My favorite card so far this expansion is the Puzzle Box of Yogg Sauron. I have always enjoyed the random spell mechanic of mage, and even mained it while it was standard. I never had yogg though, but with this card I could theoretically have two yoggs back in standard, three in wild if I buy him. With the mage quest, maybe even more!
Quite strong card, especially if we get more lackey generators
Yup. I assume we're going to, right? How cruel would that be to give warlock this card and the 3/3 5/5 but no more generators.
That said...I wonder if you play this anyway. No doubt it's super cool. but in a deck that will almost certainly be tempo oriented, this is a lot of investment for a payoff that may only happen once or twice for the rest of the game. I guess we'll have to see what the remaining generator looks like. It probably has to give you at least 2 lackeys for me to think about this card.
Tekahn has some serious antisynergy with EVIL Recruiter. Although it would still be +1/+1 and an added tribe tag.
I see the anti-synergy being more a "back-up plan". If you get Tekahn first then the Recruiter would just be a more or less dead card, BUT if you have to play some lackeys early before you can draw/play Tekahn then Recruiter makes them more useful at that early-game point. So basically one is good early and the other late.
Holy Mother of green Jesus! This legendary is going to be insane in the current standard zoolock. Now I understand what the devs said, that warlock is going to be one of the classes with good Lackey synergies.
Well, at least the Lackeys don't have Charge or create additional copies of themselves like Quest Rogue minions did. In addition, this is a one-of in your deck and doesn't start in your hand like the quest did, so often your lackeys will still just be 1/1 and you can't really build your entire strategy around this. Good zoolock has to exist first and when it does this will go right in. But this will not create a zoolock on its own.
Huh so the speculation on this site regarding Tekahn being important in this expansion were true (he was the warlock henchman in the rise of shadows solo adventure). Nicely done!
The weapon reminds me of Piranha Launcher in the sence of both being understatted and summon beasts to compensate for latter thing. Now, granted, the new weapon is better than the MSOG one, but I agree with Kaladin and everyone else, that the spear is very underwhelming in general and there are other, more attractive competitors for the 3-mana slot.
Right now I'm just thinking how this makes Hunter's Pack a bit worse.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card so far this expansion is the Puzzle Box of Yogg Sauron. I have always enjoyed the random spell mechanic of mage, and even mained it while it was standard. I never had yogg though, but with this card I could theoretically have two yoggs back in standard, three in wild if I buy him. With the mage quest, maybe even more!
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Interesting it's a lackey legendary and it is a warlock card.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Vilefiend isn’t too bad. Solid arena curve card, demon synergy, life gain. It’s not flashy but might see a bit of standard play in some tier 3-4 decks
New Warlock Minion - Dark Pharaoh Tekahn
Kind of unplayable without one more generator, I really don't want to rely on EVIL Cable Rat in an aggro deck.
Saviors of Uldum - 5 Pack Bundles Giveaway
BEEEES!!!
New Neutral Minion - Vilefiend
Comparable to Gadgetzan Socialite. Unless we get some more demon synergy, just filler.
New Neutral Minion - Vilefiend
Meh - It's fine. Not really constructed viable, though.
Saviors of Uldum - 5 Pack Bundles Giveaway
bees cause of bees. im a beeliever
New Warlock Minion - Dark Pharaoh Tekahn
Yup. I assume we're going to, right? How cruel would that be to give warlock this card and the 3/3 5/5 but no more generators.
That said...I wonder if you play this anyway. No doubt it's super cool. but in a deck that will almost certainly be tempo oriented, this is a lot of investment for a payoff that may only happen once or twice for the rest of the game. I guess we'll have to see what the remaining generator looks like. It probably has to give you at least 2 lackeys for me to think about this card.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
I see the anti-synergy being more a "back-up plan". If you get Tekahn first then the Recruiter would just be a more or less dead card, BUT if you have to play some lackeys early before you can draw/play Tekahn then Recruiter makes them more useful at that early-game point. So basically one is good early and the other late.
Saviors of Uldum - 5 Pack Bundles Giveaway
I absolutely love the Puzzle Box of Yogg-Saron ! I loved (and love) playing the 20+ spells Yogg-Saron shanangins, why not add more!
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Why is he not 5/5? 4/4 makes him very underwhelming if you have to play him as a tempo in case you don’t have lackeys.
New Hunter Weapon - Desert Spear
I don't want to run a bad 3-drop weapon in Hunter. Not alongside other really good 3-drops. What are you going to cut in order to make space for this?
New Warlock Minion - Dark Pharaoh Tekahn
Holy Mother of green Jesus! This legendary is going to be insane in the current standard zoolock. Now I understand what the devs said, that warlock is going to be one of the classes with good Lackey synergies.
New Warlock Minion - Dark Pharaoh Tekahn
Man, that's a strong effect. Heavily dependent on lackey generation though.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
I hope warlock gets more Lackey generating cards. Dark Pharaoh Tekahn could be insane
Saviors of Uldum - 5 Pack Bundles Giveaway
Plague of Murlocs perfect fit for my Shammy :D.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Well, at least the Lackeys don't have Charge or create additional copies of themselves like Quest Rogue minions did. In addition, this is a one-of in your deck and doesn't start in your hand like the quest did, so often your lackeys will still just be 1/1 and you can't really build your entire strategy around this. Good zoolock has to exist first and when it does this will go right in. But this will not create a zoolock on its own.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Huh so the speculation on this site regarding Tekahn being important in this expansion were true (he was the warlock henchman in the rise of shadows solo adventure). Nicely done!
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
I guess the power level of The Caverns Below came from the fact that it always started in your hand. Whereas this does not.
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
Tekahn ain't bad at all, although still yet to see if warlock gets another good lackey generator as I don't see cable rat and EVIL genius being enough
Two Uldum Card Reveals - Dark Pharaoh Tekahn & Vilefiend + NEW LACKEY!
If there is enough Lackey generation, Tekahn seems ridiculously powerful in a zoo deck.
Imagine giving your 4/4 lackeys rush with Magic Carpet.
Saviors of Uldum - 5 Pack Bundles Giveaway
It's gotta be Puzzle Box of Yogg-Saron 4 the memes.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card so far is Frightened Flunky, because it's the spiritual return of Stonehill Defender!
New Hunter Weapon - Desert Spear
The weapon reminds me of Piranha Launcher in the sence of both being understatted and summon beasts to compensate for latter thing. Now, granted, the new weapon is better than the MSOG one, but I agree with Kaladin and everyone else, that the spear is very underwhelming in general and there are other, more attractive competitors for the 3-mana slot.
Right now I'm just thinking how this makes Hunter's Pack a bit worse.