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  • Who's The Bigger Troll

    its no secret that Kaisa and Bard are essentially tied for both best champions

    So which do you hate the most, big board and high tempo followers, or small followers and big tempo champion?

    Honestly i still think this is the most fun you can have in LoR right now, beyond these two big perpetrators ^ the win rates are exceptionally balanced

    And I can run my brews and hit 6 wins in row with decks like Lurk, Deep, and Ramp.

    But these matchups remain problematic and you just have to accept that sometimes when you que in you will get blown up.

    If you accept that you're at a disadvantage being off meta you'll have a great time

    and it's better then last season where I just saw the same 3 decks over and over again, here we have a great deal of diversity outside of Bard.

  • Updated Best Early Legend Hearthstone Decks To Climb the Castle Nathria Ladder

    It's been a fun climb with Naga Priest for me so far ^_^

  • Weekend of Wild Hearthstone Decks - Control Ping Mage, Pogo Rogue, Darkest Hour Warlock, & More

    Staff

    I'm not saying someone deleted it between writing and publishing, but I'm also saying someone didn't (*stares judgingly at Spinnenhonig*).

    Luckily the deck was also re-made soon after, so I added that list there.

  • Weekend of Wild Hearthstone Decks - Control Ping Mage, Pogo Rogue, Darkest Hour Warlock, & More

    I really want to try out that mage deck, but there's no list as of my writing this comment. 

  • Updated Best Early Legend Hearthstone Decks To Climb the Castle Nathria Ladder

    Its likely pre-nerfed quest pirate is still better than implock, but only because its minions are more resilient to answers and it has a scam late game. I wouldn't say implock is a trashy zoo deck because you simply can't ignore any of the tokens it creates on board. Try not having a board clear by turn 4 and you just die. And even then if they answer with rafaam after that, that's another board clear needed or you die.

    Of course, it doesn't help that every deck on earth is teching against it, and the deck has absolutely no burn plan or late game. But I wouldn't be too surprised if the deck gets nerfed at some point in the future.

  • Absolute Unit - Card Design Competition Discussion Thread

    6.5 hours left to submit!

  • Updated Best Early Legend Hearthstone Decks To Climb the Castle Nathria Ladder

    Implock is as overrated as Pirate Warrior. It has like 4 good cards and the rest is just filler that falls apart if they run into one too many boardclears.

    It legitimately feels like a trashy Zoo deck from a few years back that has no way to get back on the board once they lose it and is only carried by a handful of slightly unfair cards.

    Pretty sure that Beast Druid is probably a better swarm deck as of now.

  • Updated Best Early Legend Hearthstone Decks To Climb the Castle Nathria Ladder

    I would discourage you from playing implock despite its hsreplay stats.

    Every one and their mother's dog is playing around implock its not even funny. Ive seen decks play Wild Pyromancer just because of it. Feels really terrible to be honest, to see your deck being hard-targetted. The deck can still win of course, but every now and then you feel like a worm at the end of a fishing pole.

    If you have the cards, definitely try minelock or curselock instead. Since practically no one is running viper right now it feels incredibly broken just playing rod on 5.

  • Updated Best Early Legend Hearthstone Decks To Climb the Castle Nathria Ladder

    Alright, first impressions after about 5 days of the new expansion.

    Best class currently is hunter. I dont think we need any explanation here. The game plan is simple, whether quest, big beast, or face, you're very likely not making real decisions but instead just dropping stuff and hp face. Basically as long as you're alive youre probably only ever losing to a big Sire Denathrius play, assuming of course the hunter games ever reaches 10 mana at all. Overwhelm with spirits, beasts, and hit face. What else is there?

    After hunter, mage, warlock, and druid tugs it out for 2nd place and its again not very difficult to see why. Implock basically wins or lose around turn 5 and if you dont have a board clear by turn 4 you're probably dead. Mage plays a slower game, but with Nightcloak Sanctum and the plentiful of skeletons everywhere chances are good you'll either swing board or stall long enough to build up your hp to ridiculous levels and win there. And if that's not enough, there's lists playing the sire or modresh with Kael'thas Sinstrider, I think that's more than enough said.

    Druid on the other hand is like all druids post AoO. Just draw the cards you need and win. Basically druids only loses to itself. Even implock can't fully deal with a druid that draws like god. I havent had the displeasure of playing against many Celestial Alignment druids but I pretty much expect the same result. Ramp, guff, scale, denathrius, win. Replace denathrius with whatever bs the deck is build with.

    The other classes. Shaman, sometimes too slow against imps and hunter, basically a DoA if you dont scam a board out of nowhere, either via Clownfish or evolve cards by turn 4. Priest is good, but one board clear and its practically over. Paladin is dead, haven't played against one or with one. But based on my experience if the other party is faster with board paladin is dead and so happens we're in such a meta. Dhunter is also dead for the same reason. Even worse now, because if you ever see renathal trigger you're probably going to lose. Warrior is the only class I think can get better as the lists improve, but I havent got round to trying it myself.

     

    In my opinion at some point of time, team5 would probably do something about Prince Renathal because Im getting increasing concerned over the power level needed to commensurate with 40 health.

    Nerf targets (probably too early, but here's my take)

    Something something quest hunter, druid might take a hit somewhere because Im 100% sure they will nerf everything else before actually nerfing Wildheart Guff, Impending Catastrophe or Vile Library might get moved to 3 mana, Nightcloak Sanctum might get its uses nerfed to 2.

