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  • New Neutral Minion - Ashen Elemental

    This is going to be a mean card against combo, Miracle Rogue, sometimes Warlock, and especially that Turbo Aggro DH. That being said, it's still very niche form of damage/tech, and can often only be a 3 mana 2/4 deal 2 to the opponent. Not the most exciting card in the format from that perspective.

  • New Neutral Minion - Ashen Elemental

    Let's take a moment to appreciate the fact it's a "opponent next turn"-only effect and not a "until the start of your next turn".

    So these pesky mill deck won't be able to abuse it.

  • Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated

    I don't know much about the current state of Druid in standard.

    But in wild/unranked, played Druid decklist are 90% cancerous combo, and 9% ultra aggro smorc.

     

    So, my guess is that this expansion is the result of dev struggling to push new and saner archetype; without giving the current cancerous ones more ammunition.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    Oh next turn. Then this card isn't as good as I thought.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    Counter to warlock AND Ice Block.

    This card is everything that wild needs. I got pretty bummed down after Tome Tampering got revealed, but this hyped me back up. Not by much though, still think Tome Tampering is absolutely broken in wild but hey at least I can slap mages in the face now.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    The damage is totally irrelevant, as what matters is that it would stop decks from cycling, like a Loatheb for drawing. The issue is that other than DH and Rogue, I can't see a lot of classes drawing a lot (in standard) so most players are going to draw anyways because 6 damage isn't something to be scared of, unless you are going against a class with burst.

    I haven't plated in a week, but unless the meta has totally shifted I imagine this is pretty bad. Combo decks do not care about their health when going against the type of deck that would run this, and wouldn't flinch at losing 10 damage in a turn. A slower deck would rather destroy combo pieces instead of stall them from happening anyways. I can really only see Shudderwock Shaman running this because of the ability to play it, then go into two macaws over two turns.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    I'm going to put this in my Bomb Warrior. It's time to be even MORE of a dick. Oh yeah.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    What? You cannot force players to draw during their own turn. It is impossible to make someone die by this effect alone unless they are trying to kill themselves.

    edit: The person I replied to deleted their comment

  • Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria

    Because if they made it against enemies then the keyword may well end up being a flop because you have no agency or control over it. Overkill, honor kill, and frenzy were largely ignored because you're depending on your opponent's gameplan. And because all it takes is a minion dying, having all dead things contribute to infuse punishes your opponent for playing minions, so that's not acceptable either.

    It doesn't have to make sense. Frenzy for example makes zero sense thematically, especially considering what they pasted it on. The only prerequisite to being good is both impact and consistency. I think the idea that your own dead stuff providing you the anima for an powerup makes some sense at least.

  • New Neutral Minion - Ashen Elemental

    5/5 stars. Dont care whether it'll be part of the next meta, but for its mere existence its already gratifying.

    It'll do 2 damage to face by default and is highly likely to do more to certain classes like druid, rogue or mage; classes of which having no trouble inserting their dick where its not wanted via incredible rng, ramp bs, or simply plain annoying gameplans.

    Of course, the card is not guaranteed to be in every deck. Play this against an aggro or midrange deck and very likely you've just shafted yourself. The fact that the effect only last a turn also simply delays their plans. And as always, decks that tend to draw fast also tend to gain health fairly easily, like druid or priest.

    But as a tech in an aggro-midrange deck against control and combo? Its just possible to deal somewhere around 4-8 damage or perhaps forcing your opponent to be less efficient, which will likely grant you an incredible advantage. The fact that it'll do 2 damage regardless of what your opponent does means this card will at very least do something, so that's meaningful if nothing else.

  • New Demon Hunter Minion - Artificer Xy'mox

    The order of relics that Xy’mox casts is in fact random, and each one does benefit from the previous ones in the battlecry (in the example video, the battlecry alone pushes the three cast relics from 6->7->8)

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    This thing is such a hard counter to certain classes, and I wish we had this earlier. Would have made for quite a nice tech card against annoying as hell classes like mage drawing their whole deck, garrote bs, and of course the ever present druid hell.

    Makes aggro decks perhaps a little better in the end game against control, but certainly raining hell on combo decks.

    10/10, even if it doesn't become meta. Its like Platebreaker. The game is a whole lot better with it than without regardless of its actual viability.

  • Ashen Elemental is a New Card Revealed by Corbett for Castle Nathria

    Good counter for Tamsin Imps.

