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  • SoU Wild meta

    Quote From Kovachut

    Someone really loves to downvote people here. :D Anyway from my ladder experience, I can say the following:

    Secret Mage has the biggest impact on the meta. When the entire SOU set was revealed, I knew this deck would be very dominant, but I didn't expect to see mech hunters, odd paladins and odd rogues to disappear from the ladder and Reno lists to take their place. Here's a list of the different decks I played against between rank 6-Legend:

    • Warrior - 1) Boulster Quest, 2) Pirate, 3) Odd = Standard Control.
    • Hunter - 1) Mech, 2) Spell = Reno.
    • Paladin - 1) Odd, 2) Handbuff Magnetize, 3) Tip the Scales.
    • Rogue - 1) Odd, 2) Cutlass Thief, 3) Mill.
    • Druid - 1) Jade, 2) Combo.
    • Shaman - 1) Even Overload, 2) Reno Even Overload, 3) Murloc (quest or questless), 4) Shudderwock.
    • Warlock - 1) Reno, 2) Mecha'thun, 3) Darkest Hour, 4) Even, 5) Zoo = Sn1p-Sn4p = Cruel Dinomancer  = Cubelock.
    • Mage - 1) Burn, 2) Reno, 3) Miracle, 4) Exodia.
    • Priest - 1) Big, 2) Inner Fire = Dragon Burn.

    I can't foresee what decks will remain popular until the next expansion, but for now I will repeat what others have said before me - Burn Mage and Reno Decks are here to stay. Boulster Quest Warrior has a lot of potential imo, same goes to the new version of Even Shaman. Healing and armour gain are the natural counters to burn, so maybe Odd Warriors will appear again, but I am curious to see how they will outvalue Reno decks.

    This is why I love wild <3

  • Wich is your Favourite Adventure?

    My favourite is One Night at Kharazan, because of the flavour and the lore and Medivh. I didn't know that much of wow's lore at the time, but discovering that the Hearthstone Adventure is the past and alive version of the present ruins in wow was amazing. This is good design.
    Oh, and the easter eggs. WE ARE THE EXPLORERS LEAGUE AND WE ARE A LEAGUE OF EXPLORERS!

    Then for seconds surely the old LoE and BRM. Then Naxxramax, but as I played it so after it has been released, I felt it a little old. But there was some moments of pure genious, like Kel'Thuzad character.

    At this point I didn't include any of the rogue-like newer adventures. This is true, but I think that in my mind there is an hidden reason: when I started playing the game, LoE and BRM were my first purchase with real money (but I could have bought them with gold if I wanted to). I felt the progression. I remember the joy of gaining Reno Jackson and building my very first (budget) Renolock. At the time my only legendary was Leeroy, and I was really happy to get so many legendaries in once. And dusting some good characters like Nefarian or Rafaam gave me enough dust to make some important cards like Antonidas or Tirion.
    This is one hidden reason why I liked that much the older adventures than the newer. And notice, I did played them in heroic and I still use Kharazan's heroic cardback.

    The Lich King happened after, and I felt it wasn't good enough. Still, I enjoyed beating the Lich King 9 times.

     

    For the rogue-like ones, I think that for now the best is still the first, the Dungeon Run. Again, because it was the first, so some mechanics felt fresh instead of overused. However, I like the fact that they put some SP content after all.
    Witchwood was both good and not - some characters like Toki were good, some other not - and the boomslab aren't what I look for in a card game. Dalaran heist is good, but I felt it streched: the same content played 5 times is not a 5 times bigger content, IMHO. But I liked the alternative heroes, and I don't understand why we can't use them outside the heist.

  • Odds of buckets

    Hi,

    does anyone know if there is a bonus to get offered a bucket again, if you pick it? I feel that there are a lot of buckets that, whenever I try to go for them, I just don´t get offered them again and it is completely worthless. Like Kingsbane bucket, Cthun, and so on - they don´t mesh well with anything else, and you kind of pick them dreaming of the perfect insane theme deck, but it very rarely seems to comes together for me.

    Also, how do you approach those kind of buckets? Do you like to try to go for them sometimes, or do you just pick solid ones that are easy to combine with other random stuff? 

    I´m asking for Tombs of Terror, but I am sure it is the same as the Great Dalaran Heist. And I generally play on the difficult mode, which is something to keep in mind. 

  • Hecklebot Shaman

    Happy that you guys like this deck 

    I kind of stuggle at the moment at rank 3 for a while now.

    I am happy for any suggestions, i really want to make this work^^  


    I think barrista is to greedy, have a full hand almost all the time.  

    I tried Allisiana in the beginning, but i win all games vs Control anyway and need tools vs aggro. 


    Even if it is not metadefining, it is so much fun. I never recived so many fried request per hour :D 

  • Wich is your Favourite Adventure?

    Easy choise for me.

