Your posts were accidentally automatically marked as spam, sto. If you want to go ahead and delete whichever ones you don't want, please do!
If this happens again and your post doesn't appear, please let us know about it before posting again with similar content so you system doesn't incorrectly flag more of it. Overtime the system learns what is and isn't spam, it's just so new without a large database of "good" and "bad" that we have these silly cases.
Ideally we'd let you know if something gets marked as spam so you can let us know about faster, that'll have to be something we add into notifications.
Sorry for the trouble.
(It might not like lots of quick edits though since its lots of repetitive content, we have seen some of that. Will need to be tuned a bit better towards it most likely)
Has this been going on for a longer time? I recall having had a post or two of mine disappear but it's been a while
If the average aggro deck had the staying power of wild Odd Pally I'd agree mostly, but the problem with most classes that have the option of going aggro or midrange is that top notch control decks could eventually run more midrangy aggro decks out of resources without some form of pressure engine (ie dude spawning machine, multiple 4/3s to wack your opponent with, murlocs spawning themselves repeatedly, etc). I'd see many hypothetical new age aggro decks to look more like a midrange version of zoo in the sense that if you can survive turns 5-9ish then you pretty much beat them 9/10 when they're in top deck mode.
Quest Shaman, shark Rogue and quest Paladin are all fairly aggressive decks that exist today with more or less infinite resources if they play the value game. I'm sure if 60 life HS were a format other decks would emerge in a similar role, EG the Paladin loa was too slow for standard but might work in a slower format that cares more about resources. Conjurer mage might be great in that format too, despite the nerf.
Of the three prime archetypes I think combo is the only one that can truly be killed, and that only by gutting the card pool of cards that interact with each other, reducing the game to essentially basic cards. Aggro and control will always be present in some capacity, because ultimately these are just relative terms for whichever deck has an early advantage versus lategame inevitability.
no offense, but getting both Reno and KAzakus back would be absolute cancer. Highlander Hunter is already top tier, but also giving them access to a full heal would be ridiculous. I mean at that point, what would even counter them?
You do realize that Highlander hunter is trash tier in wild, and if they add 23 somewhat impactful cards it's going to sink
Speaking of game modes, i think the starting health of the heroes should be higher, not necessarily the number of cards in the deck. Or maybe a combination of the two. Having 60 starting health seems better than the 30 from now; double the fatigue damage too.
I know this can completely prevent aggro decks from working, but i'm tired of seeing them each and every expansion. There will likely be a new archetype to replace it. Also, don't mention the possibility of never running out of cards or gaining infinite armor - this is what the team of morons is choosing to bring into the game. They basically gimp their own design space with powercreeps and such.
If you double the standard health pool, it won't kill aggro, it'll just drastically alter what it means to be aggro. These new aggro decks wouldn't kill you by turn four and they wouldn't run as many 1-drops, but fundamentally they'd still try to punch you until you die in as few turns as possible. Control decks would become insanely greedy to balance the need to defend against these midrange "aggro" decks and still generate enough value to beat other control decks, and infinite damage combo decks would have a field day if present in the format.
A new balance of archetypes will always emerge and you might like it even less. Something something life finds a way.
If the average aggro deck had the staying power of wild Odd Pally I'd agree mostly, but the problem with most classes that have the option of going aggro or midrange is that top notch control decks could eventually run more midrangy aggro decks out of resources without some form of pressure engine (ie dude spawning machine, multiple 4/3s to wack your opponent with, murlocs spawning themselves repeatedly, etc). I'd see many hypothetical new age aggro decks to look more like a midrange version of zoo in the sense that if you can survive turns 5-9ish then you pretty much beat them 9/10 when they're in top deck mode.
I just checked and I have all classes with 1000 wins except mage which has 968 /fail
for those of us out of the WoW loop why is Jaina’s hair weird? Thought it was blonde
and that Anduin Portrait is cringeworthy
...
That's the same hair Jaina has in her current portrait. It's just hard to see because of the hood. In the lead up to Mysts of Pandaria, Garrosh dropped a mana bomb on Theramore. Most of Jaina's hair turned white either due to the trauma of the event or residual mana radiation.
