Thanks, I've been looking for an answer for this for an hour or so, much appreciated. Specifically the warlock quests have awesome wild overlap but if you have to do them separately, not so much.
This looks like it could have some potential. My only issue with it at the moment is the lack of card draw. Yes, there's Nourish, but it's a bit too slow, especially since you want to save it for use with King Phaoris.
Just my observation from looking at a decklist. When we get a chance to play with it, it might turn out that I'm completely wrong. I hope I am, this looks like fun
Hey just wanted to thank you for the deck that solved my big priest problem. They have to really high roll to beat this deck. I swapped Loatheb and 2x Haunted Creeper for Rebuke and 2x Hench Clan Hogsteed. Back to Rank 5 from 10 with a record of 30-18. THIS DECK WORKS.
I almost hate the hero cards that made me left the game for some months. KoFT was a nightmare to play against Death knight cards.
Back to topic: Big minions with an end of turn effects aren't probably the only good type of minions there, I would like to see kind of strong minions with good abilities they have, like Walking Fountain, Oondasta, etc.
The only problem related to few numbers of good big minion out there is that legendary minions tend to have better and unique abilities (like end of turn effect) than most big packfiller minions, those packfillers are unplayable when it comes to constructed deck, and gets only chance to play with it by evolution effect: Living Monument, Faceless Behemoth. So with the Heartstone's very simple mechanic, it's most likely legendary minions only be receiving a rare unique end of turn ability. I would like to see more of them.
At any time when Hearthstone feels completely running out of ideas after hundred expansions, there could be a decision of game designer to magically transform Hearthstone into advanced version, change the card's style entirely, making it less simplistic and complicating keywords, hope you get it. so that's the only improvement I can think to make the game better if the game wants to live longer. I think to enjoy the Hearthstone for a while now.
So now, the brilliant fan-made card designers are only capable of making Hearthstone a new fresh way, example like what the Heartstone team did: like Battlecry, go Discover a card. Right now you still have the chance to make unique keyword before the game stole your idea. Here is why:
I have a similar card like Dr. Boom, Mad Genius that swaps the hero power at end of turn, but didn't reveal it in Hearthpwn because I want to abandon my overpowered expansion, could have been my last card to impress some people, too bad I didn't.
I got colossus yesterday and I’m hoping he works for something but I’m not too optimistic. Mostly I expect to use it in duel Paladin after I hit rank 5. The problem I see with big anything is that there are a ton of easy removals now. The trades are too out offavor.
Lol,. you are underestimating of the guy who has only 2 keywords, yet both of those keywords together are actually broken if you give this guy an immediate Rush effect with The Boom Reaver, or some ways to make it a great synergy. More ways I can think of are:
1. Send him into an early or mid game, few classes can do that already.
2. Summon 2 copies of the best sticky minion from the Dimensional Ripper.
I can make a deck around warrior right now, but... I have no experience in what warrior decks look like in any way.
This deck looks like mad fun, I'm missing 2x clockwork, 2x Frost giant, 1x Shirvallah, 2x duel but the idea of using Naga Sea Witch for the first time ever is really tempting and I'm pretty sure there are some replacements as mana cheating is a hobby of mine. Thanks for this Idea, probably the most unique paladin deck I've seen so far. I haven't seen half of the listed minions played in more than 3 games and they're all here in one deck. Very Cool!
Mark of Hakkar
hate this one
Stacking Quests?
Thanks, I've been looking for an answer for this for an hour or so, much appreciated. Specifically the warlock quests have awesome wild overlap but if you have to do them separately, not so much.
Stacking Quests?
You can have two in the same deck but only one can be active at a time.
So probably not worth doing.
Stacking Quests?
Does anyone know if you can stack the old quests with the new ones? Or do they have to be achieved separately? Can you even have two in the same deck?
Big Spell Druid [Theorycraft]
This looks like it could have some potential. My only issue with it at the moment is the lack of card draw. Yes, there's Nourish, but it's a bit too slow, especially since you want to save it for use with King Phaoris.
Just my observation from looking at a decklist. When we get a chance to play with it, it might turn out that I'm completely wrong. I hope I am, this looks like fun
I'm excited! Are you?
OP: Are you excited?
OOC: GET HYPED!!!
Meanwhile, over at HP :
Gonnasuck
Raid the Sky!
