A thing i've always been a fan of, is multi-purpose cards. Generally speaking cards that that effects that are usable in different situations, making them a consideration in more than the average number of decks. This was specifically made with that thought in mind. It can both stand as an anti-Combo card, to deter them from using a combo that requires two of the same card. It can also be used as a value tool, as current wording would allow it to take out the second copy of their removal piece, be that a Weapon, spell or Battlecry minion.
Lastly, it can also be used as a way to thin your deck (if you want to do that). Just be sure you don't have the second copy is in your hand!
Friendly PSA: the Golden Classic pack apparently does not share a pity timer with normal Classic packs.
That is a pretty well known information by this point. Or at least i would think so. But to be clear, yes, you are correct, it does not share pity timer with a regular, non-golden Classic packs.
/edit: Actually, you know what? Good job pointing that out, the thread was kinda aimed more towards the masses, which could include many new players not knowing this information or realizing it, i will make note of that in the 1st post.
One of the most interesting things I'm hearing about the Horror part of the card is that the first spell can cast on a target while the second spell cast is a non-target spell.
I'll leave it to the FC mods and Flux to detail more, but all I'll say is that there are many more things that we can and are able to do over here in HearthStation ;)
I've been going to the Fan Creation forum on HearthPwn just about daily for years now. It's easily the best part of the website in my opinion, and pretty much the only reason I stay on, as well as card reveal season.
One of the most disappointing things about HearthPwn was that there wasn't very much emphasis put on the fan creation community. News articles regarding the fan community or their competitions never received much attention. Not everyone is interested in creating cards, I get it, but I think it's still possible to do something about it. I have some proposals.
Over here, Sylicas made his/her own column called "Archivist's Lore", where he/she brings up some cards and talks about how they relate (or don't) to WoW lore. It's a really nice read. One proposal I had was to have something like this called "Fan Community Spotlight" or something like that, name is subject to change. In this column, we look at a custom class or card set that someone has made, interview that person and talk about the process of creating the set. Anybody could choose to run it if they want to, doesn't have to be me. Doesn't have to be run on any sort of basis either.
Over here, I also made a guide on creating a Basic set for a custom class, which I copied over from HearthPwn where I also posted it there.
When making a custom class, the Basic Set is arguably the hardest set to get right. We all want to get to our flashy cards as soon as possible, but the Basic Set is the most important set. It defines the groundwork for the class. The quality of your Basic Set will greatly impact the rest of your class. The other hard part about it is that they can't be very obscure, because they're intended to be... Basic. They're cards that are intended to be very simple, yet very essential for the class.
Every class should have access to at least one non-friendly AoE with Shaman being the odd one out, presumably because they have Lightning Storm in the Classic set. Even Rogue, whom is supposedly the epitome of weak when it comes to AoE, still has Fan of Knives in their Basic set (and formerly, Vanish as well).
Both Shaman and Priest are notably odd men out here. Shaman can be assumed to be out because of the existence of Mana Tide Totem in the Classic set. Priest is out because of the rotation of Northshire Cleric out of the Basic set and the change to Power Word: Shield.
Druid this time is the exception to all of the other classes. We can assume this is because removal is supposed to be a weakness for Druid and they make up in other aspects. Demon Hunter similarly has no direct hard removal, but does have a lot of access to damage and specializes in attacking (whether it be from your hero or your minions).
Once you get past that, you can also add cards that specifically fit to your class's themes. For example:
Northshire Cleric would also count for this category, but his since left the Basic set.
A class's Basic set usually only has 1 or 2 minions.
The class with the most is Hunter and Demon Hunter with 4. If you have more than 4 minions in your Basic set, you should cut a few of them. Rogue formerly used to be the only class with none, but has since had Plaguebringer added. For reference, here is the number of minions in each class's Basic set:
This doesn't mean you should try to make every card like this, but it's nice to have should it happen. Some classes (Shaman and Druid) in particular may not follow some of these categories, in part because they have easy to access cards in the Classic set (Mana Tide Totem, Lightning Storm) or are intended to be weak in a particular aspect. You could possibly justify skipping one of these should that come up.