    Likely buffs are more needed this time rather than nerfs. But I think team5 would more likely do buffs at a later date than the usual first wave 1-2 weeks in.

  • Updated Best Early Legend Hearthstone Decks To Climb the Castle Nathria Ladder

    Early Imp-ressions indeed...

    I haven't played Imp warlock yet as I'm missing 2 crucial cards but definitely enjoying this Big Beast list that was provided and any druid deck with Topior, coz that card is Tops 😜

    And the meta is still shifting coz Hunter is now No.1 at the time of writing 

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  • Reminder: Short Dust Refund Window for the New Hearthstone Cards - Murloc Holmes and Golden Sire Denathrius

    I got golden Denathrius from my packs. It was nice to get two legendaries of my choice.

  • Reminder: Short Dust Refund Window for the New Hearthstone Cards - Murloc Holmes and Golden Sire Denathrius

    I got golden Denathrius from the bundle. I'd love to keep it, as I'm a collector, but having two was too much, and I couldn't disenchant the regular one. Bye Denathrius

  • Absolute Unit - Card Design Competition Discussion Thread

    Quote From BloodMefist

    Super duper late feedback seeking

    I like Sargeras more than Archimonde. Using the Blade of Sargeras in that way is cool. Just two things:

    • While he created the Burning Legion, Sargeras is not a Demon - he is a Titan. This would actually help balance the card, in my opinion, because then he cannot be Discovered from Netherwalker, copied from Felosophy, cheated out, etc.
    • Being, you know, the Demon Hunter, the class comes into direct conflict with Sargeras and the Burning Legion; to have him be a DH card is odd. They use Demons and Fel magic to fight other Demons, certainly, but they ultimately seek the defeat of the Burning Legion. I'd maybe make him Neutral: that gives the Warlock a chance, as well, and while the DH can obviously still use Sargeras there wouldn't be as big a disconnect in flavor.
  • Absolute Unit - Card Design Competition Discussion Thread

    Super duper late feedback seeking:

    I like Big Demons and I cannot lie. Archimonde is intended to work with the fact that if the attack target dies before the attack goes through, the attacking minion can attack again. It's a bit of a niche mechanic, but I thought it was flavorful and provides powerful board clear potential. Sargeras adds some potential lethality to token demon hunter, but only if he is played from hand directly. Cheating him out is still very powerful, but you won't get as big of a swing with his blade. The "Also damages all enemies" works like other cleaving effects we've seen, such as Sweeping Strikes or Stonebound Gargon, just damaging everything instead of just adjacent things.

  • Absolute Unit - Card Design Competition Discussion Thread

    Quote From Moondreamer

    Hey! This week's competition looks fun, so I'm trying to participate. This is the design I've come up with and submitted:

    Hey there, welcome to our little side of things :D Always nice to see new faces.

    To go along with what R said about the location reappearing, there are some who will frown on the fact that your card is in the Uldum set (when it couldn't possibly exist yet with both Colossal and locations). I think your idea is very creative, though, so I wouldn't let nit-picky details get in the way haha. The flavor of it is great. Just...something to think about for next time: if you want that truly "authentic" feel, it would need a custom expansion watermark.

  • Reminder: Short Dust Refund Window for the New Hearthstone Cards - Murloc Holmes and Golden Sire Denathrius

    Thank you so much! Also for the reminder for the achievement. I did it and then just dusted him, because I just want to be able to craft a legendary of my choice!

  • Pack opening - Results

    Congrats! I am yet to open a pack with 2 Legendaries in it!

  • Updated Post-Launch Known Issues for Murder at Castle Nathria - Some Bug Fixes Are Now in Place!

    I was going to add it (also the issue with Sinful Brand not triggering when a minion dies), but then they've updated with some bug fixes in place. It would warrant testing again whether they also took care of this. 

  • 76 New XP Achievements in Hearthstone's Murder at Castle Nathria Expansion - See Them All!

    Has anyone figured out how it counts dual & tri-class cards for Creepy Painting count?

  • Four Castle Nathria Pack Bundles Added to Hearthstone's In-Game Shop Alongside A New Warrior Skin

    Did you have Legendary luck?

    Why yes, I willingly sacrificed my soul to the almighty Yogg-Saron for the best pack opening I've had in ages!

  • Pack opening - Results

    Had to share this in the most dramatic way possible 😜

     

    Show Spoiler

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    I've been playing HS since beta and this is the very first time I've gotten 2 legendary minions in 1 pack!

    AND

  • Celestial Starlight Is Our Hearthstone Card Back for August 2022 - Other Important Events for This Month

    I don't know I actually liked this one. Seems elegantly simple but still bright. Tastes differ I guess.

     

    edit: Still, this shiny one cannot compete with my precious Dalaran Heroic card back. 

  • Reminder: Short Dust Refund Window for the New Hearthstone Cards - Murloc Holmes and Golden Sire Denathrius

    Yep, that also works. Just mind that there are now only about 10 hours left on this refund window, I perhaps wouldn't risk it once it gets closer to the deadline (added a relevant line about this to the text). At least the crashes he caused should be now resolved. 

  • Reminder: Short Dust Refund Window for the New Hearthstone Cards - Murloc Holmes and Golden Sire Denathrius

    So I can craft Holmes for achievement and then dust him for full refund?