Another card for quest hunter. Will still not work. :D
Quest hunter is bad because losing turn 1 with 1 drops is kinda dumb, and the reward isn't even that good.. I tried the card in dalaran's heist with an easy way to complete it.. it's not even worth playing even then..
I have a wild guess you raise your win rate as quest hunter if you mulligan away the quest and never draw it.
On one hand, it's a Yolo Yogg and that's abolutely awesome and fun. On the other, it's a Yolo Yogg and that's abolutely awful and unfun.
This is one of those cards that should only exist if it's not available in Tournament Play. Yogg-Saron at least had to be in a spell heavy deck, this bad boy can just be slapped in pretty much any mage that can go late. Or even in aggro mage as a last ditch effort.
Unless Priest gets good enough endgame finishers, this is probably just another annoying removal that delays the game. Fatigue decks typically have been the weaker brand of Control....we'll have to wait and see what else is coming.
Best board clear in game. Wonder why they printed something like this. Seems kind of unfair to me a 100% full board clear at 9 mana is powerfull for control orientated priests. Now just nerf barnes already in Wild though!
I'm not sure the reward is good enough. Also, I wonder if this works with the Coin.
The Coin works very weirdly.
I don't know if this still applies or not, but using The Coin on turn 9 to activate Omega cards didn't work at one point because it wasn't "the same type of Mana" or some sort of BS like that.
I agree that, while understanding the reason behind those changes, they're removing a bit of flavor from the game itself. [Hearthstone Card (Succubus) Not Found] was not only a Warcraft-themed minion but a common demonic creature spread across all media: the first incarnation of a sexy winged girl as a succubus was introduced for the first time within Castlevania - Symphony of the Night (1997) and then it has become pretty canon as concept.
Pretty sad that they've decided not only for a censorship but for a total rework of the card, imho.
At last the majority of those new artworks are better than the old ones.
This card is very good. Helps negate the tempo/card advantage loss of playing a quest. Will be auto include in quest decks. Not much to say about it but I like it.
It looks good but I think it's inferior to EVIL Cable Rat, why? cause you are guranteed of one lackey, and then if you don't protect it you are playing a slower cable rat and most of the time it will be killed on the next turn, it can snowball games but it has 2 hp compared to the murloc totem having 3.. that's a big deal.
also not having the lackey immediately is a big loss of tempo when played.
Not that great IMO. Primalfin Totem was good because it actually put stuff on the board and provided a threat, and the 3 health was not always easy to deal with.
I find it a bit odd that they made Reborn it's own keyword when it already exists as a deathrattle effect. It's less words, sure, but it also makes it so that these cards have significantly less combo power with deathrattle enablers from prior sets.
Also lol at Warrior getting a targeted multi-shot. I really look forward to my warrior opponents having even more removal options and break points for me to play around. RIP Thunderhead I guess, it was fun while it lasted.
They literally removed Succubus as a card and replace it with a random demon. LMAO
And Headcrack looks like hot garbage now. Come on, Blizzard
Felstalker is the same card as Succubus, but with "less offensive art" (?) At least until someone starts finding Felstalkers sexual! And the Felstalker pet for Warlocks in WoW is a pretty classic thing related to that class. Similar to Voidwalker.
With that in mind, I get why they changed it to Felstalker, but I'm still a little unsure of why it had to be changed so much instead of just updating the card art. Also, I'm confused by Mistress of Pain being changed to Queen of Pain. Is "mistress" a bad word in some parts of the world?
From what I understand, "mistress" sounds a bit too "BDSM-ish", although I thought that was supposed to be the point. You know, with the whip and everything?
Hilariously, now that they changed the name, they will need to change the flavor text as well, because it made a joke relating to the name.
I can understand the changes. What im confused about is how they pick these cards to be changed. I guess cause they are from bacis/classic sets? Cause there is waaaaaaaaay more suggestive card art out there, some hell of a lot more revealing. For example Silver Hand Regent :o
I like this kind of quest the quest isn't too hard to complete you can complete immediately or wait a while. the reward is strong but not game winning.. I really do like this card (1 month later people call for nerfs lol).
it will be a strong card if druid has good ramp again
New Druid Spell - Untapped Potential
pretty good. id say it would become a solid tier 2 deck
New Neutral Minion - Jar Dealer
Quest hunter is bad because losing turn 1 with 1 drops is kinda dumb, and the reward isn't even that good.. I tried the card in dalaran's heist with an easy way to complete it.. it's not even worth playing even then..
I have a wild guess you raise your win rate as quest hunter if you mulligan away the quest and never draw it.
New Mage Spell - Puzzle Box of Yogg-Saron
So. Many. Mixed. FEELINGS!
On one hand, it's a Yolo Yogg and that's abolutely awesome and fun. On the other, it's a Yolo Yogg and that's abolutely awful and unfun.
