Man, the rewards track portraits are so awesome for this expansion. Krygian Tyrande, Sanguine Sylvanas, Songstress Arana, Reveler Kael'thas...looks like I'll be trying to level up this time, after only reaching 57 last expac!
The Chained Garrosh one is amazing too, it already looks like one of the best Warrior skins ever. Tempted to buy the bundle...
I love duels but I hate that dual class heroes don't count toward the golden portraits for classes. So I end up never playing any of the explorers. I do hope the fix it so it adds depending on the treasure selected, like Drek'thar and Vanndar
If I correctly think how colossal works, then the main problem with this card is that after Nash awakes from dormant, he will summon the location again.
Ah yeah, you're right. Probably should have waited a bit before submitting. I'll keep it in mind for the next competition.
The problem would be pretty easy to solve, I think. Just change the Location's durability to 2 and Nash's text to "Deathrattle or when I go Dormant: Destroy the friendly Nash's Burrow with the highest Durability" -- though it would be a bit less elegant. A shame :(
I think it might be because the game is unable to track an achievement that doesn't happen for you (or it was accidentally coded to only proc on your turn or something)
Either way, there's a workaround by using Theotar and just giving your opponent the suspicious minion in question. They'öö most likely play it at some point and then all you have to do is guess wrong.
If I correctly think how colossal works, then the main problem with this card is that after Nash awakes from dormant, he will summon the location again.
AeroJulwin
I don't really like Zordon. Glorth has an interesting effect and gool flavor, but I can't figure out how strong it is or not.
linkblade91
Interesting card's effect. The "greater claw" art looks strange. I would use "lesser claw" art for both tokens, but for the second one it needs to be photoshopped a little.
Wailor
I don't know. I don't like. A beast for a paladin. Weak stats. Strong vulnerability to silence and removals. Maybe increase the cost and change to "at the end of your turn, double this minion's attack". So that the effect of the card justifies its vulnerability.
demonxz95
Not bad at first glance, but later you notice that it is unlikely that it will be played on curve. If not count cost reduction things - turn 9th Volcan + HP looks weak. Maybe change the text for tokens to "your hero power deals 1 more damage and costs 1 less"?
Just completed the Flower Power achievement with a split Nightshade Bud (by Jerry Rig Carpenter) and I DID NOT get credit for the achievement. Don't know if its bugged or intended. Will be trying to do it without splitting the Nightshade Bud and report back.
Edit: Not splitting the Nightshade Bud and doing it with 2 different copies indeed worked and I got credit for the achievement.
Hey! This week's competition looks fun, so I'm trying to participate. This is the design I've come up with and submitted:
I thought it would be fun to combine the Colossal mechanic with the new Locations.
Nash's Burrow actually allows for a bunch of cool different strategies.
You may use him in slower Hunter decks as a way to clear big enemy threats (usually at least two of them, as his beefy stats allow him to trade with two 8/8s, a common statline for big 8-Mana cards). You may also buff him after he comes out of his burrow with Hunter spells that buff friendly Beasts to make him even beefier without having to spend Mana for the spells in the same turn you've played him.
Finally, he can be used as a creative finisher thanks to cards like Tundra Rhino.
Two small design insights:
1) In other circumstances, I think Nash, the Greatworm would be fine at 7 Mana (see: Blackwater Behemoth) but currently Harpoon Gun is still in Standard and that's a bit too scary for the format. If we pretend this was part of Saviors of Uldum, this would be fine at 7 Mana in Wild.
2) Both Nash, the Greatworm and Nash's Burrow specifically mention only one Nash and one Burrow because Hunter have had, and will probably have in the future, a bunch of cards that allow them to copy Beasts in some way. I wanted to make sure that if a player managed to get two Nash, the Greatworms on the battlefield at the same time they could choose to maybe have one Dormant and one active at the same time.
Here's the new version of Zorqon. It's a little less exciting, but it still works the way I wanted it to. I kept the tokens the same.
Decided to move Glorth to Priest because the copy effect makes the most sense there. Although most destroy effects in Priest are situational, it does have some direct destroy effects. Mainly on bigger cards. Warlock is still on the table.
I'm currently leaning towards this^ one, but please let me know which card (and version) you like best.
R
I like this version better. Do mind that you accidentally used two different watermarks and the phrasing should be "Your Imps have Lifesteal". And I think the Lifesteal would be too annoying as a permanent effect.
