After the catastrophic and dooming events of my previous expansion, The Dawning Cataclysms, I feel that we all need a detour from the tense atmosphere, and instead of cries and screams, its cheers and ovations.
Let's clear the curtains, and welcome to the Goodwills Orchestra!
This expansion marks the second one in my still in progress hearthstone year, the Year of the Angler. Such charming notes that lure whoever listens to them into the maw of the act...
Instrumental to Go!
Goodwills Orchestra features the new keyword, Score. Music isn't always the same tone or intensity, and not all songs are played the same way, and thus you oughta keep the beat up to gain all of their perks. When someone goes off-sync or off-chord, unfortunately for most musicians it means starting all over again.
Examples of a triggered Score and an ongoing Score, respectively.
Scores don’t have to be completed in one turn, they keep the progress, however their progress will reset if the cards are not played in order, keep it all in sync!
Elusive will also be keyworded, as it should be, a good number of cards in this expansion contain this keyword, and I needed the space.
Never-Forever Songs
The beat may not last forever, but its impact will always remain remembered by the people.
Some cards in this expansion will feature “temporary cards” which will be discarded at the end of your turn if they haven’t been used; sometimes replenishable, these musicians are under your directions, so lead them appropriately.
Moving Inspirations
Oh marvelous minds have arrived, of great variety and types!
Each class will get their own musician associated to their respective theme, inspired by people or things in the music industry throghout its entire existance, these will be represented by their own Hero Cards.
Without further ado, let the show begin!
Cards
Death Knight (13/13) Music Theme: Blues
Show Spoiler
Tokens:
Demon Hunter (10/10) Music Theme: Metal
Show Spoiler
Tokens:
Druid (10/10) Music Theme: Carnival
Show Spoiler
Tokens:
Hunter (10/10) Music Theme: Latin American (Mainly Spanish)
Show Spoiler
Tokens:
Mage (10/10) Music Theme: Horror
Show Spoiler
Tokens: Note: Ghostwriter is supposed to be an Undead, but this was made before March of the Lich King was announced, and I'm too lazy to fix it. Marvelous Forms:
Paladin (10/10) Music Theme: Middle Eastern
Show Spoiler
Tokens: The Other Tokens (To split tem relatively well):
Priest (10/10) Music Theme: Rap
Show Spoiler
Tokens:
Rogue (10/10) Music Theme: Jazz
Show Spoiler
Tokens:
Shaman (10/10) Music Theme: Synth/Electro
Show Spoiler
Tokens:
Warlock (10/10) Music Theme: Classical
Show Spoiler
Tokens:
Warrior (10/10) Music Theme: Country
Show Spoiler
Tokens:
Neutrals (35/35)
Show Spoiler
The critic Pierre Von Tres for example, will only allow you to spend mana on two types of cards, if you have 6 mana, you can play 3 mana worth of minions and 3 mana worth of spells, or 3 worth of minions and 3 worth of locations in the same turn.
Remy will offer you one of two random remixes with your classes' remixes having three times chance of appearing. Death Knight Somber Undertone: Deal 2 damage to two random enemies and Freeze them. Tragic Backstory: Summon a Risen Groom with stats equal to the spell's cost. Demon Hunter: Fan Appeal: Give all your minions +1 Attack and your Hero +2 Attack this turn only. Rusted Strings: Summon three 1/1 Demons with Rush. Druid: Backup Dancers: Give the friendly minion with the lowest Attack +3/+2 and Rush. Popular Hit: Restore 6 Health to all friendly characters. Hunter: Aggressive Steps: Give two friendly minions +2 Attack. Voiceover: Can choose an additional target (if able). Mage: Brief Tension: Reduce its cost by (2) and reduce all numbers in its text by 1. Lingering Chorus: Cast an original copy of the spell in 3 turns with random targets. Paladin: Mysticism: Lifesteal. Give anything it creates or summons Lifesteal. Long-Winded: Give your left and right-most minions Divine Shield. Priest: Extended Version: Add two temporary copies of the original spell to your hand. Stronger Lyrics: Give all minions -1 Attack until next turn, then destroy all minions with 1 or less Attack. Rogue: Sudden Pause: Destroy the last minion your opponent summoned. Improv: Discover a temporary Combo card. It costs (3) less. Shaman: Single Key Touch: Reduce the cost of a random card in your hand by (2). Tune it Further: Deal 5 damage split amongst enemies. Warlock: Mighty Instruments: Increase its cost by (1) and increase all numbers in its text by (3) Deeper Connection: Draw two cards and increase their cost by (1). Warrior: Inspiring Guitar: Your minions can't go below 1 Health this turn. They attack random enemy minions. Welcoming Intro: Deal 1 damage to all minions. Then 1 damage to all enemy minions.
