if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this
I agree with you til this point: after it you're just taking it as an excuse to insult peopl
and watch people completely disregard the point because they can't handle being insulted on the internet
Yeah but one thing is criticism (which is fair and I totally support it), another is insulting.
If people cry about a product they nonetheless buy, then it's their fault too and you're right to address it, but you shouldn't provoke like that.
It's not that people can't handle being insulted on the internet: people can't handle being insulted on the internet without any good reason.
"Hey you? Why do you play HS if that makes you salty? You mindless slave, sad fuck trying to find a goal in your pathetic life". See?
Age of Mythology needs a serious reboot. And I wouldn't mind if they added Aztec/Mayan mythos or, if miracle allowed (unlikely in today's political climate), the Hindu pantheon (do we know enough of the Mesopotamian gods and creatures for a faction?).
I bought the Asian expansion on Steam sale last year but it crashes constantly and refuses to load at times.
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this
I agree with you til this point: after it you're just taking it as an excuse to insult peopl
and watch people completely disregard the point because they can't handle being insulted on the internet
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this
I agree with you til this point: after it you're just taking it as an excuse to insult peopl
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this half-assed scam is a drooling fanboy with no sense of self-control or integrity. If you get offended by this you're only proving my point.
Bought both of them a week or so ago... I cant wait to try them... Moved all the way from south america to europe and my pc still hasnt arrived T.T
I bought both of them, too. Although AOE1 is nothing if compared to AOE2, I always loved ancient history so I enjoyed every single bits of AOE1. DE might have issues here and there, but hey, despite the laziness of devs, game is at least a playable state if compared to first launch. I only hope devs took their lessons from AOE1:DE to not let same issues occur on AOE2:DE.
This is exactly the kind of mental gymnastics Putontheglasses was talking about. Yes, we get how it works. We're saying it's wildly inconsistent with how the game interacts with other buffs/stat changes. If you, say, hand-buff a minion and then play it, the buff is remembered while the minion is in play. The game "forgets" about buffs, debuffs and other such alterations when the minion leaves play because it dies, gets bounced to hand, shuffled into the deck, w/e. However this bit is irrelevant to the argument, which revolves around discount minions while they're in play after being played for a reduced cost.
In a more consistent hearthstone, a giant would remember what manacost it was played for as long as it remains in play. Of course once it dies, you'd res it with it printed mana cost.
Fixing this silly and inconsistent handling of mana costs would instantly fix a bunch of oppressive interactions involving discountable minions and cards that care about mana cost. It'd make the conjuring nerf unnecessary. It'd make the game more intuitive and fair.
I don't think the mana changing back to its original after being played is inconsistent or silly. Cost changing from hand is its own mechanic, and it is supposed to work like this.
Handbuffing works differently because it is a different mechanic in the same way Lone Champion and Proud Defender are different mechanics.
Saying that it's the way it is because that's the way it is is a nice tautology, but entirely unhelpful.
Again, we get it, it works like this at present. I'm presenting reasons why it ought not work that way, because it's inconsistent with other mechanics and it results in highly exploitable card interactions.
Let me give an example of an interaction that makes no sense intuitively under the present schema: You play a 1 mana Sea Giant in Magic Carpet zoo: It gets +1/+0 and Rush because you played it for 1, but by the time the buff is applied it's a 10-drop. Even if you're quite familiar with the rules you wouldn't know if this would work just reading the cards because the Carpet says "After", so the giant costs ten when the rush buff is applied.
Now am I saying this should be changed because of one fairly rare scenario in last season's Zoo deck? No, what I'm trying to illustrate is that the suggested change wouldn't just be a balancing tool for evolve-type effects on discounted minions, it would make the game more intuitive for a large number of interactions between cards that care about mana costs and cards that discount themselves. I see it as hitting two birds with one stone and I'm struggling to see any downside.
I think we are just going to have to agree to disagree.
We have both voiced our views on the matter, and at this point it is just my opinion against yours.
