Decent cost, good stats and an ability with an upside. Good card! Hunters are weak in removal and this card can combo with cards like Unleash the Hounds or Desert Spear (or Dreadscale in Wild) for a clear. A bit different then the Aggro Hunter cards revealed so far xd
This is a real toss-up for me and I think will either be awesome or useless based on the class - I think Warrior will be a bad fit, but Hunter and Paladin will make good use of this.
Warrior: A lot of great warrior mechs are Taunts (or magnetize with Taunts) so I can't see Stealth being a good thing there and removing (temporarily) the Taunt.
Hunter: This would be great to get an extra turn's worth of clear off your Missile Launcher + Venomizer by stealthing it or for some otherwise bursty magnetic SMOrc
Paladin: Ditto for Hunter - the Stealth + Magnetic + SMOrc will be very strong, especially in Wild.
Camouflaged Dirigible has hysterical art, a nearly vanilla statline, and an effect that helps aggro mech decks finish off their opponents a la Conceal back in the old days. I could easily imagine this as a one-of in such a deck - probably not a two-of since there are other finishers like Leeroy Jenkins that would do the job just fine.
Right now I don't see its usage in Standard and I doubt it will see any serious play.
However as more mechs are printed, and also within Wild this card could be pretty nasty to come across. Seems kind of worthless in Arena also, could maybe hide a powerful mech after trading and making it awkward for your opponent to remove I guess.
So no Alexstrasza for hunter then? It did seem an odd match, especially with the green poisonous proto-drakes in the other hunter card art.
Anyway, this looks like another attempt at Acidmaw to me (which is fitting with the poisonous theme the class has this time). A bit less fun, but no doubt has a better chance of seeing play since you don't need to hit much to justify playing a 6 mana 7/6.
Seems like a meme to me, we had a stealth mech for 4 mana, I can't see this card being any better, giving other cards stealth for more than 1 mana is just not worth it..
I think Hot Air Balloon could be something of a sleeper...the health boost is small, but it's consistent and free. If that one extra health lets you value trade more than once in the early turns to maintain control of the board, this could be a game winning snowball effect.
Well this guy just pushes the potential of every Galakrond deck over the edge.
Absolutely insane that you get to choose the effect, makes sense I guess but oh boy are they all extremely powerful. So much versatility with this card, and I also really like how he is designed in a way in which he isn't ever a dead card. All to often these "draw X" cards end up useless, although with Kronx, I can see you wanting to use him after becoming Galakrond rather than wanting to draw him - this will obviously depend on a game by game basis, but I think it will be the preferred way of playing Kronx.
Aoe hunter's mark, very aggressively priced for the card to be good vanilla 6 cost card with very strong effect, Hunter is the best class for dealing exactly 1 damage after mage.
Crazed Netherwing
Need more dragon support to become viable but early signs are good. God AoE for any control deck to utilize + a decent body
New Hunter Minion - Veranus
Decent cost, good stats and an ability with an upside. Good card! Hunters are weak in removal and this card can combo with cards like Unleash the Hounds or Desert Spear (or Dreadscale in Wild) for a clear. A bit different then the Aggro Hunter cards revealed so far xd
New Neutral Minion - Camouflaged Dirigible
This is a real toss-up for me and I think will either be awesome or useless based on the class - I think Warrior will be a bad fit, but Hunter and Paladin will make good use of this.
Warrior: A lot of great warrior mechs are Taunts (or magnetize with Taunts) so I can't see Stealth being a good thing there and removing (temporarily) the Taunt.
Hunter: This would be great to get an extra turn's worth of clear off your Missile Launcher + Venomizer by stealthing it or for some otherwise bursty magnetic SMOrc
Paladin: Ditto for Hunter - the Stealth + Magnetic + SMOrc will be very strong, especially in Wild.
Nether Breath
Amazing card in dragon control warlock if it's viable. Otherwise, it is useless in anything else
Four New Cards Revealed - Kronx Dragonhoof, Veranus, Camouflaged Dirigible, Hot Air Balloon
yea i kinda hope we get 1 neutral legendary in the form of airship.