    I think my favorite would be Dungeon Run, as it was the first of the dungeon runs. Also it was the reason i got back into playing HS after i quit during the naxx days. Didn't have a lot of cards so i spent most of my time on it. It's unfortunate they messed up so badly with Rumble Run. It looked promising, but it failed horribly with horribly bad balancing and making shrines/classes random.

    However, for creativity i gotta say Boom Labs. It might not have been very replayable, but it was really challenging as long as you don't look at a guide and actually solve it yourself.

  • Quest Trading - Play A Friend!

    done

  • SoU Wild meta

    Zilliax is a very powerfull card for every kind of deck, since it provides so many good thing for a decent cost. It's a nice balanced card that will remain for a very long time with us. On the other side SN1P-SN4P is far more situational and I don't think it'll stick around for long.

    I agree that expecially Zilliax is going to surpass any other card in terms of longevity and presence, but I hope they'll not nerf it since it doesn't really need any change actually (or at last since some crazy interaction may pop up in the future).

  • Wich is your Favourite Adventure?

    I love the Boom's Lab and its puzzle solving. The others are pretty much on the same level for me, since I don't really like solo content on HS.

  • The Pepper Thread - Share Some Good Vibes!

    Beat the second plague first try, got my 3 packs. Opened them right after, hoping for at least 1 golden card, considering i hit the legendary pity timer about 4 packs ago...

    Guess what? Golden Elise the Enlightened! Guess i wil try/make out a Quest OTK Druid deck now.

  • [Tavern Brawl] Secret Mage

    Absolutly nuts in this Brawl.

  • Tombs of Terror: Final Murlock Boss

    Quote From Pullanisu

    Way too easy boss, absolute trash adventure, please go back to the old format with the actually hard bosses blizz, thx

    Totally agree.

    I've ended the 2 wings at first try, and the murlocs plague with "heroic" difficult at first try too.

     

    Today I'll go for the second heroic wing, but I'm disapointed with It.

     

  • Wich is your Favourite Adventure?

    Dungeon Run for me. It was the first version of that gameplay format, and I loved every single minute of it despite being incredibly difficult to finish with all classes. I went weeks without playing Standard because I was busy playing Dungeon Run. The novelty has since worn off and the gameplay's gone stale in the solo adventures that followed, but Blizzard has done a good job adding tweaks to it (the shrines in Rumble Run were nice, if only they gave you the option to choose one at the start instead of offering three random ones).

  • Wich is your Favourite Adventure?

    My order...

     

    Classic Format - Icecrown, Naxx, Karazhan, LOE, BRM

    Dungeon Runs + Puzzle - Dalaran Heist, Tombs of Terror, Rumble Run, Dungeon Run, Boom Labs, Monster Hunt

  • Tombs of Terror: Final Murlock Boss

    Way too easy boss, absolute trash adventure, please go back to the old format with the actually hard bosses blizz, thx

  • Tombs of Terror: Final Murlock Boss

    Quote From Ballsdeeper

    The final murloc boss only had 2 health for me. I smacked him with my weapon and the match last less than two seconds, wierd.

    Is he now back to 300 for the new run?

  • Play witch Mech? Yup.

    Instructions unclear ... now the neighbors are calling the cops

  • [Tavern Brawl] Secret Mage

    Nice, quick and effective ; thanks for sharing!

  • [Tavern Brawl] Secret Mage

    Thanks for making this week's Brawl super easy. Me: 30, Opponent: -2.

  • Tombs of Terror: Final Murlock Boss

    The final murloc boss only had 2 health for me. I smacked him with my weapon and the match last less than two seconds, wierd.

  • Traversing Azeroth - The Troll Loa

    It wasn't at all!! I just got lost in the timeline of Aseroth history, but that can't always be on every article.

     

    If I can suggest something to add is the relative moment in Aseroth timeline. Maybe it was and I didn't read it as I should have and it's on me.

     

     

  • Brawl Block: Tinyfin Mode!

    Nice one. There are a lot of strong decks out there, I had a lot of trouble winning with my miracle mage. 

     

  • Heal Zoo

    I am wanting to add in some lifedrinkers to see how i like it.. maybe replace the rally's, direwolves or the stonehill. (or some combination)

  • [Tavern Brawl] Secret Mage

    EZ win 1st try ^^

     

  • Rock, Paper, Scissors: Highlanderadin, Big Swing Druid, and a Mech Draw Machine Warlock

    I wouldn't call it spoiling, The Nightmare Amalgam feels no worse to draw than the other two due to the fact that it is a solid magnetize target in the deck allowing you to buy into the 'one big minion' strategy when needed. It feels better than it looks I promise. 

  • The Forgotten Wilds - Druid

    Not a proud owner of King Phaoris, haven’t crafted any legendary for a while, so I might give him a try as my dust seems pretty limitless at this point haha. 

     

    As for Medivh, I found him good in more value oriented matchups, but the token package is good enough to beat most control decks and Kun serves as a pretty decent tempo play while having the flexible 10 armor in matchups where it matters