  • New Neutral Minion - Ashen Elemental

    Staff

    A new Epic Neutral Minion, Ashen Elemental, has been revealed!

    Ashen Elemental Card Image

    Discuss this card below or head on over to the card page to give it a rating!


    Learn more about Murder at Castle Nathria

    Head on over to our dedicated guide for Murder at Castle Nathria!


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  • Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria

    I love how the infuse part make the card stronger, but why does it also destroy friendlies? So, technically we sacrifice our minions, so that it can destroy both sides more effectively? It really doesn't make sense to me.

    I would just design the card to destroy all 3 cost or lower, and infuses it to destroy only enemies.

  • New Priest Spell - Clean the Scene

    I'll be honest here; even if this was the only full clear in priest it'll still likely be snubbed.

    Because at its core, its simply Shadow Word: Ruin in reverse, and costing one more incidentally. However, aggro games have gotten to the point where if your removal costs more than 4 you might as well just tap concede. Even warlock tends to struggle against faster games, but at least in that class there's plenty of cheap removal to stall, which priest does not have.

    And then there's the upgrade. How on earth this is accomplished in such a way that it does not backfire on your own minions? Quest priest tends to play plenty of minions themselves, and this card eliminates them, making it a card you'll only ever play if youre behind, and for a deck with 80% minions in it, that's a major problem. And in pure control decks this card will rarely ever get infused, never mind being played.

    Just play Lightbomb. Cost one more but does the job without fuss. Or Shadow Word: Ruin for big minions and condemn for smaller ones.

  • New Druid Spell - Nightshade Bud

    This card has potential to be fairly cancerous, but for the time being its likely not as good as it seem.

    Mostly because it disrupts the Jerry Rig Carpenter into Nourish gameplan, which nearly all druids bar aggro rely on. And I dont see a world where having two 8 mana cost cards that only ever does one thing win the game for you.

    But it does add some consistency into celestial alignment druid so perhaps its worth it. And cards like these almost always tend to work because it adds to druid's consistency, just about the only weakness the class has or ever will have apparently.

  • New Druid Spell - Convoke the Spirits

    Probably stuff druid simply does not need, but I can see a world where this is played.

    The problem is that most druid spells dont tend to be good removal so if youre playing from behind chances are good this card will only ever delay your death, not resolve it in the same manner that Puzzle Box of Yogg-Saron or Rune of the Archmage does. But it will likely gain you a bunch of armor, or draw, which is something, even if I dont respect it.

    Still, let's be honest here. This 10 mana card can come as early as turn 6 at times so even if the effect isn't that great, its still more than enough impact on turn 6 when your opponent can barely react to whatever bs this thing does.

  • New Demon Hunter Weapon - Magnifying Glaive

    Not certain, but this might really lessen the pain of having played Kryxis the Voracious.

  • New Warrior Spell - Burden of Pride

    Three 2/4s with taunt for 4 mana is probably good, and you only need to lose 10 health to activate it (unless you're running Prince Renathal). Voidwalker tells me that three 1/3s are worth 3 mana, so playing this without the secondary effect active is kinda bad.

  • New Demon Hunter Minion - Kryxis the Voracious

    Maybe this could be good in the right deck, like ones where hand sizes are usually small, but tossing your whole hand seems like quite the disadvantage.

  • New Neutral Minion - Kael'thas Sinstrider

    Original Kael'thas Sunstrider had to be nerfed to make the spells cost 1, so why do they think it's okay for this to generate 0-cost minions?

  • 14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC

    Oh, so if you play it the same turn, you're basically guaranting them that card. Interesting mechanic. 

  • New Warlock Spell - Tome Tampering

    Throwing away your whole hand and being force to topdeck each turn seems pretty bad, even with the reduced cost cards you might draw. Even with Warlock's hero power, since except for the copies this generates, every other card in your deck will still be regular price.

  • Clean the Scene is a New Priest Card Revealed by Alliestrasza for Murder at Castle Nathria

    Probably not good, mainly because if you're running this you're playing control so what exactly is infusing this card? So on top of draw rng, there's just times where this card cant do shit because you havent any minions on board or hand to make this card properly work.

    Just play Lightbomb, which though costing 1 more at very least does the job without further fuss. The harsh reality is that Shadow Word: Ruin might actually end up seeing more play than this card would.