New Neutral Minion - Camouflaged Dirigible
Camouflaged Dirigible has hysterical art, a nearly vanilla statline, and an effect that helps aggro mech decks finish off their opponents a la Conceal back in the old days. I could easily imagine this as a one-of in such a deck - probably not a two-of since there are other finishers like Leeroy Jenkins that would do the job just fine.
New Paladin Minion - Amber Watcher
Very solid card probably an auto include in every control-midrange paladin deck regardless if they are dragon or non-dragon.
Camouflaged Dirigible
Right now I don't see its usage in Standard and I doubt it will see any serious play.
However as more mechs are printed, and also within Wild this card could be pretty nasty to come across. Seems kind of worthless in Arena also, could maybe hide a powerful mech after trading and making it awkward for your opponent to remove I guess.
Necrium Apothecary
Good tutor for any deathrattle (Waxadred is amazing). The combo is irrelevant since Rogue already had lots of combo enabler.
New Hunter Minion - Veranus
So no Alexstrasza for hunter then? It did seem an odd match, especially with the green poisonous proto-drakes in the other hunter card art.
Anyway, this looks like another attempt at Acidmaw to me (which is fitting with the poisonous theme the class has this time). A bit less fun, but no doubt has a better chance of seeing play since you don't need to hit much to justify playing a 6 mana 7/6.
New Neutral Minion - Camouflaged Dirigible
Seems like a meme to me, we had a stealth mech for 4 mana, I can't see this card being any better, giving other cards stealth for more than 1 mana is just not worth it..
New Rogue Minion - Necrium Apothecary
Card is strong but it seems really clunky who knows maybe it will work.
Amber Watcher
Wow a better antique healbot.....this will definitely make it into some kind of control paladin deck, either dragon-oriented or not
New Neutral Minion - Hot Air Balloon
I think Hot Air Balloon could be something of a sleeper...the health boost is small, but it's consistent and free. If that one extra health lets you value trade more than once in the early turns to maintain control of the board, this could be a game winning snowball effect.
Kronx Dragonhoof
Well this guy just pushes the potential of every Galakrond deck over the edge.
Absolutely insane that you get to choose the effect, makes sense I guess but oh boy are they all extremely powerful. So much versatility with this card, and I also really like how he is designed in a way in which he isn't ever a dead card. All to often these "draw X" cards end up useless, although with Kronx, I can see you wanting to use him after becoming Galakrond rather than wanting to draw him - this will obviously depend on a game by game basis, but I think it will be the preferred way of playing Kronx.
Hot Air Balloon
Amazing 1 drop. Can be out of control in combo priest build, also work if there are any other viable mech builds
New Neutral Minion - Camouflaged Dirigible
Could set up potential Magnetize OTKs, which isn't good for the metagame. Why Blizzard, why ....
New Warlock Spell - Nether Breath
Really good removal and heal, something that will surely grant control warlock a place in the future.
Veranus
Good addition to Higlander hunter. Great card overall ,not super exciting but effective.
Camouflaged Dirigible
Amazing in wild but with the current mech pool in standard, it's a bit too slow
New Warlock Minion - Crazed Netherwing
Hopefully dragon warlock can become a thing this card and the other spell are nuts.
New Hunter Minion - Veranus
Aoe hunter's mark, very aggressively priced for the card to be good vanilla 6 cost card with very strong effect, Hunter is the best class for dealing exactly 1 damage after mage.
Veranus
Good 'removal' for hunter, if control hunter is a thing, this will be an auto-include. Might also work in Highlander Hunter as a tech
Rogue Card Reveal - Necrium Apothecary
Stats of a 3-drop, so for one mana you get to tutor a Deathrattle and copy it. Sounds good to me.
Hot Air Balloon
Amazing 1 drop that scales with time. And it's also mech!! Mech hunter may be an issue in wild or maybe in standard as well.