My second best pack
Thekal + Giants
Hey just wanted to thank you for the deck that solved my big priest problem. They have to really high roll to beat this deck. I swapped Loatheb and 2x Haunted Creeper for Rebuke and 2x Hench Clan Hogsteed. Back to Rank 5 from 10 with a record of 30-18. THIS DECK WORKS.
Octosari
for meme purposes
A New Hero Approaches
bad design :)
Brian Farr
wow
Bloodreaver Gul'dan
op
New Card Types
I almost hate the hero cards that made me left the game for some months. KoFT was a nightmare to play against Death knight cards.
Back to topic: Big minions with an end of turn effects aren't probably the only good type of minions there, I would like to see kind of strong minions with good abilities they have, like Walking Fountain, Oondasta, etc.
The only problem related to few numbers of good big minion out there is that legendary minions tend to have better and unique abilities (like end of turn effect) than most big packfiller minions, those packfillers are unplayable when it comes to constructed deck, and gets only chance to play with it by evolution effect: Living Monument, Faceless Behemoth. So with the Heartstone's very simple mechanic, it's most likely legendary minions only be receiving a rare unique end of turn ability. I would like to see more of them.
At any time when Hearthstone feels completely running out of ideas after hundred expansions, there could be a decision of game designer to magically transform Hearthstone into advanced version, change the card's style entirely, making it less simplistic and complicating keywords, hope you get it. so that's the only improvement I can think to make the game better if the game wants to live longer. I think to enjoy the Hearthstone for a while now.
So now, the brilliant fan-made card designers are only capable of making Hearthstone a new fresh way, example like what the Heartstone team did: like Battlecry, go Discover a card. Right now you still have the chance to make unique keyword before the game stole your idea. Here is why:
I have a similar card like Dr. Boom, Mad Genius that swaps the hero power at end of turn, but didn't reveal it in Hearthpwn because I want to abandon my overpowered expansion, could have been my last card to impress some people, too bad I didn't.
How'd Your Pack Opening Haul Go?
Started out really slow but ended up with 7 legendaries (4 that I really wanted!)
133 packs
Activate the Obelisk
Corrupt the Waters
Siamat
A golden Anka, the buried!!
Brann
Elise
and then King Phaoris
also 41 epics. It was a great opening!
Looking for a BIG decks across the classes, with Colossus of the Moon.
Shaman is great with him, I feel Muckmorpher is pretty bad with him anyway, 4/4 Divine Shield into 10/1 seems pretty weak.
Looks like Big Paladin may take the prize if I want to play a big deck. Warrior and Druid still have me though.
Looking for a BIG decks across the classes, with Colossus of the Moon.
Lol,. you are underestimating of the guy who has only 2 keywords, yet both of those keywords together are actually broken if you give this guy an immediate Rush effect with The Boom Reaver, or some ways to make it a great synergy. More ways I can think of are:
1. Send him into an early or mid game, few classes can do that already.
2. Summon 2 copies of the best sticky minion from the Dimensional Ripper.
I can make a deck around warrior right now, but... I have no experience in what warrior decks look like in any way.
Shaman² | (Murlocalypse)
So... What am I NOT getting and why have I back slide from 16 to 20 with this deck :(
Quest Trading - Play A Friend!
Battletag: Taffer#1280
Region: NA
Trade Only?: Yes
Done
The Last Mechaloid
+1 for the name
Open Your Uldum Packs Early - Attend or Host a Pre-release Party This Weekend
83 packs
4 Legendaries (Dinotamer Brann, Dark Pharaoh Tekahn, Elise the Enlightened, Bazaar Burglary)
15 Epics
10 Golds (Rare/Common Only)
I’m not really sure if I’m happy with my $80 worth..
BlingBling
That sir is one lucky pack.
Saviors of Uldum - 5 Pack Bundles Giveaway
I always thought there's something fishy with the giveaways in OoC. The last time they had a giveawayInvalid Deck ID
, one of their Moderators won(Sinti).
If the mods doing the giveaway actually have interest in winning the packs and there's no transparency. Who knows what happens ?
Naga Duel Paladin
This deck looks like mad fun, I'm missing 2x clockwork, 2x Frost giant, 1x Shirvallah, 2x duel but the idea of using Naga Sea Witch for the first time ever is really tempting and I'm pretty sure there are some replacements as mana cheating is a hobby of mine. Thanks for this Idea, probably the most unique paladin deck I've seen so far. I haven't seen half of the listed minions played in more than 3 games and they're all here in one deck. Very Cool!
Wishlist
That would honestly be quite cool to have :P Simple yet super effective!
You sir are a genius :D