate it a 3 as for "not sure".
Nether Breath
Dragon warlock might be good... Healing is what control warlock was missing since rotation.
New Neutral Minion - Kronx Dragonhoof
Obviously a staple in any Galakrond deck, with the above comparisons to Twin Emperor Vek'lor being astute.
I'm interested in how the decision making process will play out when you have drawn both Kronx and Galakrond, but have not invoked enough times to want to play Galakrond yet. Especially in priest if there isn't anything worth using Galakrond's battlecry to kill.
New Neutral Minion - Kronx Dragonhoof
Card is sick, you probably save it for the devastation effect, deal 5 heal 5 is probably the weakest but still very useful and the other 3 are just nuts. I was having doubts about Galakrond but this is anther reason you play those decks.
New Hunter Minion - Veranus
Control Hunter? It hasn’t really worked before, but you never know. I don’t have high hopes.
Veranus
nice board clear with Unleash the Hounds, lynx and explosive trap
Crazed Netherwing
What if Duskbreaker was in warlock pretty much
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
Kronx is amazing for Galakrond decks (obviously). But his success depends on how Galakrond performs. Meta defining if any Galakrond succeeds, trash if all Galakronds fail. It's extremely likely that at least one Galakrond becomes viable so this will be a very important card most likely. Even if the worst case scenario happens, i think this is still a good craft. It's a lot more flexible than Twin Emperor Vek'lor for C'Thun.
Amber Watcher
some support for heal paladin
New Neutral Minion - Kronx Dragonhoof
Card is insane. Imagine you copy this with Baleful Banker or something similar. You could play it, draw Galakrond, replay it, etc.
Necrium Apothecary
little something for deathratle rogue
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
Huh... I thought Alexstrasza was gonna be the Hunter-Legendary.
But that other one seems pretty good! Board clear with Unleash the Hounds or rush Minions
Hot Air Balloon
Decent design but I don't think it will see much play.
It takes too much time to snowball, I think Beaming Sidekick is just a faster and more powerful card if minion health is part of your game plan. Probably pretty good for Arena if played turn 1 and not removed, but for constructed I think its too slow to really see play, in Wild where mech decks are more potent it could possibly see some play.
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
Kronx looks very promising in Rogue. Don't know if such combo is feasible, but with rogue you can play Kronx to tutor Galakrond + Togwaggle Scheme, and then play Galakrond to draw four 0 mana copies. You also can Shadowstep him in a pinch. Might work as an alternative to Malygos in combo decks
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
Only bad way to play him is if you have Galakrond in hand (not played and not in deck, so neither effects go off).
Warlock Card Reveals - Crazed Netherwing & Nether Breath
A 5-mana 5/5 Dragon with a conditional Hellfire. At worst it's an average minion, but if you meet the condition it's arguably 9 mana of value in a turn 5 play. This looks like Duskbreaker 2.0.
Nether Breath is a mediocre spell at it's core, but very strong if you meet the condition. The risk/reward value is comparable to Druid's Breath of Dreams in terms of potential power.
These cards make Dragon Warlock seem more legit than I would have previously thought.
New Neutral Minion - Camouflaged Dirigible
I don't predict this to be too impactful. Mech decks are usually fast-paced affairs; while this effect is certainly the nuts, it's just a bit too expensive. Somewhat like how Wargear has been slowly phased out of the most competitive mech lineups, this might be a trap card as well.
That said, this is exactly the sort of card that might set up some shenanigans, and for that, I like it.