I just did Auto-Complete for one of the classes. I forget which one... Maybe Paladin? I just chose which ever class I needed quest wins for so I could earn both gold and my free pack. The auto deck was able to out tempo the "Most Obnoxious Deck" as well as control the board pretty easily too. Since they never had a chance to do the thing they wanted to do, I feel like my deck was more obnoxious to them really.
Correction: It is a Priest deck, but not the one listed above. Either Auto Complete doesn't work with this format, or it's better to just play for tempo and control the board. My guess is it's broken for Brawl Block as no matter what class I Auto Complete a deck for, it consistently adds the same stuff: Green Jelly, Violet Wurm, etc. Looks similar to Auto Complete decks prior to the new functionality. Funny how the game seems to really value certain cards when not taking win rate data into account.
So far I am loving everything I see (maybe it is because I didnt play gen 6 or 7, just Lets go since Black and White 2) but finally, the most exciting thing for me is... That after all this years, my boy, farfetch'd is getting some love :3
Indeed i still have to determine if Druid of the Swarm deserves a place in the deck or not. Right now i am encountering so many Renodecks that i am not sure (it used to be there instead of Hench-Clan Hogsteed).
As for Savage Striker, it's actually never meant to be dropped on 2 without synergy, unless you absolutely need to contest the board with a body.
Savage Striker is basically your best midgame removal.
Awesome deck! Really suprised by how good Starfire and Bite can be in the right situation. Only thing that felt off was the Savage Striker. Seems to just be something you drop on 2 90% of the time. Maybe put in Druid of the Swarm if that's going to consistently be the case?
This is exactly the kind of mental gymnastics Putontheglasses was talking about. Yes, we get how it works. We're saying it's wildly inconsistent with how the game interacts with other buffs/stat changes. If you, say, hand-buff a minion and then play it, the buff is remembered while the minion is in play. The game "forgets" about buffs, debuffs and other such alterations when the minion leaves play because it dies, gets bounced to hand, shuffled into the deck, w/e. However this bit is irrelevant to the argument, which revolves around discount minions while they're in play after being played for a reduced cost.
In a more consistent hearthstone, a giant would remember what manacost it was played for as long as it remains in play. Of course once it dies, you'd res it with it printed mana cost.
Fixing this silly and inconsistent handling of mana costs would instantly fix a bunch of oppressive interactions involving discountable minions and cards that care about mana cost. It'd make the conjuring nerf unnecessary. It'd make the game more intuitive and fair.
I don't think the mana changing back to its original after being played is inconsistent or silly. Cost changing from hand is its own mechanic, and it is supposed to work like this.
Handbuffing works differently because it is a different mechanic in the same way Lone Champion and Proud Defender are different mechanics.
Saying that it's the way it is because that's the way it is is a nice tautology, but entirely unhelpful.
Again, we get it, it works like this at present. I'm presenting reasons why it ought not work that way, because it's inconsistent with other mechanics and it results in highly exploitable card interactions.
Let me give an example of an interaction that makes no sense intuitively under the present schema: You play a 1 mana Sea Giant in Magic Carpet zoo: It gets +1/+0 and Rush because you played it for 1, but by the time the buff is applied it's a 10-drop. Even if you're quite familiar with the rules you wouldn't know if this would work just reading the cards because the Carpet says "After", so the giant costs ten when the rush buff is applied.
Now am I saying this should be changed because of one fairly rare scenario in last season's Zoo deck? No, what I'm trying to illustrate is that the suggested change wouldn't just be a balancing tool for evolve-type effects on discounted minions, it would make the game more intuitive for a large number of interactions between cards that care about mana costs and cards that discount themselves. I see it as hitting two birds with one stone and I'm struggling to see any downside.
This is exactly the kind of mental gymnastics Putontheglasses was talking about. Yes, we get how it works. We're saying it's wildly inconsistent with how the game interacts with other buffs/stat changes. If you, say, hand-buff a minion and then play it, the buff is remembered while the minion is in play. The game "forgets" about buffs, debuffs and other such alterations when the minion leaves play because it dies, gets bounced to hand, shuffled into the deck, w/e. However this bit is irrelevant to the argument, which revolves around discount minions while they're in play after being played for a reduced cost.
