Hello there! Here are some of my thoughts on your suggestions.
Arfus - Buff to 3 mana is more than needed, while the new effect seems very spicy: I am not sure I like the Discover part (you'll always pick the better ones, which might be a bit too good... or maybe I am just worrying too much).
Bandersmosh - 2 mana is definitely too much in my opinion: I'd go with 4 mana.
Knuckles - If this card were printed when Rush was already a thing, it would have been they way you buffed it. Good buff.
Almost half of all legendaries in this game see no play. Blizzard neglects old cards because they're too concerned with making money with new cards instead of fixing older cards.
Some 'useless legendries" actually work in certain combo decks. Hemet, Jungle Hunter has its purpose. I had a 75% win rate by having this card in my Mecha'Thun deck. So crappy cards like this don't really need to be changed, because they have a purpose. But there's a lot of cards out there that just have no use what so ever or have been completely power crept out of the game. So I am going to try and buff a few
Most useless legendries just need stat or mana changes, but there are some that need their effects/battlecries etc changed completely
Please share your suggestions on how to fix various other
Edit: this site didnt let me upload images. Please see following links to hearthstones reddit for my ideas on buffing useless legendaries
Probably unplayable unless we're in dire need of taunts. Even if its an 8/8 on 5, its just not good enough in a meta where most decks would start doing all manners of unfair shit.
At least the conditions isn't that rough. Just about the only good thing I can say for this card.
Tutors weapons. That alone makes this card playable. Upgrades when you have it on hand as well? That's already more potential than Lady Ashvane have in the past 3 months.
Hard to evaluate this one because Theotar, the Mad Duke is so good I simply dont see why anyone would even bother with this card. The one good thing about it is that it costs only 1 and thus can be used to pull and kill something in hand fairly easily. But again, why bother? Just steal it with theotar like every good chap playing hearthstone.
Ironic. Had this come out in any set before nathria we'd be blasting our pants off. Instead its just more chocolate sauce on a chocolate cake.
Its dude pally support. More relevant in wild than in standard because in standard this deck isn't good.
But sometimes you'd have 2 dudes on 2 and your opponent cannot be arsed to kill them, letting you execute a satisfying finish with this on 3. But most of the time this is just 3 mana two 2/2 dudes, which isn't bad but hardly going to win you the game.
This card will see play because paladin decks are wholly dependent on cariel or countess to actually do anything remotely useful in winning the game.
But I still think the card is bad. Costing 2 to draw 1 card is fine, but since it'll always draw a card you'll never play the same turn that draw is redundant at best, and a theotar trigger at worst. So its 2 mana do nothing until next turn, and pally being the slowest class in the game. Not a good plan.
It has potential I'll concede. It does allow you to play some sort of prestor pally deck consistently, but god let it not be so, for pally's sake. So cruel to have your hopes and dreams completely destroyed by Steamcleaner
Its not great but still decent for pure pally. Especially considering that it covers a hole which is being a removal option on a stick.
The problem is that even then this card doesn't do enough. Pure pally, and doubtless all manners of paladin decks right now, are slow as hell and this card doesn't help mitigate that because it doesn't actually kill the minion. Imagine using this against implock or naga priest, they'd just rebuff that shit. So what is this card doing except making threats smaller, its not even swinging board on its own.
Still, because its pure pally support it'll see play if pure pally sees play. Not a winner, but a trooper. That's the best I can say for this card.
The only reason why this card isn't that small bonbon on a dunghill is because its a 6/5 for 5 with (mostly anyway) rush. Sometimes, just sometimes it allows you to make value trades with your other beast or outright kill the opponent.
But so many hurdles, beginning with the idea that hunters can actually keep a board of beasts ready when this comes out. Then you need to infuse it or this requires additional support to do anything at all. Then, insidiously, you need a target for this to throw itself into. And finally its a fucking 5 mana card.
Stormwind Piper is a smaller version of this, costs 3 and have 6 health meaning it'll likely survive the turn its played on curve. And that card saw no play. This card being a beast helps, but not enough in my books.
I can see lots of trembling and gnashing of teeth with this card. But this card is hardly a 5 star winner.
XL decks would simply shrug it off, and non XL decks can play around it. There's only a few decks that can't play around this like relic dhunter, rogue, mage but hunter already has a good win rate versus these guys. Now, the decks where this card would be very much helpful like quest priest rarely ever plays more than 2 cards. So its 6 theoretical damage that wins you games you should be winning already.
The one reason why I still highly rate this card is because the improved version is completely insane, and tavish being a card all hunters play means this card is always going to be a threat that will severely limit your opponent's options. And even without that improved secret, this thing still does 6 damage and cannot (so far) be countered.
All hunters need now is a way to cheat out secrets and we're gold.
Its certainly very strong, just imagine this card with something like Burning Blade Acolyte, which incidentally comes on curve.