Tokens:
Mini-Set The Talent Show (33/60)
Show Spoiler
Death Knight
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
Hope you enjoy this expansion! I did a lot more research than I expected to keep this as flavorful as possible.
Not good, but better than Against the Odds in Quest Priest, which is also not good. This also doesn't answer any problems Priest has, which is either how to out-health an inevitability kill from Warlock or how to play for board as opposed to simply wiping the latter (since playing for board gives you a win condition -- the other thing that Priest doesn't have). At this point, Druid has more wincons than Priest, so many so that the former doesn't even use them all.
I expect this will become part of the obnoxious omniclear potential of Priest in Wild and that's about it unless Control Priest has a lot more to be revealed.
Pretty much. I haven't played MD, and subsequently my Monarch deck, since one of the first festivals they held. And even then, I don't think I had much non Monarch related support/tech. Might need to find an update.
If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
It seems that, despite it being druid's identity, the devs could not Choose One theme for this expansion.
Seriously, what the hell is this set? Nature spells, treants, deathrattle support (with only 1 big deathrattle), big minions...? Convoke the Spirits was Arcane till last moment too if you can believe it.
When I loaded up the main page with the thumbnail I thought I'd somehow hit a spoof site for a second because that image contains a very suggestive head.
Its certainly powerful, but likely its not going to be much played as we think it would be.
Because on first glance, this card greatly adds to Celestial Alignment's consistency, being able to either play alignment or anacondra. But because its a choose one spell, its disrupting the usual Jerry Rig Carpenter -> Nourish, enough so I feel the deck would actually lose win rates because of it.
And then there's the fact that the card is simply worthless if you already have the combo pieces in your hand, a dangerous thing for a class preyed on by aggro decks.
Seriously team5, can you please design druids so that they actually play hearthstone, instead of printing single player cards for them all the time.
Any card with this much potential to tilt the opponent gets a sparkling 5 stars from me. I do hope there's more support coming, however. It would be a shame if we only get to see it in dragon decks.
It's a little pricey, but still good enough to give it 4 stars. Normally, Priest has to choose between casting a buff or a body each turn (until the late game, of course). There is power in having the ability to do both at once.
This is easily one of the best locations, and I hope it will enable Priest to play the buffing, healing, board-based archetype I've always wanted. Even if it doesn't enable such a thing, it's still amazing value for 3 mana. I give it 5 stars because it gives me hope that Priest can finally be both good and fun at the same time.
Goodwills Orchestra - A Hearthstone Custom Expansion
After the catastrophic and dooming events of my previous expansion, The Dawning Cataclysms, I feel that we all need a detour from the tense atmosphere, and instead of cries and screams, its cheers and ovations.
Let's clear the curtains, and welcome to the Goodwills Orchestra!
This expansion marks the second one in my still in progress hearthstone year, the Year of the Angler. Such charming notes that lure whoever listens to them into the maw of the act...
Instrumental to Go!
Goodwills Orchestra features the new keyword, Score. Music isn't always the same tone or intensity, and not all songs are played the same way, and thus you oughta keep the beat up to gain all of their perks. When someone goes off-sync or off-chord, unfortunately for most musicians it means starting all over again.
Examples of a triggered Score and an ongoing Score, respectively.
Scores don’t have to be completed in one turn, they keep the progress, however their progress will reset if the cards are not played in order, keep it all in sync!
Elusive will also be keyworded, as it should be, a good number of cards in this expansion contain this keyword, and I needed the space.