In a more consistent hearthstone, a giant would remember what manacost it was played for as long as it remains in play. Of course once it dies, you'd res it with it printed mana cost.
Fixing this silly and inconsistent handling of mana costs would instantly fix a bunch of oppressive interactions involving discountable minions and cards that care about mana cost. It'd make the conjuring nerf unnecessary. It'd make the game more intuitive and fair.
I don't think the mana changing back to its original after being played is inconsistent or silly. Cost changing from hand is its own mechanic, and it is supposed to work like this.
Handbuffing works differently because it is a different mechanic in the same way Lone Champion and Proud Defender are different mechanics.
Yeah, if we consider Rastakhan's Midrange Hunter, the only epics and legendaries are 2 Master's Call and Deathstalker Rexxar: I mean ok, they're pretty dang good cards, but I'm sure there are 3 more aggro-oriented commons/rares in Wild that can easily fill up the hole (maybe Leeroy Jenkins + double Quick Shot?)
Best Decks for Brawl Block: Tinyfin Mode
Aye, that secret mage list is tha Bomb!
thoughts on PokeMon Sword/Shield
Yeah but one thing is criticism (which is fair and I totally support it), another is insulting.
If people cry about a product they nonetheless buy, then it's their fault too and you're right to address it, but you shouldn't provoke like that.
It's not that people can't handle being insulted on the internet: people can't handle being insulted on the internet without any good reason.
"Hey you? Why do you play HS if that makes you salty? You mindless slave, sad fuck trying to find a goal in your pathetic life". See?
Who's Ready For AOE:Definitive Edition on Steam?
Age of Mythology needs a serious reboot. And I wouldn't mind if they added Aztec/Mayan mythos or, if miracle allowed (unlikely in today's political climate), the Hindu pantheon (do we know enough of the Mesopotamian gods and creatures for a faction?).
I bought the Asian expansion on Steam sale last year but it crashes constantly and refuses to load at times.
thoughts on PokeMon Sword/Shield
and watch people completely disregard the point because they can't handle being insulted on the internet
thoughts on PokeMon Sword/Shield
I agree with you til this point: after it you're just taking it as an excuse to insult peopl
Rock, Paper, Scissors: Highlanderadin, Big Swing Druid, and a Mech Draw Machine Warlock
Of course, good luck!
thoughts on PokeMon Sword/Shield
here's my take:
if you buy the game you're supporting laziness on the developer's side and basically signalling them that they can get away with it, which ultimately makes you part of the problem
Therefore and thusly I conclude: anyone who buys this half-assed scam is a drooling fanboy with no sense of self-control or integrity. If you get offended by this you're only proving my point.
Who's Ready For AOE:Definitive Edition on Steam?
I bought both of them, too. Although AOE1 is nothing if compared to AOE2, I always loved ancient history so I enjoyed every single bits of AOE1. DE might have issues here and there, but hey, despite the laziness of devs, game is at least a playable state if compared to first launch. I only hope devs took their lessons from AOE1:DE to not let same issues occur on AOE2:DE.
Best Decks for Brawl Block: Tinyfin Mode
Secret Mage MVP..
Best Decks for Brawl Block: Tinyfin Mode
Dragon priest is really good in that brawl.
Fleshshaper + Mutate is a problem
I think we are just going to have to agree to disagree.
We have both voiced our views on the matter, and at this point it is just my opinion against yours.
Best Decks for Brawl Block: Tinyfin Mode
I just did Auto-Complete for one of the classes. I forget which one... Maybe Paladin? I just chose which ever class I needed quest wins for so I could earn both gold and my free pack. The auto deck was able to out tempo the "Most Obnoxious Deck" as well as control the board pretty easily too. Since they never had a chance to do the thing they wanted to do, I feel like my deck was more obnoxious to them really.