As a fanatic card creator, I've been making quite a bit of cards through the times. This is a place where i will be uploading new cards, alongside some that have been well received over the times.
As for my first post i will show you the two cards i'm the most proud that i've made. Feel free to ask any questions, or post any feedback in this thread :D
This card is like Elven Minstrel which was a really good card. The stats are much worse. Usually rogue wants high attack minions and this card only has 1 attack. Lackeys are very useful for rogue but there is Rng involved. In conclusion considering the power level of cards, dropping with the rotation, this card will see play in rogue.
2 Card Reveals - Oblivitron & Lazul's Scheme
Are you sure? Let me change your mind .
2 Card Reveals - Oblivitron & Lazul's Scheme
Yeah, no way it works. Shame, woulda been some fancy top tier plays.
2 Card Reveals - Oblivitron & Lazul's Scheme
Would Oblivitron work with Mecha'thun? I guess no since Mecha'thun still actually lives so the board wouldn't be empty, right?
2 Card Reveals - Oblivitron & Lazul's Scheme
Very nice and powerful!
2 Card Reveals - Oblivitron & Lazul's Scheme
And just like that Cabal Shadow Priest is back in business!
New Priest Spell - Lazul's Scheme
A new Epic Priest Spell, Lazul's Scheme, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
New Hunter Minion - Oblivitron
A new Legendary Hunter Minion, Oblivitron, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Rise of Shadows
Head on over to our dedicated guide for Rise of Shadows!
Rise of Shadows
Looks awesome!
Shirvallah, the Tiger
Amazing art.
Tox's Card Gallery
A thing i've always been a fan of, is multi-purpose cards. Generally speaking cards that that effects that are usable in different situations, making them a consideration in more than the average number of decks. This was specifically made with that thought in mind. It can both stand as an anti-Combo card, to deter them from using a combo that requires two of the same card. It can also be used as a value tool, as current wording would allow it to take out the second copy of their removal piece, be that a Weapon, spell or Battlecry minion.
Lastly, it can also be used as a way to thin your deck (if you want to do that). Just be sure you don't have the second copy is in your hand!
Rise of Shadows: Arena Impact
Swampqueen Hagatha Rating 1(Excellent): It's a little slow, but you can definitely get some value out of this one.
Rise of Shadows PVE content value
That is a pretty well known information by this point. Or at least i would think so. But to be clear, yes, you are correct, it does not share pity timer with a regular, non-golden Classic packs.
/edit: Actually, you know what? Good job pointing that out, the thread was kinda aimed more towards the masses, which could include many new players not knowing this information or realizing it, i will make note of that in the 1st post.
New Shaman Minion - Swampqueen Hagatha
One of the most interesting things I'm hearing about the Horror part of the card is that the first spell can cast on a target while the second spell cast is a non-target spell.
Rise of Shadows PVE content value
Friendly PSA: the Golden Classic pack apparently does not share a pity timer with normal Classic packs.
More emphasis/exposure on the fan creation community.
Thanks for the great feedback, Demonzx! :D
I'll leave it to the FC mods and Flux to detail more, but all I'll say is that there are many more things that we can and are able to do over here in HearthStation ;)
Rise of Shadows
Your layout makes me want the black-and-white card-back. RetroStone.
More emphasis/exposure on the fan creation community.
I've been going to the Fan Creation forum on HearthPwn just about daily for years now. It's easily the best part of the website in my opinion, and pretty much the only reason I stay on, as well as card reveal season.
One of the most disappointing things about HearthPwn was that there wasn't very much emphasis put on the fan creation community. News articles regarding the fan community or their competitions never received much attention. Not everyone is interested in creating cards, I get it, but I think it's still possible to do something about it. I have some proposals.