Public service announcement: fatigue resets for Plague Lords when they restock their decks. I had Death taking 7 fatigue damage, and when he got down to 100 health, his deck refilled as usual. Then I killed that deck with Azari, and he took 1 fatigue damage. Obviously, I still won. Turns out having 7 Lucentbarks and a first aid kit is pretty good.
Your posts were accidentally automatically marked as spam, sto. If you want to go ahead and delete whichever ones you don't want, please do!
If this happens again and your post doesn't appear, please let us know about it before posting again with similar content so you system doesn't incorrectly flag more of it. Overtime the system learns what is and isn't spam, it's just so new without a large database of "good" and "bad" that we have these silly cases.
Ideally we'd let you know if something gets marked as spam so you can let us know about faster, that'll have to be something we add into notifications.
Sorry for the trouble.
(It might not like lots of quick edits though since its lots of repetitive content, we have seen some of that. Will need to be tuned a bit better towards it most likely)
There should be a comment by me at the very end of the thread, but it's not there. Edit: all three missing posts would be the very last post in the thread, if they had not disappeared. They are also not there in Edge or Firefox, just like they are not there in Chrome.
If it helps to know this, I did edit the posts a couple of times for clarity and grammar (and honestly to try to tone down my irritation and anger). So, I did re-open and edit each of the posts. But they showed up each time after editing as well. Then a few minutes later, when refreshing the thread, they were gone. Three comments, three identical results - poof, all gone.
I'm seeing your comments alright, on page 2 a few and then on top of page 3 too. I don't think moderators would simply delete with no warning and/or explanation. Could be your browser or your internet or even your device?
The issue with not having these players be able to drop below rank 15 is what do relatively newer players do when they do get to rank 15 or better and still don't have an amazing collection? Do you make it so that players don't drop below 10?
Side note to this part, yes that is exactly how it should work, why should it not? I don't want to play people all month who are just trolling the low ranks before they do their actual climb.
I thought that was the whole point in the rank floors thing coming in in the first place, is it only rank 20 that got this? I thought every 5 levels was a floor. so this exact thing could not happen. Grinding my way up the ladder to what I thought was the next floor and then dropping all the way back down the next month was not a pleasant experience.
My point was that if you keep increasing the rank experienced players are reset at then eventually you're going to have new players between ranks 25-10 or even 5 & then everyone else who is at ranks 5 to legend, all to accommodate the new player experience.
It's unwise to fully cater to new players and hardcore players. The best model is middle ground or bust.
If moderators are deleting my comments, I'd like some kind of notice about that happening. If it's not moderators deleting them, then I have no idea why they are now gone. If you are able to restore the comments, I only want the most recent version posted, not the other two versions.
Stealing the Opponent's Quest Part 2!
A 9% winrate based on drawing a single card to steal a win condition... that is the dumbest thing I've ever seen.
I love it. Gotta try it out.
Posts disappearing
Has this been going on for a longer time? I recall having had a post or two of mine disappear but it's been a while
30 Cards or 60 Cards?
Quest Shaman, shark Rogue and quest Paladin are all fairly aggressive decks that exist today with more or less infinite resources if they play the value game. I'm sure if 60 life HS were a format other decks would emerge in a similar role, EG the Paladin loa was too slow for standard but might work in a slower format that cares more about resources. Conjurer mage might be great in that format too, despite the nerf.
Of the three prime archetypes I think combo is the only one that can truly be killed, and that only by gutting the card pool of cards that interact with each other, reducing the game to essentially basic cards. Aggro and control will always be present in some capacity, because ultimately these are just relative terms for whichever deck has an early advantage versus lategame inevitability.
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
I wonder if the new portraits for 1000 wins will only be for the original heroes, or if alternate hero portraits will get the treatment as well.
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
You do realize that Highlander hunter is trash tier in wild, and if they add 23 somewhat impactful cards it's going to sink
Meta Breaker - Attacking Combo Priest
Great article.