Never-Forever Songs
The beat may not last forever, but its impact will always remain remembered by the people.
Some cards in this expansion will feature “temporary cards” which will be discarded at the end of your turn if they haven’t been used; sometimes replenishable, these musicians are under your directions, so lead them appropriately.
Moving Inspirations
Oh marvelous minds have arrived, of great variety and types!


Each class will get their own musician associated to their respective theme, inspired by people or things in the music industry throghout its entire existance, these will be represented by their own Hero Cards.
Without further ado, let the show begin!
Cards
Death Knight (13/13)
Music Theme: Blues
Tokens:
Demon Hunter (10/10)
Music Theme: Metal
Tokens:


Druid (10/10)
Music Theme: Carnival
Tokens:



Hunter (10/10)
Music Theme: Latin American (Mainly Spanish)
Tokens:
Mage (10/10)
Music Theme: Horror
Tokens:










Note: Ghostwriter is supposed to be an Undead, but this was made before March of the Lich King was announced, and I'm too lazy to fix it.
Marvelous Forms:
Paladin (10/10)
Music Theme: Middle Eastern
Tokens:



















The Other Tokens (To split tem relatively well):
Priest (10/10)
Music Theme: Rap
Tokens:

Rogue (10/10)
Music Theme: Jazz
Tokens:


Shaman (10/10)
Music Theme: Synth/Electro
Tokens:


Warlock (10/10)
Music Theme: Classical
Tokens:



Warrior (10/10)
Music Theme: Country
Tokens:


Neutrals (35/35)
Death Knight
Somber Undertone: Deal 2 damage to two random enemies and Freeze them.
Tragic Backstory: Summon a Risen Groom with stats equal to the spell's cost.
Demon Hunter:
Fan Appeal: Give all your minions +1 Attack and your Hero +2 Attack this turn only.
Rusted Strings: Summon three 1/1 Demons with Rush.
Druid:
Backup Dancers: Give the friendly minion with the lowest Attack +3/+2 and Rush.
Popular Hit: Restore 6 Health to all friendly characters.
Hunter:
Aggressive Steps: Give two friendly minions +2 Attack.
Voiceover: Can choose an additional target (if able).
Mage:
Brief Tension: Reduce its cost by (2) and reduce all numbers in its text by 1.
Lingering Chorus: Cast an original copy of the spell in 3 turns with random targets.
Paladin:
Mysticism: Lifesteal. Give anything it creates or summons Lifesteal.
Long-Winded: Give your left and right-most minions Divine Shield.
Priest:
Extended Version: Add two temporary copies of the original spell to your hand.
Stronger Lyrics: Give all minions -1 Attack until next turn, then destroy all minions with 1 or less Attack.
Rogue:
Sudden Pause: Destroy the last minion your opponent summoned.
Improv: Discover a temporary Combo card. It costs (3) less.
Shaman:
Single Key Touch: Reduce the cost of a random card in your hand by (2).
Tune it Further: Deal 5 damage split amongst enemies.
Warlock:
Mighty Instruments: Increase its cost by (1) and increase all numbers in its text by (3)
Deeper Connection: Draw two cards and increase their cost by (1).
Warrior:
Inspiring Guitar: Your minions can't go below 1 Health this turn. They attack random enemy minions.
Welcoming Intro: Deal 1 damage to all minions. Then 1 damage to all enemy minions.
Tokens:



Mini-Set
The Talent Show (33/60)
Death Knight
Demon Hunter
Druid
Hunter
Mage
Paladin
Priest
Rogue
Shaman
Warlock
Warrior
Neutral
Hope you enjoy this expansion! I did a lot more research than I expected to keep this as flavorful as possible.
Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria
Looks like a nice addition to make Quest Priest a little better.
Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria
Not good, but better than Against the Odds in Quest Priest, which is also not good. This also doesn't answer any problems Priest has, which is either how to out-health an inevitability kill from Warlock or how to play for board as opposed to simply wiping the latter (since playing for board gives you a win condition -- the other thing that Priest doesn't have). At this point, Druid has more wincons than Priest, so many so that the former doesn't even use them all.
I expect this will become part of the obnoxious omniclear potential of Priest in Wild and that's about it unless Control Priest has a lot more to be revealed.
Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria
I think they confirmed that this is actually a rare?
Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria
5 star card when infused the question is how consistently will we be able to infuse it.
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
Box of RNG yay...
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
Bingo it's gonna be cancer.
Let’s Take a Look at the Ban List for Yu-Gi-Oh Master Duel’s Upcoming EX-Zero Festival
Pretty much. I haven't played MD, and subsequently my Monarch deck, since one of the first festivals they held.
And even then, I don't think I had much non Monarch related support/tech. Might need to find an update.
Stay On Target - Card Design Competition Discussion Thread
Less than 24 hours left to submit!
New Warlock Minion - Flustered Librarian
If it manages to survive turn 2 and the, on turn 3 you use Fiendish Circle it becomes a 5/3, very solid imho
New Priest Spell - Clean the Scene
A new Epic Priest Spell, Clean the Scene, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
Get Cheaper Card Packs
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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
New Warlock Minion - Shadowborn
Normal stats, powerful deathrattle.
It's very solid for a shadow synergy deck
Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria
It can destroy 4 attack minions? DansGame
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
this is just a jandice re-skin lol
What is the best unit to have two of on the board?
Invasive Hydravine
Nightshade Bud is a New Druid Card Revealed by Rarran for Murder at Castle Nathria
It seems that, despite it being druid's identity, the devs could not Choose One theme for this expansion.
Seriously, what the hell is this set? Nature spells, treants, deathrattle support (with only 1 big deathrattle), big minions...? Convoke the Spirits was Arcane till last moment too if you can believe it.
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
When I loaded up the main page with the thumbnail I thought I'd somehow hit a spoof site for a second because that image contains a very suggestive head.
New Warlock Spell - Shadow Waltz
I think it's only good if you manage to trade first in order to summon the two taunt tokens. Have somy synergy with Lady Darkvein
Nightshade Bud is a New Druid Card Revealed by Rarran for Murder at Castle Nathria
Its certainly powerful, but likely its not going to be much played as we think it would be.
Because on first glance, this card greatly adds to Celestial Alignment's consistency, being able to either play alignment or anacondra. But because its a choose one spell, its disrupting the usual Jerry Rig Carpenter -> Nourish, enough so I feel the deck would actually lose win rates because of it.
And then there's the fact that the card is simply worthless if you already have the combo pieces in your hand, a dangerous thing for a class preyed on by aggro decks.
Seriously team5, can you please design druids so that they actually play hearthstone, instead of printing single player cards for them all the time.
New Warlock Location - Vile Library
Very strong with a board almost full of imps and a powerful finisher like Mr. Smite
New Priest Minion - The Harvester of Envy
Any card with this much potential to tilt the opponent gets a sparkling 5 stars from me. I do hope there's more support coming, however. It would be a shame if we only get to see it in dragon decks.
New Priest Minion - Pelagos
I hate the word "after," but it's still a great card, worthy of 4 stars.
New Priest Spell - Boon of the Ascended
It's a little pricey, but still good enough to give it 4 stars. Normally, Priest has to choose between casting a buff or a body each turn (until the late game, of course). There is power in having the ability to do both at once.
New Warlock Minion - Mischievous Imp
The implock archetype seems very solid and very flavourful with the infusion mechanic
New Priest Location - Cathedral of Atonement
This is easily one of the best locations, and I hope it will enable Priest to play the buffing, healing, board-based archetype I've always wanted. Even if it doesn't enable such a thing, it's still amazing value for 3 mana. I give it 5 stars because it gives me hope that Priest can finally be both good and fun at the same time.