Over here, Sylicas made his/her own column called "Archivist's Lore", where he/she brings up some cards and talks about how they relate (or don't) to WoW lore. It's a really nice read. One proposal I had was to have something like this called "Fan Community Spotlight" or something like that, name is subject to change. In this column, we look at a custom class or card set that someone has made, interview that person and talk about the process of creating the set. Anybody could choose to run it if they want to, doesn't have to be me. Doesn't have to be run on any sort of basis either.
Over here, I also made a guide on creating a Basic set for a custom class, which I copied over from HearthPwn where I also posted it there.
Guide to making a Basic Set for Custom Classes
When making a custom class, the Basic Set is arguably the hardest set to get right. We all want to get to our flashy cards as soon as possible, but the Basic Set is the most important set. It defines the groundwork for the class. The quality of your Basic Set will greatly impact the rest of your class. The other hard part about it is that they can't be very obscure, because they're intended to be... Basic. They're cards that are intended to be very simple, yet very essential for the class.
Each class's Basic set should include:
Single Target Damage
AoE
Every class should have access to at least one non-friendly AoE with Shaman being the odd one out, presumably because they have Lightning Storm in the Classic set. Even Rogue, whom is supposedly the epitome of weak when it comes to AoE, still has Fan of Knives in their Basic set (and formerly, Vanish as well).
Card Draw
Both Shaman and Priest are notably odd men out here. Shaman can be assumed to be out because of the existence of Mana Tide Totem in the Classic set. Priest is out because of the rotation of Northshire Cleric out of the Basic set and the change to Power Word: Shield.
Removal/Neutralization
Druid this time is the exception to all of the other classes. We can assume this is because removal is supposed to be a weakness for Druid and they make up in other aspects. Demon Hunter similarly has no direct hard removal, but does have a lot of access to damage and specializes in attacking (whether it be from your hero or your minions).
Once you get past that, you can also add cards that specifically fit to your class's themes. For example:
Northshire Cleric would also count for this category, but his since left the Basic set.
A class's Basic set usually only has 1 or 2 minions.
The class with the most is Hunter and Demon Hunter with 4. If you have more than 4 minions in your Basic set, you should cut a few of them. Rogue formerly used to be the only class with none, but has since had Plaguebringer added. For reference, here is the number of minions in each class's Basic set:
*Formerly 0
Top tip: It's also a really good idea for cards to follow more than 1 aspect, increasing utility and space. For example:
This doesn't mean you should try to make every card like this, but it's nice to have should it happen. Some classes (Shaman and Druid) in particular may not follow some of these categories, in part because they have easy to access cards in the Classic set (Mana Tide Totem, Lightning Storm) or are intended to be weak in a particular aspect. You could possibly justify skipping one of these should that come up.
Swampqueen Hagatha Card Reveal - Legendary Shaman Minion
As a Shaman lover, I think this is an incredible card and could be day one craft for me, hope to get it from the preorder packs thoug
Rise of Shadows
I have a feeling that this expansion will have a KoFT powerlevel. I'm excited.
Meta Decks
If your offer extends to wild, I would be really grateful for a Wild Mech Hunter Guide :-)
Tox's Card Gallery
As a fanatic card creator, I've been making quite a bit of cards through the times. This is a place where i will be uploading new cards, alongside some that have been well received over the times.
As for my first post i will show you the two cards i'm the most proud that i've made. Feel free to ask any questions, or post any feedback in this thread :D
EVIL Miscreant
This card is like Elven Minstrel which was a really good card. The stats are much worse. Usually rogue wants high attack minions and this card only has 1 attack. Lackeys are very useful for rogue but there is Rng involved. In conclusion considering the power level of cards, dropping with the rotation, this card will see play in rogue.
Rise of Shadows
Really hoping for a low cost neutral magnetic minion for my Boom Hunter. A mech would be even better, but that I'm pretty sure that won't happen...
Thanks for the guide, it's really nice!
Swampqueen Hagatha Card Reveal - Legendary Shaman Minion
Well this will work good with Murmuring Elemental, even with Shudderwock