What about the bug betwen the interaction witf Twinbow Terrorcoil and Collateral Damage, where the second activation of the spell is counting the excess damage of the first cast? Ex: 6 minions on board, all with 2 health, the damage is supossed to be 12 on each cast, but, it will count 12 on the first cast, and 24 on the seconde, because it will add the 12 from the first cast on the second excess damage
They tend to do that for special bundles (personalized or otherwise generated on a timer, like here Ranks 2 appearing later after the initial purchase). But yes, it's awkward.
I actually posted Aleco's (Final Design developer) thoughts on the matter in our Patch 24.0 coverage ('Constructed' section). The short version would be "probably not before the Masters Tour".
Overall, usually asking under a relevant article to the topic (game modes for x, patches for y, bugs for z) has a higher chance of somebody seeing it. Saw this more so by chance.
So when can we expect any balance changes? I heard it was in 2 weeks after expansion arrived. But any update to this is also nice.
I don't know where to ask this, so I'll just put this in the latest article.
I probably have to point out that I still hate facing Waygate Quest Mage in high ranks. I hate to sit doing nothing and watched they played their turn over and over and over and over and....... geez. Okay I'm out.
Wow the regular bundles are realy good value! Arguably better than the preorder. I guess the standard packs are worse when you are missing a bunch of bad old legendaries but if you have a large collection already and open these first, it's great!
Completely different topic: They scrapped the high value skin from the tavern pass. I fully expected the new Garrosh skin to be part of it, similar to Faelin in the last pass. Now i'm kinda upset. Especially since I only really like the skins that are locked at level 100.
Usually I'd be the one to rant but this time I got so lucky, I have to brag:
I treated myself to the golden pack bundles (rank 1 and rank 2) as well as the bigger preorder and - lo and behold - got 6 golden legendaries out of the golden packs (+1 from normal packs)!!!
Including the preorder legs I finished with 11 golden legendaries (Kryxis, Sesselie, Altimor, Orion, Stewart, Harvester of Envy, Stonewright, Olgra, Remornia, Theotar and Finley)
I'd argue this was my best opening by far! (And I tested the Golden legendary pity timer before with 397 packs (same exp) without opening one...)
I originally had a different concept and I was also in a hurry. Anyway... I quite don't like the immune effect. So I slightly changed the card. Thinking about to make it as a permanent battlecry or leave it as an aura.
Looks like the report feature will be a thing after all. Im not exactly sure I like the idea, because my opponent being a bot has in the past helped out tremendously whenever Im trying to complete those pesky expansion achievements.
Not even sure if anyone would actually report it. From my own experience, not only are there really, really complex bots out there (making it difficult to mark it as one) they all tend to wallow around the bottom barrel of bronze, likely very low MMR.
On the murloc holmes bug, I havent actually experienced it, because unlike nellie, mr holmes is fairly useless. I only saw it a couple of times so far, and it seems like you need to get all three correct to get even one card at all, making it even worse than first imagined.
Suspicious minions achievement seems to be bugged in weird way. Played all 3, fooled all 3, didn;t get it. Then played a game with mage again. Achiev 2/3. Seems it's tracking like rogue quest for the same minion instead for unique ones.
It seems like a very weird design choice to have two tokens do the exact same thing but have different stats. If you do use both arms, they should probably have different effects, but I don't really see a reason for that to be the case, so I'd stick with the original version.
I agree: was kind of waiting for someone to say it so I can feel better about reversing course lol
How about flipping the artwork for the other claw? I still think it's strange to feature just one card, but I do agree the lesser/bigger Klaw looks strange.
Ah, so it was bugged after all. First time I found Murloc Holmes bug, I immediately went and posted it as bugs, but the 2nd time I tried, it works, so I thought it was just my connection dropping etc, and so I deleted it.
But sure, location-minion bugs really tends to mess up my gameplay, because I lost count as to how many times the game doesn't work as intended and cost me the game.
Curious though, because all of those theorycraft streams and no-one actually triggers any bugs? I'm lost.
Pack opening - Results
New Negative record: 40 packs, 1 legendary, Decimator Olgra
o_0
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
Man, the rewards track portraits are so awesome for this expansion. Krygian Tyrande, Sanguine Sylvanas, Songstress Arana, Reveler Kael'thas...looks like I'll be trying to level up this time, after only reaching 57 last expac!
The Chained Garrosh one is amazing too, it already looks like one of the best Warrior skins ever. Tempted to buy the bundle...