30 Cards or 60 Cards?
If the average aggro deck had the staying power of wild Odd Pally I'd agree mostly, but the problem with most classes that have the option of going aggro or midrange is that top notch control decks could eventually run more midrangy aggro decks out of resources without some form of pressure engine (ie dude spawning machine, multiple 4/3s to wack your opponent with, murlocs spawning themselves repeatedly, etc). I'd see many hypothetical new age aggro decks to look more like a midrange version of zoo in the sense that if you can survive turns 5-9ish then you pretty much beat them 9/10 when they're in top deck mode.
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
Meta Breaker - Attacking Combo Priest
Yet an other promising post series ; Keep it up OoC's Team

Tombs of Terror - Fun/Strong runs
Public service announcement: fatigue resets for Plague Lords when they restock their decks. I had Death taking 7 fatigue damage, and when he got down to 100 health, his deck refilled as usual. Then I killed that deck with Azari, and he took 1 fatigue damage. Obviously, I still won. Turns out having 7 Lucentbarks and a first aid kit is pretty good.
Meta Breaker - Attacking Combo Priest
If you could play this Beast/Secret Hunter in Wild, how would you change/ build this deck?
Meta Breaker - Attacking Combo Priest
So glad you enjoyed! :)
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
Same. I would pay for Varian's hero portrait
Meta Breaker - Attacking Combo Priest
Deckbuilding articles are always fun to read, and incredibly insightful. Great job!
Posts disappearing
Thank you Flux for putting them back up. I'll try to avoid that mistake in the future. I've ditched the other posts now.
Meta Breaker - Attacking Combo Priest
That’s a good point! I’ll do some more stats-tracking for next week’s article :)
Posts disappearing
Your posts were accidentally automatically marked as spam, sto. If you want to go ahead and delete whichever ones you don't want, please do!
If this happens again and your post doesn't appear, please let us know about it before posting again with similar content so you system doesn't incorrectly flag more of it. Overtime the system learns what is and isn't spam, it's just so new without a large database of "good" and "bad" that we have these silly cases.
Ideally we'd let you know if something gets marked as spam so you can let us know about faster, that'll have to be something we add into notifications.
Sorry for the trouble.
(It might not like lots of quick edits though since its lots of repetitive content, we have seen some of that. Will need to be tuned a bit better towards it most likely)
Posts disappearing
There should be a comment by me at the very end of the thread, but it's not there. Edit: all three missing posts would be the very last post in the thread, if they had not disappeared. They are also not there in Edge or Firefox, just like they are not there in Chrome.
If it helps to know this, I did edit the posts a couple of times for clarity and grammar (and honestly to try to tone down my irritation and anger). So, I did re-open and edit each of the posts. But they showed up each time after editing as well. Then a few minutes later, when refreshing the thread, they were gone. Three comments, three identical results - poof, all gone.
Posts disappearing
I'm seeing your comments alright, on page 2 a few and then on top of page 3 too.
I don't think moderators would simply delete with no warning and/or explanation.
Could be your browser or your internet or even your device?
Ranking System is problemtic
My point was that if you keep increasing the rank experienced players are reset at then eventually you're going to have new players between ranks 25-10 or even 5 & then everyone else who is at ranks 5 to legend, all to accommodate the new player experience.
It's unwise to fully cater to new players and hardcore players. The best model is middle ground or bust.
Grandmasters Season 2 Continues With Week 6!
Once we'll get closer to the actual championship, I'm sure Blizz will make us choose a Champion.
If you could pick one today, who would you pick?
Posts disappearing
I made three separate attempts to reply to a thread today, and all three have disappeared after initially showing up. I'm now worried that all three will eventually randomly reappear at some point. This is the thread: https://outof.cards/forums/fan-creations/nerf-a-hearthstone-card/1654-northshire-cleric-eternium-rover?page=3
If moderators are deleting my comments, I'd like some kind of notice about that happening. If it's not moderators deleting them, then I have no idea why they are now gone. If you are able to restore the comments, I only want the most recent version posted, not the other two versions.
Meta Breaker - Attacking Combo Priest
Stats like win-rates would be helpful too.
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
All my heroes are above or very close to 1500 wins. Would of been nice if they did a few tiers like 1500, 2000, 2500 and so on.
Event: 23 Cards Moving from Wild to Standard (Ragnaros & N'Zoth Included), 1000 Win Portraits, More Events
Huge improvement, and this is not just a dream! Good job, Blizzard.