Of course, the main problem is hunter right now simply doesn't play that many deathrattles worth mentioning. The aforementioned BBA isn't even played at all so the best you have is Azsharan Saber, which is a one off in the deck. Of course, Im not discounting hunters changing their deck to accommodate a winning card, just that there's not many deathrattle cards or support to go with it.
A card to watch for the future, because Im not certain it'll make it in this expansion.
Deathrattles are being played and are broken in Hunter right now. In the dream scenario, you play Harpoon Gun on 3, Azsharan Saber dies on 4, summon the Sunken Saber through Pet Collector or the Dredge, then this guy appears on 6 to overwhelm the opponent. It’ll probably get thrown in the deck as more fuel, but will be a marginal card.
Happy to see another card to tutor Hammer, probably not enough to experiment with blacksmithing warrior again right now since Mr. Smite is still at 7 and there still isn’t a comparable finisher for the deck.
It is still really nice for the deck, though.
As for the other 2, well I personally think dirty rat is still better than called to stand, but rat isn’t in standard so this’ll still see alot of play in standard. Theotar might still hurt it’s playrate though, since it he is so strong.
The 5 mana guy is nice but it is surprising how underwhelming a mana 8/8 taunt feels (looking at you morshan elite) this does have an easier condition though and is all in one
They did say when answering some twitter questions that many of the cards were made specifically for the puns, not the other way around, and it shows :)
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Doing God's work.
New Warrior Minion - Weapons Expert
Oh lord, I forgot Lady Ashvane was an actual card lol.
New Warrior Minion - Mawsworn Bailiff
Priest of An'she has an equally difficult condition to meet and has never seen any play in Constructed.
Stats aren't what Warrior is currently looking for and, even if they were, I doubt Mawsworn Bailiff would be the answer.
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
I downvoted him just to have 4 likes
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
There is still a chance for Shaman to have a gavel
Buffing Useless Legendaries
Hello there! Here are some of my thoughts on your suggestions.
Arfus - Buff to 3 mana is more than needed, while the new effect seems very spicy: I am not sure I like the Discover part (you'll always pick the better ones, which might be a bit too good... or maybe I am just worrying too much).
Bandersmosh - 2 mana is definitely too much in my opinion: I'd go with 4 mana.
Knuckles - If this card were printed when Rush was already a thing, it would have been they way you buffed it. Good buff.
Rhonin - Arcane Mage payoff! Love it.
Rotface - 14 Health is beyond overtuned.
Buffing Useless Legendaries
Almost half of all legendaries in this game see no play. Blizzard neglects old cards because they're too concerned with making money with new cards instead of fixing older cards.
Some 'useless legendries" actually work in certain combo decks. Hemet, Jungle Hunter has its purpose. I had a 75% win rate by having this card in my Mecha'Thun deck. So crappy cards like this don't really need to be changed, because they have a purpose. But there's a lot of cards out there that just have no use what so ever or have been completely power crept out of the game. So I am going to try and buff a few
Most useless legendries just need stat or mana changes, but there are some that need their effects/battlecries etc changed completely
Please share your suggestions on how to fix various other
Edit: this site didnt let me upload images. Please see following links to hearthstones reddit for my ideas on buffing useless legendaries
https://www.reddit.com/r/hearthstone/comments/xn4xoi/a_buff_for_a_currently_unplayable_legendary/
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Please for the love of all that is good please stop printing new disruption aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
New Warrior Minion - Mawsworn Bailiff
Probably unplayable unless we're in dire need of taunts. Even if its an 8/8 on 5, its just not good enough in a meta where most decks would start doing all manners of unfair shit.
At least the conditions isn't that rough. Just about the only good thing I can say for this card.
New Warrior Minion - Weapons Expert
Tutors weapons. That alone makes this card playable. Upgrades when you have it on hand as well? That's already more potential than Lady Ashvane have in the past 3 months.
Solid and good. Something warrior would welcome.
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
They have 5 upvotes now, smh.
New Warrior Spell - Call to the Stand
Hard to evaluate this one because Theotar, the Mad Duke is so good I simply dont see why anyone would even bother with this card. The one good thing about it is that it costs only 1 and thus can be used to pull and kill something in hand fairly easily. But again, why bother? Just steal it with theotar like every good chap playing hearthstone.
Ironic. Had this come out in any set before nathria we'd be blasting our pants off. Instead its just more chocolate sauce on a chocolate cake.
New Paladin Spell - Jury Duty
Its dude pally support. More relevant in wild than in standard because in standard this deck isn't good.
But sometimes you'd have 2 dudes on 2 and your opponent cannot be arsed to kill them, letting you execute a satisfying finish with this on 3. But most of the time this is just 3 mana two 2/2 dudes, which isn't bad but hardly going to win you the game.