This is one of those cards that should only exist if it's not available in Tournament Play. Yogg-Saron at least had to be in a spell heavy deck, this bad boy can just be slapped in pretty much any mage that can go late. Or even in aggro mage as a last ditch effort.
New Warlock Spell - Supreme Archaeology
From a Wild perspective, i am not sure it works.
Sadly, because the flavor is absolutely masterpiece, considering also Plot Twist
It feels like manipulating the power of storytelling...
I hope more synergy can be provided.
New Priest Spell - Plague of Death
Unless Priest gets good enough endgame finishers, this is probably just another annoying removal that delays the game. Fatigue decks typically have been the weaker brand of Control....we'll have to wait and see what else is coming.
New Priest Spell - Plague of Death
Best board clear in game. Wonder why they printed something like this. Seems kind of unfair to me a 100% full board clear at 9 mana is powerfull for control orientated priests. Now just nerf barnes already in Wild though!
New Druid Spell - Untapped Potential
The Coin works very weirdly.
I don't know if this still applies or not, but using The Coin on turn 9 to activate Omega cards didn't work at one point because it wasn't "the same type of Mana" or some sort of BS like that.
New Neutral Minion - Questing Explorer
That's actually pretty good and useful for any quest deck
What do you think of the card art changes?
“You’re in trouble now”
the irony
What do you think of the card art changes?
I agree that, while understanding the reason behind those changes, they're removing a bit of flavor from the game itself. [Hearthstone Card (Succubus) Not Found] was not only a Warcraft-themed minion but a common demonic creature spread across all media: the first incarnation of a sexy winged girl as a succubus was introduced for the first time within Castlevania - Symphony of the Night (1997) and then it has become pretty canon as concept.
Pretty sad that they've decided not only for a censorship but for a total rework of the card, imho.
At last the majority of those new artworks are better than the old ones.
New Neutral Minion - Jar Dealer
worse firefly but still fire fly. will see some play in tempo decks
New Neutral Minion - Jar Dealer
Meme worthy, but still fun.
Jar Dealer -> Jar Dealer, infinite value!
New Neutral Minion - Questing Explorer
This card is very good. Helps negate the tempo/card advantage loss of playing a quest. Will be auto include in quest decks. Not much to say about it but I like it.
New Shaman Minion - EVIL Totem
It looks good but I think it's inferior to EVIL Cable Rat, why? cause you are guranteed of one lackey, and then if you don't protect it you are playing a slower cable rat and most of the time it will be killed on the next turn, it can snowball games but it has 2 hp compared to the murloc totem having 3.. that's a big deal.
also not having the lackey immediately is a big loss of tempo when played.
New Shaman Minion - EVIL Totem
Not that great IMO. Primalfin Totem was good because it actually put stuff on the board and provided a threat, and the 3 health was not always easy to deal with.
This is too slow, and I predict won't see play.
New Warrior Minion - Restless Mummy
I find it a bit odd that they made Reborn it's own keyword when it already exists as a deathrattle effect. It's less words, sure, but it also makes it so that these cards have significantly less combo power with deathrattle enablers from prior sets.
Also lol at Warrior getting a targeted multi-shot. I really look forward to my warrior opponents having even more removal options and break points for me to play around. RIP Thunderhead I guess, it was fun while it lasted.
What do you think of the card art changes?
From what I understand, "mistress" sounds a bit too "BDSM-ish", although I thought that was supposed to be the point. You know, with the whip and everything?
Hilariously, now that they changed the name, they will need to change the flavor text as well, because it made a joke relating to the name.
Hidden card art nerfs
Lets keep this discussion in one place ;-)
https://outof.cards/forums/hearthstone/hearthstone-general/779-what-do-you-think-of-the-card-art-changes
New Warrior Minion - Restless Mummy
Decent and I already hate the Reborn mechanic.
Please dear God, I hope there isn't a neutral "Give a friendly minion Reborn" coming....
What do you think of the card art changes?
I can understand the changes. What im confused about is how they pick these cards to be changed. I guess cause they are from bacis/classic sets? Cause there is waaaaaaaaay more suggestive card art out there, some hell of a lot more revealing. For example Silver Hand Regent :o
What do you think of the card art changes?
I like the newer art More.
Although I will miss the old one.
I'd love to have a choice for cosmetic same as alternative hero .
alternative cards art .
New Warlock Spell - Supreme Archaeology
The requirements for completion are far too steep. Draw 20 cards so that the last 10 cards can cost 0? I don't know about that.....
New Druid Spell - Untapped Potential
I like this kind of quest the quest isn't too hard to complete you can complete immediately or wait a while. the reward is strong but not game winning.. I really do like this card (1 month later people call for nerfs lol).
it will be a strong card if druid has good ramp again
New Warlock Spell - Supreme Archaeology
Quests are back! What a Plot Twist!
New Hearthstone Expansion Revealed - Saviors of Uldum - All Revealed Cards
So Rogue gets a boardclear too?