I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:
So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):
1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)
2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?
3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)
4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.
Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.
In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.
These complaints are identical in most/all auto-chess games.
Also, this is still in beta. It just needs to be a good starting point. Not a perfectly polished, Intricately balanced version of it.
I do feel that at this moment they would need to offer something very new or a veeeery attractive price model in order to attract many new players. At the moment the card game saturation is very high and dealing the sunk cost attachment can be very hard.
I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:
So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):
1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)
2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?
3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)
4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.
Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.
In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.
I think the changes that have happened since he left would have happened anyway. And I wouldn't exclude even better changes.
Designers evolve and learn. I trust that Ben, just like the current designers, would have seen the light in the end, that Hearthstone requires more frequent and ground shaking changes.
Did they though? Sure, things changed after he left, but you have to consider that even though he was the face of Hearthstone, i doubt much of the problems with hearthstone back in the day like lacks of gamemodes etc. weren't his fault but management decisions that led up to that point. Also i think of BB as a very creative person with the urge to implement his ideas. I wonder if the lack of possibilities or ways to be inventive when it comes to changing things was part of why he left.
i almost don't want to sink anymore money in hearthstone just cause i'm more interested in there game. I have to assume it'l be a card game of some sort with all the former hearthstone members there.
So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):
1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)
2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?
3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)
4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.
Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.
They simply will not develop other game modes unless it earns them more money, but they cannot see that player happiness = more money + more players.
Firstly, Battlegrounds is free. No packs or collection are needed to play.
Secondly, more players + more money ≠ player happiness. More modes + more communication + more events + more ways to play = player happiness = more players = more money potential for Blizzard.
25 years and they couldn't have paid tribute in a better way? Maybe created 2 new cards that harken back to OG warcraft.. I mean I understand their choice of cards but just seems like a wasted opportunity
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
They're at least another year off an announcement. Game dev takes a long time!
Announcing too early and you risk letting other studios steal your ideas and get them out there faster.
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
BB 's company is so well now , I still have noting to chang, How to make a change?
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
Oh don't worry, it'll be frontpage'd so fast on release :D
Hearthstone Battlegrounds
These complaints are identical in most/all auto-chess games.
Also, this is still in beta. It just needs to be a good starting point. Not a perfectly polished, Intricately balanced version of it.
VanCardback
One of my favorites (but really I'm just commenting for the achievement).
Dwarven Sharpshooter
An auto-include in almost any hunter deck from now on.
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
I do feel that at this moment they would need to offer something very new or a veeeery attractive price model in order to attract many new players. At the moment the card game saturation is very high and dealing the sunk cost attachment can be very hard.
Hearthstone Battlegrounds
I was actually excited about Battlegrounds, but having played it for a day I must agree with other players. Here is a quote I made in another thread in response to it:
In my opinion, the Co-Op mode (2 players fighting a rogue minion, similar to some Brawls - but more variety and ability to use the entire card sample space) would have been a more interesting addition. Don't get me wrong, I'm still enjoying the mode, but I doubt I still will a week from now.
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
I think the changes that have happened since he left would have happened anyway. And I wouldn't exclude even better changes.
Designers evolve and learn. I trust that Ben, just like the current designers, would have seen the light in the end, that Hearthstone requires more frequent and ground shaking changes.
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
Why though? If he knows their skills first hand and considers them a good fit for the team i don't understand your comment.
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
Did they though? Sure, things changed after he left, but you have to consider that even though he was the face of Hearthstone, i doubt much of the problems with hearthstone back in the day like lacks of gamemodes etc. weren't his fault but management decisions that led up to that point. Also i think of BB as a very creative person with the urge to implement his ideas. I wonder if the lack of possibilities or ways to be inventive when it comes to changing things was part of why he left.
no daily quest after the update
You get Battleground quest? I have it but I don't have quest relate to it (just get one not related). What is the quest and the reward?
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
i almost don't want to sink anymore money in hearthstone just cause i'm more interested in there game. I have to assume it'l be a card game of some sort with all the former hearthstone members there.
Hearthstone's Warcraft Anniversary Event Gives Out Free Cards
Did they change that vulpera to a cat?
Battlegrounds - Early Access Drops, Battlegrounds Brawl Tournament Free Card Pack
So, having played early access battlegrounds, I wanted to share my thoughts. While overall a fun mode, there isn't enough dimensions to keep most players entrained past initial week in my opinion. Already in 1 day of playing I started seeing the same end-game patterns over and over. The main end-game strategies are very repetitive (I really hope the complexity of this mode increases to keep it enjoyable long-term):
1. Go all in on beasts: Get Mama Bear and beasts that spawn more beasts (i.e. Rat Pack) and a cleaver or 2 (Cave Hydra)
2: Go all in on mechs: Get Junkbot and mechs that spawn more mechs (magnetize them) and a cleaver or 2 (Foe Reaper 4000), sound familiar?
3: Go all in on demons: Get Wrathweaver and rotate a bunch of demons between rounds to buff him, eventually get Annihilan Battlemaster with ~200 health (optionally get Malganis temporarily so Wrathweaver stops hurting you)
4: Go all in on murlocs: Try to discover poison + divine shield from Gentle Megasaur for every minion on board, or give it manually to your murlocs through other battlecries.
Oh, and of course, regardless of which of the only 4 endgame strategies you pick, buff/max out your Nightmare Amalgam, giving it a ton of health, poison, divine shield, etc. and magnetizing anything you come in contact with.
Give Me A Quest! Hearthstone Dailies Have Gotten Easier
yea me 2! its weird. i can't squelch people too...
Descent of Dragons Pre-Order Giveaway w/ Battlegrounds Early Access
1 of 718 chance as it is right now. I didn't get legendary for a long time so maybe with this I'll have my luck xd
Nevermind, I forgot each person has 8 entries max :P So it won't be low of a chance.
Hearthstone Battlegrounds
Firstly, Battlegrounds is free. No packs or collection are needed to play.
Secondly, more players + more money ≠ player happiness. More modes + more communication + more events + more ways to play = player happiness = more players = more money potential for Blizzard.
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
its been so long since ive seen or though of ben brode. I miss him :(
Hearthstone's Warcraft Anniversary Event Gives Out Free Cards
25 years and they couldn't have paid tribute in a better way? Maybe created 2 new cards that harken back to OG warcraft.. I mean I understand their choice of cards but just seems like a wasted opportunity
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
It is interesting to know that there more people joining the Second Dinner. But you missed the most important message from Ben Brode, how could you?
There is a new rap comming out within one week! HYPE!
https://twitter.com/bbrode/status/1191744724106801153
Second Dinner Acquires More Hearthstone Talent, Adds Two New Team Members
Neat!
I'd like to know what they're working on, though. It's been what, a year with no news on what they're developing?
Give Me A Quest! Hearthstone Dailies Have Gotten Easier
The quests are a big upgrade. No more slogging through warlock wins for 60 gold when they're utter trash rn.
Now about those glaring bugs in the code that won't let anyone reroll...
Severe Performance Issues
I would be happy if only the game could open on mobile, as of today.
This is the only thing people are talking about on reddit.
Don't the devs test stuff before updating???
Hearthstone's Warcraft Anniversary Event Gives Out Free Cards
Special cardback would have been 100 times better.