New Paladin Spell - Order in the Court
This card will see play because paladin decks are wholly dependent on cariel or countess to actually do anything remotely useful in winning the game.
But I still think the card is bad. Costing 2 to draw 1 card is fine, but since it'll always draw a card you'll never play the same turn that draw is redundant at best, and a theotar trigger at worst. So its 2 mana do nothing until next turn, and pally being the slowest class in the game. Not a good plan.
It has potential I'll concede. It does allow you to play some sort of prestor pally deck consistently, but god let it not be so, for pally's sake. So cruel to have your hopes and dreams completely destroyed by Steamcleaner
New Paladin Minion - Class Action Lawyer
Its not great but still decent for pure pally. Especially considering that it covers a hole which is being a removal option on a stick.
The problem is that even then this card doesn't do enough. Pure pally, and doubtless all manners of paladin decks right now, are slow as hell and this card doesn't help mitigate that because it doesn't actually kill the minion. Imagine using this against implock or naga priest, they'd just rebuff that shit. So what is this card doing except making threats smaller, its not even swinging board on its own.
Still, because its pure pally support it'll see play if pure pally sees play. Not a winner, but a trooper. That's the best I can say for this card.
New Hunter Minion - Shadehound
The only reason why this card isn't that small bonbon on a dunghill is because its a 6/5 for 5 with (mostly anyway) rush. Sometimes, just sometimes it allows you to make value trades with your other beast or outright kill the opponent.
But so many hurdles, beginning with the idea that hunters can actually keep a board of beasts ready when this comes out. Then you need to infuse it or this requires additional support to do anything at all. Then, insidiously, you need a target for this to throw itself into. And finally its a fucking 5 mana card.
Stormwind Piper is a smaller version of this, costs 3 and have 6 health meaning it'll likely survive the turn its played on curve. And that card saw no play. This card being a beast helps, but not enough in my books.
New Hunter Spell - Motion Denied
I can see lots of trembling and gnashing of teeth with this card. But this card is hardly a 5 star winner.
XL decks would simply shrug it off, and non XL decks can play around it. There's only a few decks that can't play around this like relic dhunter, rogue, mage but hunter already has a good win rate versus these guys. Now, the decks where this card would be very much helpful like quest priest rarely ever plays more than 2 cards. So its 6 theoretical damage that wins you games you should be winning already.
The one reason why I still highly rate this card is because the improved version is completely insane, and tavish being a card all hunters play means this card is always going to be a threat that will severely limit your opponent's options. And even without that improved secret, this thing still does 6 damage and cannot (so far) be countered.
All hunters need now is a way to cheat out secrets and we're gold.
New Hunter Minion - Defense Attorney Nathanos
Its certainly very strong, just imagine this card with something like Burning Blade Acolyte, which incidentally comes on curve.
Of course, the main problem is hunter right now simply doesn't play that many deathrattles worth mentioning. The aforementioned BBA isn't even played at all so the best you have is Azsharan Saber, which is a one off in the deck. Of course, Im not discounting hunters changing their deck to accommodate a winning card, just that there's not many deathrattle cards or support to go with it.
A card to watch for the future, because Im not certain it'll make it in this expansion.
Defense Attorney Nathanos Revealed as New Hunter Legendary Card for Hearthstone's Maw and Disorder Mini-Set
Deathrattles are being played and are broken in Hunter right now. In the dream scenario, you play Harpoon Gun on 3, Azsharan Saber dies on 4, summon the Sunken Saber through Pet Collector or the Dredge, then this guy appears on 6 to overwhelm the opponent. It’ll probably get thrown in the deck as more fuel, but will be a marginal card.
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
"Maw-sworn" is an unpleasant-looking word.
I am enjoying how the courtroom theme is playing out. I expected a Warrior weapon called [Adjective] Gavel, though.
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
The 2/6 is a huge deal with Dirty Rat. Disruption is always great, but the lower utility definitely hurts this card.
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Definitely stands out in that regard, they've committed to a theme like never before (for the mini-sets).
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
I can't upvote you, you have 4 likes
Three New Warrior Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
Happy to see another card to tutor Hammer, probably not enough to experiment with blacksmithing warrior again right now since Mr. Smite is still at 7 and there still isn’t a comparable finisher for the deck.
It is still really nice for the deck, though.
As for the other 2, well I personally think dirty rat is still better than called to stand, but rat isn’t in standard so this’ll still see alot of play in standard. Theotar might still hurt it’s playrate though, since it he is so strong.
The 5 mana guy is nice but it is surprising how underwhelming a mana 8/8 taunt feels (looking at you morshan elite) this does have an easier condition though and is all in one
Three New Paladin Cards Revealed for Hearthstone's Maw and Disorder Mini-Set
They did say when answering some twitter questions that many of the cards were made specifically for the puns, not the other way around, and it shows :)