Best 12-Win Hearthstone Duels Decks to Play This Week - Skeleton Mage, Deathrattle Elise & More
I love duels but I hate that dual class heroes don't count toward the golden portraits for classes. So I end up never playing any of the explorers. I do hope the fix it so it adds depending on the treasure selected, like Drek'thar and Vanndar
Pack opening - Results
125 packs, only 4 legendaries, but hey at least one of them was Theotar, so I can't be mad (but he is)
Absolute Unit - Card Design Competition Discussion Thread
Ah yeah, you're right. Probably should have waited a bit before submitting. I'll keep it in mind for the next competition.
The problem would be pretty easy to solve, I think. Just change the Location's durability to 2 and Nash's text to "Deathrattle or when I go Dormant: Destroy the friendly Nash's Burrow with the highest Durability" -- though it would be a bit less elegant. A shame :(
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
The expansion has been out for less than 72 hours haha
Updated Post-Launch Known Issues for Murder at Castle Nathria - Some Bug Fixes Are Now in Place!
I think it might be because the game is unable to track an achievement that doesn't happen for you (or it was accidentally coded to only proc on your turn or something)
Either way, there's a workaround by using Theotar and just giving your opponent the suspicious minion in question. They'öö most likely play it at some point and then all you have to do is guess wrong.
Absolute Unit - Card Design Competition Discussion Thread
If I correctly think how colossal works, then the main problem with this card is that after Nash awakes from dormant, he will summon the location again.
I don't really like Zordon. Glorth has an interesting effect and gool flavor, but I can't figure out how strong it is or not.
Interesting card's effect. The "greater claw" art looks strange. I would use "lesser claw" art for both tokens, but for the second one it needs to be photoshopped a little.
I don't know. I don't like. A beast for a paladin. Weak stats. Strong vulnerability to silence and removals. Maybe increase the cost and change to "at the end of your turn, double this minion's attack". So that the effect of the card justifies its vulnerability.
Not bad at first glance, but later you notice that it is unlikely that it will be played on curve. If not count cost reduction things - turn 9th Volcan + HP looks weak. Maybe change the text for tokens to "your hero power deals 1 more damage and costs 1 less"?
How to Complete Castle Nathria's Druid Achievements for Rewards Track Experience - Great Deck Lists!
Just completed the Flower Power achievement with a split Nightshade Bud (by Jerry Rig Carpenter) and I DID NOT get credit for the achievement. Don't know if its bugged or intended. Will be trying to do it without splitting the Nightshade Bud and report back.
Edit: Not splitting the Nightshade Bud and doing it with 2 different copies indeed worked and I got credit for the achievement.
Absolute Unit - Card Design Competition Discussion Thread
Hey! This week's competition looks fun, so I'm trying to participate. This is the design I've come up with and submitted:
I thought it would be fun to combine the Colossal mechanic with the new Locations.
Nash's Burrow actually allows for a bunch of cool different strategies.
You may use him in slower Hunter decks as a way to clear big enemy threats (usually at least two of them, as his beefy stats allow him to trade with two 8/8s, a common statline for big 8-Mana cards). You may also buff him after he comes out of his burrow with Hunter spells that buff friendly Beasts to make him even beefier without having to spend Mana for the spells in the same turn you've played him.
Finally, he can be used as a creative finisher thanks to cards like Tundra Rhino.
Two small design insights:
1) In other circumstances, I think Nash, the Greatworm would be fine at 7 Mana (see: Blackwater Behemoth) but currently Harpoon Gun is still in Standard and that's a bit too scary for the format. If we pretend this was part of Saviors of Uldum, this would be fine at 7 Mana in Wild.
2) Both Nash, the Greatworm and Nash's Burrow specifically mention only one Nash and one Burrow because Hunter have had, and will probably have in the future, a bunch of cards that allow them to copy Beasts in some way. I wanted to make sure that if a player managed to get two Nash, the Greatworms on the battlefield at the same time they could choose to maybe have one Dormant and one active at the same time.
Celestial Starlight Is Our Hearthstone Card Back for August 2022 - Other Important Events for This Month
really a bad work here imho.
comparing it with some of the best other cardbacks they could have made a much better starry sky like
Quest Trading - Play A Friend!
Battletag: LuckyScrub#2745
Region: EU
I can show, won't go first unless I know you.
Absolute Unit - Card Design Competition Discussion Thread
Here's the new version of Zorqon. It's a little less exciting, but it still works the way I wanted it to. I kept the tokens the same.
Decided to move Glorth to Priest because the copy effect makes the most sense there. Although most destroy effects in Priest are situational, it does have some direct destroy effects. Mainly on bigger cards. Warlock is still on the table.
I'm currently leaning towards this^ one, but please let me know which card (and version) you like best.
Updated Post-Launch Known Issues for Murder at Castle Nathria - Some Bug Fixes Are Now in Place!