Correction: It is a Priest deck, but not the one listed above. Either Auto Complete doesn't work with this format, or it's better to just play for tempo and control the board. My guess is it's broken for Brawl Block as no matter what class I Auto Complete a deck for, it consistently adds the same stuff: Green Jelly, Violet Wurm, etc. Looks similar to Auto Complete decks prior to the new functionality. Funny how the game seems to really value certain cards when not taking win rate data into account.
Who's Ready For AOE:Definitive Edition on Steam?
Bought both of them a week or so ago... I cant wait to try them... Moved all the way from south america to europe and my pc still hasnt arrived T.T
thoughts on PokeMon Sword/Shield
Team Mega Flygon here: still waiting
thoughts on PokeMon Sword/Shield
So far I am loving everything I see (maybe it is because I didnt play gen 6 or 7, just Lets go since Black and White 2) but finally, the most exciting thing for me is... That after all this years, my boy, farfetch'd is getting some love :3
Quest Trading - Play A Friend!
still on
Dream of Medivh ft. Embiggen
Indeed i still have to determine if Druid of the Swarm deserves a place in the deck or not. Right now i am encountering so many Renodecks that i am not sure (it used to be there instead of Hench-Clan Hogsteed).
As for Savage Striker, it's actually never meant to be dropped on 2 without synergy, unless you absolutely need to contest the board with a body.
Savage Striker is basically your best midgame removal.
Dream of Medivh ft. Embiggen
Awesome deck! Really suprised by how good Starfire and Bite can be in the right situation. Only thing that felt off was the Savage Striker. Seems to just be something you drop on 2 90% of the time. Maybe put in Druid of the Swarm if that's going to consistently be the case?
Fleshshaper + Mutate is a problem
Saying that it's the way it is because that's the way it is is a nice tautology, but entirely unhelpful.
Again, we get it, it works like this at present. I'm presenting reasons why it ought not work that way, because it's inconsistent with other mechanics and it results in highly exploitable card interactions.
Let me give an example of an interaction that makes no sense intuitively under the present schema: You play a 1 mana Sea Giant in Magic Carpet zoo: It gets +1/+0 and Rush because you played it for 1, but by the time the buff is applied it's a 10-drop. Even if you're quite familiar with the rules you wouldn't know if this would work just reading the cards because the Carpet says "After", so the giant costs ten when the rush buff is applied.
Now am I saying this should be changed because of one fairly rare scenario in last season's Zoo deck? No, what I'm trying to illustrate is that the suggested change wouldn't just be a balancing tool for evolve-type effects on discounted minions, it would make the game more intuitive for a large number of interactions between cards that care about mana costs and cards that discount themselves. I see it as hitting two birds with one stone and I'm struggling to see any downside.
Best Decks for Brawl Block: Tinyfin Mode
I just auto-completed a Rogue for a win.
Fleshshaper + Mutate is a problem
I don't think the mana changing back to its original after being played is inconsistent or silly. Cost changing from hand is its own mechanic, and it is supposed to work like this.
Handbuffing works differently because it is a different mechanic in the same way Lone Champion and Proud Defender are different mechanics.
Best Decks for Brawl Block: Tinyfin Mode
Used the Secret Mage and got an easy win. Arcane Flakmage was the mvp there.
Best Decks for Brawl Block: Tinyfin Mode
Yeah, if we consider Rastakhan's Midrange Hunter, the only epics and legendaries are 2 Master's Call and Deathstalker Rexxar: I mean ok, they're pretty dang good cards, but I'm sure there are 3 more aggro-oriented commons/rares in Wild that can easily fill up the hole (maybe Leeroy Jenkins + double Quick Shot?)
Best Decks for Brawl Block: Tinyfin Mode
Not that Secret Mage, but I won none the less.
Rock, Paper, Scissors: Highlanderadin, Big Swing Druid, and a Mech Draw Machine Warlock
Thanks a lot for the extra explanations! I really hope I'll be able to gather better results now