On behalf of the player-base I apologize to you, Gloom Stag and Glitter Moth. You never had a chance to shine, and yet you're getting the boot anyway. The Hall of Fame rotation can be a cruel mistress.
Certainly hyped for tomorrow, i am expecting so see a new card or two! After seeing Togwaggle's Scheme i am very interested in what the other class cards will be for Rogue.
The maximum cap for this card is about 45 minions, assuming you have the card in your opening hand. Of course, it then wouldn't matter anymore, since the game would auto-end after that point due to the turn limit.
Still, given that it becomes a better Gang Up at just 3 minions, I think this is pretty neat. Wild Mill decks may run both, or test which is better - this card does have to worry about Skulking Geist, so it isn't obvious that replacing Gang Up with this is better for every deck.
I love the comparison of the card's effect to the actual lore of the card. As someone who's never played WoW, intricacies like that are often lost on me, and seeing how much thought was put into the effect makes me love them more!
It also inspires me to try and make the custom cards I make match the lore of the game more closely, because that's clearly a driving force in Blizzard's design philosophy.
I totally forgot Rhok'delar was THAT Vanilla WoW epic quest weapon. You've just sent me on a long transmog browse on Wowhead. Also, it's leaf-dropping animation is, well, jaw-dropping.
I'm pretty excited for some of these new mechanics. Twinspells are a good idea, but will they be effective for their cost? I really like lackeys. I expect they will add some good rng elements into gameplay. Can't wait to see more card reveals.
Has there been any indication on how many times these cards upgrade (applies to Togwaggle's one too) and how they upgrade? As in, does it upgrade up to 10 times or so and increase by 1 damage each time?
How Standard Rotations Work in Hearthstone
On behalf of the player-base I apologize to you, Gloom Stag and Glitter Moth. You never had a chance to shine, and yet you're getting the boot anyway. The Hall of Fame rotation can be a cruel mistress.
Rise of Shadows
We are glad you like what you see! Welcome to HearthStation!
Certainly hyped for tomorrow, i am expecting so see a new card or two! After seeing Togwaggle's Scheme i am very interested in what the other class cards will be for Rogue.
Rise of Shadows
Amazing layout! Like actually
New Shaman Spell - Hagatha's Scheme
This card is gonna be insane for any control shammy deck
Rise of Shadows Card Pack Giveaway
Good luck all :) but just a tad more for me
Rise of Shadows
Need gold, for the adventure
Rise of Shadows
So this is your new hideout . Liked the style of the website, guess I will stay :)
Rogue Card Reveal - Togwaggle's Scheme
The maximum cap for this card is about 45 minions, assuming you have the card in your opening hand. Of course, it then wouldn't matter anymore, since the game would auto-end after that point due to the turn limit.
Still, given that it becomes a better Gang Up at just 3 minions, I think this is pretty neat. Wild Mill decks may run both, or test which is better - this card does have to worry about Skulking Geist, so it isn't obvious that replacing Gang Up with this is better for every deck.
Hagatha's Scheme
Upgrade cards upgrade at the start of your turn and they upgrade until turn limit hits basically.
Archivist's Lore - Twig of the World Tree, Rhok'Delar and Aluneth
I love the comparison of the card's effect to the actual lore of the card. As someone who's never played WoW, intricacies like that are often lost on me, and seeing how much thought was put into the effect makes me love them more!
It also inspires me to try and make the custom cards I make match the lore of the game more closely, because that's clearly a driving force in Blizzard's design philosophy.
Archivist's Lore - Twig of the World Tree, Rhok'Delar and Aluneth
I totally forgot Rhok'delar was THAT Vanilla WoW epic quest weapon. You've just sent me on a long transmog browse on Wowhead. Also, it's leaf-dropping animation is, well, jaw-dropping.
Rise of Shadows
I like the new cardbacks, the quality is getting better and better with each one released!
New Shaman Spell - Hagatha's Scheme
I would assume it only upgrades while in hand
Kalecgos
Rip Inkmaster Solia pretty much outclassed in every way by this card
Rise of Shadows
I'm pretty excited for some of these new mechanics. Twinspells are a good idea, but will they be effective for their cost? I really like lackeys. I expect they will add some good rng elements into gameplay. Can't wait to see more card reveals.
Hagatha's Scheme
Has there been any indication on how many times these cards upgrade (applies to Togwaggle's one too) and how they upgrade? As in, does it upgrade up to 10 times or so and increase by 1 damage each time?
Rise of Shadows
This expansion gonna be hecka hype. Excited to use Rafaam again!
Reno Jackson
Reno Jackson is my dad
Standard Card Filter Missing in the Deckbuilder
The Deckbuilder is missing a filter for Standard Cards only.
Way too hard to build a Standard Deck.
Blizzard Announces Details for the 2019 HCT World Championship
Can't wait to see what Viper will play. So the World HCT will be new Rotation? That'll be interesting.
Infinite Priest Build
Have you tried it? What are the chances of pulling that off?
Chef Nomi
I have a feeling Chef Nomi will be a sleeper this time around.
Chef Nomi
I don't think Mecathun will be easy to pull off in the new rotation. This may be more reliable with new cards introduced.
I can see Blizzard creating another archtype to battle against OTK decks.
New Rogue Spell - Togwaggle's Scheme
Chef Nomi
New Rogue Spell - Togwaggle's Scheme
I can see rogue going infinite value with this and [Hearthstone Card (Chef Domi) Not Found]
Just add in Myra's Unstable Element