What about the bug betwen the interaction witf Twinbow Terrorcoil and Collateral Damage, where the second activation of the spell is counting the excess damage of the first cast? Ex: 6 minions on board, all with 2 health, the damage is supossed to be 12 on each cast, but, it will count 12 on the first cast, and 24 on the seconde, because it will add the 12 from the first cast on the second excess damage
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
They tend to do that for special bundles (personalized or otherwise generated on a timer, like here Ranks 2 appearing later after the initial purchase). But yes, it's awkward.
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
I actually posted Aleco's (Final Design developer) thoughts on the matter in our Patch 24.0 coverage ('Constructed' section). The short version would be "probably not before the Masters Tour".
Overall, usually asking under a relevant article to the topic (game modes for x, patches for y, bugs for z) has a higher chance of somebody seeing it. Saw this more so by chance.
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
So when can we expect any balance changes? I heard it was in 2 weeks after expansion arrived. But any update to this is also nice.
I don't know where to ask this, so I'll just put this in the latest article.
I probably have to point out that I still hate facing Waygate Quest Mage in high ranks. I hate to sit doing nothing and watched they played their turn over and over and over and over and....... geez. Okay I'm out.
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
Wow the regular bundles are realy good value! Arguably better than the preorder.
I guess the standard packs are worse when you are missing a bunch of bad old legendaries but if you have a large collection already and open these first, it's great!
Completely different topic: They scrapped the high value skin from the tavern pass. I fully expected the new Garrosh skin to be part of it, similar to Faelin in the last pass. Now i'm kinda upset. Especially since I only really like the skins that are locked at level 100.
Pack opening - Results
Usually I'd be the one to rant but this time I got so lucky, I have to brag:
I treated myself to the golden pack bundles (rank 1 and rank 2) as well as the bigger preorder and - lo and behold - got 6 golden legendaries out of the golden packs (+1 from normal packs)!!!
Including the preorder legs I finished with 11 golden legendaries (Kryxis, Sesselie, Altimor, Orion, Stewart, Harvester of Envy, Stonewright, Olgra, Remornia, Theotar and Finley)
I'd argue this was my best opening by far! (And I tested the Golden legendary pity timer before with 397 packs (same exp) without opening one...)
Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin
Kyrian Tyrande looks nice, but they should have used another character lorewise.
In Schadowlands Tyrande had a mainstoryline in Ardenweal(Wild Seeds). The Kyrian had a storyline involving Uther (which has a kyrian skin).
Absolute Unit - Card Design Competition Discussion Thread
I originally had a different concept and I was also in a hurry. Anyway... I quite don't like the immune effect. So I slightly changed the card. Thinking about to make it as a permanent battlecry or leave it as an aura.
I'll try to find time to write feedback later.
Updated Post-Launch Known Issues for Murder at Castle Nathria - Some Bug Fixes Are Now in Place!
Looks like the report feature will be a thing after all. Im not exactly sure I like the idea, because my opponent being a bot has in the past helped out tremendously whenever Im trying to complete those pesky expansion achievements.
Not even sure if anyone would actually report it. From my own experience, not only are there really, really complex bots out there (making it difficult to mark it as one) they all tend to wallow around the bottom barrel of bronze, likely very low MMR.
On the murloc holmes bug, I havent actually experienced it, because unlike nellie, mr holmes is fairly useless. I only saw it a couple of times so far, and it seems like you need to get all three correct to get even one card at all, making it even worse than first imagined.
Updated Post-Launch Known Issues for Murder at Castle Nathria - Some Bug Fixes Are Now in Place!
Suspicious minions achievement seems to be bugged in weird way. Played all 3, fooled all 3, didn;t get it. Then played a game with mage again. Achiev 2/3. Seems it's tracking like rogue quest for the same minion instead for unique ones.
Absolute Unit - Card Design Competition Discussion Thread
How about flipping the artwork for the other claw? I still think it's strange to feature just one card, but I do agree the lesser/bigger Klaw looks strange.
Updated Post-Launch Known Issues for Murder at Castle Nathria - Some Bug Fixes Are Now in Place!
Ah, so it was bugged after all. First time I found Murloc Holmes bug, I immediately went and posted it as bugs, but the 2nd time I tried, it works, so I thought it was just my connection dropping etc, and so I deleted it.
But sure, location-minion bugs really tends to mess up my gameplay, because I lost count as to how many times the game doesn't work as intended and cost me the game.
Curious though, because all of those theorycraft streams and no-one actually triggers any bugs? I'm lost.