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Diseased Vulture Straddles the line between busted and simply powerful quite nicely. On 6 mana it becomes an azure drake on steroids, and could potentially give neglected cards like spirit bomb a chance to shine. I haven't played much warlock recently, and this will give me a nice reason to revisit the class.
Untapped Potential because it finally introduce some new and interesting interaction to the game (unapent mana) that I hope will lead to even more different effects in the future.
Heal Druid is now an actual thing instead of a Fringe/Nearly Good deck? That sounds just fine. Maybe with these two cards I can take my Golden Lucentbark out for a spin and actually mean it.
Corrupt the Waters is my favorite so far. Since Shudderwock became a support card battlecry decks became more fun. I can't wait to see the new lackeys and use it with them.
I'm going to have to go with Plague of Murlocs. Murlocs have always been one of the most fun and silly aspects of Hearthstone, and the random effect of just turning everything into murlocs seems hilarious and, in many cases, probably really powerful.
This has to be my favorite card for several reasons:
1- I always liked decks that focus on a class' identity; Combo Rogue, Overload Shaman and Silver Hand Paladin, and this enables a Choose-one Druid deck.
2- it provokes critical thinking especially during the early turns; Do I kill the minion now (T3) by spending all the mana that I have, or work faster towards the Quest which will protect me from his explosive 7th and 8th turns ?
3- A passive hero power (or effect) actually feels like a reward for a quest, why pay more mana for something that you've already earned ?
4- it compliments other legendaries from the same class directly, namely :
Which is unlike Toki, Time-Tinker, Hir'eek, the Bat and many other legendaries that are either good or bad on their own or synergize with non-legendary cards.
Making previous legendaries more viable seems like a priority from my POV for new legendaries, as it brings more flavor to the class' identity and makes crafting legendaries less painful.
It's an improved Arcane Tyrant and that card saw lots of play. If there's a viable Druid deck that uses large spells this will be in it, and in wild this will obviously go in any deck with UI in it.
New Warrior Weapon - Livewire Lance
A new Epic Warrior Weapon, Livewire Lance, has been revealed!
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Learn more about Saviors of Uldum
Head on over to our dedicated guide for Saviors of Uldum!
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Saviors of Uldum - 5 Pack Bundles Giveaway
Diseased Vulture Straddles the line between busted and simply powerful quite nicely. On 6 mana it becomes an azure drake on steroids, and could potentially give neglected cards like spirit bomb a chance to shine. I haven't played much warlock recently, and this will give me a nice reason to revisit the class.
Saviors of Uldum - 5 Pack Bundles Giveaway
Untapped Potential because it finally introduce some new and interesting interaction to the game (unapent mana) that I hope will lead to even more different effects in the future.
Saviors of Uldum - 5 Pack Bundles Giveaway
Unntaped Potencial it will create a whole new arquetype
Saviors of Uldum - 5 Pack Bundles Giveaway
EVIL Recruiter has a lot of potential. Considering the art, I love Elise the Enlightened, it fits the theme of exploring Uldum perfectly.
Saviors of Uldum - 5 Pack Bundles Giveaway
Plague Of Death - Gonna need it to push through the huge boards that are coming with these new cards.
Saviors of Uldum - 5 Pack Bundles Giveaway
Frightened Flunky strictly for the art!
Two Uldum Druid Card Reveals - Anubisath Defender & Overflow
Heal Druid is now an actual thing instead of a Fringe/Nearly Good deck? That sounds just fine. Maybe with these two cards I can take my Golden Lucentbark out for a spin and actually mean it.
Saviors of Uldum - 5 Pack Bundles Giveaway
Restless Mummy, because of graphic. I like imagine this as a personification of toilet paper answering my emergency call:D
Saviors of Uldum - 5 Pack Bundles Giveaway
Sir Finley of the Sands
Saviors of Uldum - 5 Pack Bundles Giveaway
Corrupt the Waters is my favorite so far. Since Shudderwock became a support card battlecry decks became more fun. I can't wait to see the new lackeys and use it with them.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card so far would probably be Tortollan Pilgrim. It's flexible and allows for one of my favorite decks from the past, big spell mage.
New Warrior Spell - Plague of Wrath
not good now but it might be later (next year as mentioned).
Saviors of Uldum - 5 Pack Bundles Giveaway
Plague of Murlocs to mess with those Big Priests.
Saviors of Uldum - 5 Pack Bundles Giveaway
Untapped Potential Seems creative and fun to build around.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite card is Plague of murlocs cz it will make playing murloc decks even more fun!
Saviors of Uldum - 5 Pack Bundles Giveaway
Dinotamer Brann. Because me go always face :p
Saviors of Uldum - 5 Pack Bundles Giveaway
my favorite card is plague of murlocs. because I hate giants and I want to see them all become frogs. sorry about my English
Saviors of Uldum - 5 Pack Bundles Giveaway
Sir Finley of the Sands will offer so many potential decks.
It's been too long a fun and efficient paladin deck hasn't worked ! :)
Saviors of Uldum - 5 Pack Bundles Giveaway
I'm going to have to go with Plague of Murlocs. Murlocs have always been one of the most fun and silly aspects of Hearthstone, and the random effect of just turning everything into murlocs seems hilarious and, in many cases, probably really powerful.
Saviors of Uldum - 5 Pack Bundles Giveaway
Grandmummy is the best!
Saviors of Uldum - 5 Pack Bundles Giveaway
BEEEES!!! for opening up a whole new realm of possibilities.
Saviors of Uldum - 5 Pack Bundles Giveaway
This has to be my favorite card for several reasons:
1- I always liked decks that focus on a class' identity; Combo Rogue, Overload Shaman and Silver Hand Paladin, and this enables a Choose-one Druid deck.
2- it provokes critical thinking especially during the early turns; Do I kill the minion now (T3) by spending all the mana that I have, or work faster towards the Quest which will protect me from his explosive 7th and 8th turns ?
3- A passive hero power (or effect) actually feels like a reward for a quest, why pay more mana for something that you've already earned ?
4- it compliments other legendaries from the same class directly, namely :
Kun the Forgotten King
Cenarius
Fandral Staghelm
Malfurion the Pestilent
Wardruid Loti
Keeper Stalladris
Which is unlike Toki, Time-Tinker, Hir'eek, the Bat and many other legendaries that are either good or bad on their own or synergize with non-legendary cards.
Making previous legendaries more viable seems like a priority from my POV for new legendaries, as it brings more flavor to the class' identity and makes crafting legendaries less painful.
Saviors of Uldum - 5 Pack Bundles Giveaway
My favorite new card is overflow
New Druid Minion - Anubisath Defender
It's an improved Arcane Tyrant and that card saw lots of play. If there's a viable Druid deck that uses large spells this will be in it, and in wild this will obviously go in any deck with UI in it.