This is a chart that shows how much dust you will need to craft your collection expansion wise. (From classic to Rise of Shadows)
This is a breakdown of neutral cards per expansion wise
This is a breakdown of cards of a class( in this case it is druid) expansion. There have been some fluctuation in classes where some of the class cards went to HoF or Hunter was the only card which received 2 legendaries in TGT (Which takes all total hunter legendaries to 20, for others it is 19) but more or less they are quite same.
Expect 8 of more charts like this.
This is a dust wise breakdown of cards of a class per expansion(in this case:druid)
.f you have noticed a pattern then you will that after MSG, Blizzard have reduced the number of neutral legendaries, instead increased the number of class legendaries by 1 (From JtUG).
As a F2P player from open beta I found this new trend more suitable. I have consolidated my attention to a single class (priest) & only craft Priest & neutral cards. After MsG I found it much easier to fill my collection than before.
I have all of the priest cards & almost half of the Neutral collection (with entire adv: CoN,BRM, LoE, ONK)
This is the current numbers of neutral cards I need to complete my neutral collection
From this chart you can see that I fared much better from Ungoro than I did before & I am filling up my neutral collection much quicker than before & because of no duplicate legendary rule it has become more easier if you only concentrate on a single class.
I know that different people might have different experience with this new system but for me this new breakdown was more favorable.
A sandbox mode will be so good, but it also bring up so many different design issues (speaking of how it will be managed and coded into the game) that it will hardly ever be a thing.
Uther of the Ebon Blade
Such a pity that the combo is so hard to properly pull out.
Clockwork Giant
Tik tok goes the clock.
Brian Farr
I think I'm missing somethin here o.O
A Weekend of Wild Decks
Thanks once again to open some spotlight on Wild: the format need so more attention and love.
Aviana
They nerfed her to 10 mana just because they've printed Juicy Psychmelon: a card that actually never see any play on Standard.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card so far is Micro Mummy because the reveal video
N'Zoth, the Corruptor
Such an amazing tool. Probably my favourite Old God.
Gelbin Mekkatorque
This reminds me of when HS was more about fun than top Tier decks and Ladder's grind.
Mind Blast
Underserved HoF.
Raza the Chained
They targeted the wrong card with the nerf hammer: they should have limited how Shadowreaper Anduin's refresh HP instead of killing poor Raza.
Kazakus
One of the most powerful and flexible card around. People kept playing Brann Bronzebeard just for combo with him.
Reno Jackson
Best card ever printed. I was quite disappointed for his new incarnation during SoU.
Old Murk-Eye
This is a good reminder of why Charge is a terrible mechanic for the game.
Azure Drake
Such a big loss for Standard.
Elite Tauren Chieftain
So fun but a pity he never seen some decent play outside of memes.
Ragnaros the Firelord
Him and Sylvanas Windrunner are some of the reasons I've moved to Wild (also Reno Jackson).
Sylvanas Windrunner
She and Ragnaros the Firelord are some of the reasons I've moved to Wild (also Reno Jackson).
Karazhan Nights
I find it perfect for the memes.
Eyes of C'Thun
Spooky and perfectly themed with its expansion set.
The Grand Tournament
One of the best cardback that come with preorders.
Staff of Origination
My favourite indeed!
Dalaran Flame
This one is still one of the best back around, even after all this years!
Site Achievements
It also seems like titles are live now! Or at last some of them.
"Let the hunt begin!"
According to gen concious, Hearthstone has become pricer to play? is it true( A F2P player's perspective) Dust wise breakdown.
This is a chart that shows how much dust you will need to craft your collection expansion wise. (From classic to Rise of Shadows)
This is a breakdown of neutral cards per expansion wise
This is a breakdown of cards of a class( in this case it is druid) expansion. There have been some fluctuation in classes where some of the class cards went to HoF or Hunter was the only card which received 2 legendaries in TGT (Which takes all total hunter legendaries to 20, for others it is 19) but more or less they are quite same.
Expect 8 of more charts like this.
This is a dust wise breakdown of cards of a class per expansion(in this case:druid)
.f you have noticed a pattern then you will that after MSG, Blizzard have reduced the number of neutral legendaries, instead increased the number of class legendaries by 1 (From JtUG).
As a F2P player from open beta I found this new trend more suitable. I have consolidated my attention to a single class (priest) & only craft Priest & neutral cards. After MsG I found it much easier to fill my collection than before.
I have all of the priest cards & almost half of the Neutral collection (with entire adv: CoN,BRM, LoE, ONK)
This is the current numbers of neutral cards I need to complete my neutral collection
From this chart you can see that I fared much better from Ungoro than I did before & I am filling up my neutral collection much quicker than before & because of no duplicate legendary rule it has become more easier if you only concentrate on a single class.
I know that different people might have different experience with this new system but for me this new breakdown was more favorable.
Should Hearthstone have Creative Mode
A sandbox mode will be so good, but it also bring up so many different design issues (speaking of how it will be managed and coded into the game) that it will hardly ever be a thing.