The irony of this is that druid spells aren't especially good at removing things so half the time it'll either be ramp or board development, and the other half it would be gaining armor and drawing cards.
In other words, this card is just useless unless you're facing burn, or youre particularly ahead. But since druid tends to play shit like these much earlier than most classes can respond, you cant rightfully write it off even if its inconsistent with its impact.
The real problem here is why even bother doing it? Because if you could play a 10 mana cost card, you're better off just playing the slew of stupid shit from druid that would actually win you the game, instead of a card like this. Mage played puzzlebox because that's a win con; this on the other hand is not.
The pool of Druid spells is pretty narrow, so you can be fairly sure Convoke the Spirits will summon a bunch of minions, buff them, and draw a bunch of cards... and reasonably often cast Celestial Alignment and piss off the control/combo opponents who weren't too worried about the sudden massive board.
It probably won't clear the opponent's board, though it might summon a bunch of rush minions to do that job. So compared to Puzzle Box, at least its somewhat predictable and won't feel quite so un-earned when it wins games, but thanks to Celestial Alignment it will still cause as much anger I expect.
I'll give it 4 stars because I think Sinstone Graveyard is slightly better. You are guaranteed one swing, and it's going to be a very big swing, so your opponent's inevitable Rustrot Viper may not be enough to save them. With an equally large ghost ready to pounce the next turn, it's a lot to deal with.
Considering there already is a yogg druid deck in wild, maybe it includes this for maximum memes, but it might not because that deck prefers casting small spells into one big yogg.
Either way, i'm including this in most of my druid lists, even if it lowers winrate.
I dont get why they push like 3 different architypes for druid in one set, first you think they are pushing deathrattle druid but then the location gets followed by one deathrattle card, after that you think they push treant druid, but its just 2 without payoff, then you think maybe the second legendary will support one of the two, no, just a random (but good) nature spell support card. And when you think thats it they print 2 big spells for big spell druid??? (there was a leaked 8 mana spell in the rarran review). Im just confused
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It takes a lot of support to make Totem Shaman even remotely playable. I guess they have to throw Wild the occasional bone, but for Standard it gets 1 star.
Fair point! I do kind of see how they are using the two to work together (kind of) but ultimately, yeah... it is a little strange. Even the combined interactions like I described seem a little labored really so that's why I was thinking I have no idea if any of these cards will be good or not. But as long as the 7/7 can be summoned for free by Razorfen I'm sure we'll see someone trying to make it work.
As is the case every time it resurfaces, Evolve Shaman is going to be one of the strongest archetypes in the meta. As one of its best enablers, this card gets 5 stars.
This is a textbook 3-star legendary. It lets you create a fun deck that is probably not very consistent because you have to draw your only copy of the legendary to make it work, and there's really no tutor for Rafaam.
If you give them Dragged Below, the target will be random, so it's not ideal. If you give them Abyssal Wave, your opponent may get to decide when to clear the board, so it's not ideal. Still, it's an easy way to pack two or four more curses into the deck, so it's bound to help. Will it move Curselock from "annoying" status into "oppressive"? Nah, but I give it 4 stars because there are lots of other ways to use the battlecry.
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
The irony of this is that druid spells aren't especially good at removing things so half the time it'll either be ramp or board development, and the other half it would be gaining armor and drawing cards.
In other words, this card is just useless unless you're facing burn, or youre particularly ahead. But since druid tends to play shit like these much earlier than most classes can respond, you cant rightfully write it off even if its inconsistent with its impact.
The real problem here is why even bother doing it? Because if you could play a 10 mana cost card, you're better off just playing the slew of stupid shit from druid that would actually win you the game, instead of a card like this. Mage played puzzlebox because that's a win con; this on the other hand is not.
Nightshade Bud is a New Druid Card Revealed by Rarran for Murder at Castle Nathria
Somebody didn't check that among random spells there were some new ones
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
The pool of Druid spells is pretty narrow, so you can be fairly sure Convoke the Spirits will summon a bunch of minions, buff them, and draw a bunch of cards... and reasonably often cast Celestial Alignment and piss off the control/combo opponents who weren't too worried about the sudden massive board.
It probably won't clear the opponent's board, though it might summon a bunch of rush minions to do that job. So compared to Puzzle Box, at least its somewhat predictable and won't feel quite so un-earned when it wins games, but thanks to Celestial Alignment it will still cause as much anger I expect.
New Rogue Minion - Necrolord Draka
I'll give it 4 stars because I think Sinstone Graveyard is slightly better. You are guaranteed one swing, and it's going to be a very big swing, so your opponent's inevitable Rustrot Viper may not be enough to save them. With an equally large ghost ready to pounce the next turn, it's a lot to deal with.
New Rogue Minion - Ghastly Gravedigger
Assuming we see at least two Rogue Secrets, I'll give this a provisional 4 stars. This level of disruption (and intel gathering) is off the charts.
New Warlock Spell - Impending Catastrophe
Go for the Implock, very solid draw engine
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
Puzzle Box of Yogg-Saron for druid, now thats a 5/5 star card right there! Cant wait to Solar Eclipse it in wild into (several) Astral Communion(s) and Ultimate Infestation(s).
Considering there already is a yogg druid deck in wild, maybe it includes this for maximum memes, but it might not because that deck prefers casting small spells into one big yogg.
Either way, i'm including this in most of my druid lists, even if it lowers winrate.
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
But there were two cards
New Warlock Spell - Tome Tampering
It can complete Lakkari Sacrifice in just one turn, very powerful used with Malchezaar's Imp or Hand of Gul'dan
Very powerful in wild
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
I dont get why they push like 3 different architypes for druid in one set, first you think they are pushing deathrattle druid but then the location gets followed by one deathrattle card, after that you think they push treant druid, but its just 2 without payoff, then you think maybe the second legendary will support one of the two, no, just a random (but good) nature spell support card. And when you think thats it they print 2 big spells for big spell druid??? (there was a leaked 8 mana spell in the rarran review). Im just confused
New Rogue Location - Sinstone Graveyard
One of the strongest single-card payoffs we've ever seen for Miracle Rogue, so I have to give it 5 stars.
(Also, remember that Battleground Battlemaster is still in Standard.)
Convoke the Spirits is a New Druid Card Revealed by Rarran for Murder at Castle Nathria - Updated
Druzzle box of druid saron
New Druid Spell - Nightshade Bud
A new Rare Druid Spell, Nightshade Bud, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
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New Rogue Spell - Serrated Bone Spike
Does everything Rogue wants to do right now, so 4 stars.
Just think -- if it had come out last year, it would have required an honorable kill, which means it would have been totally meh.
New Druid Spell - Convoke the Spirits
A new Epic Druid Spell, Convoke the Spirits, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
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New Warlock Minion - Lady Darkvein
Very powerful with Curse of Agony and Tamsin's Phylactery with premium deathrattle.
Maybe MarkMckz will make something really good for it
New Shaman Minion - Party Favor Totem
If we can see more stuff like Vessina or Bloodlust, then this will be a staple. In and of itself, it's a good middle ground card
New Shaman Minion - The Stonewright
It takes a lot of support to make Totem Shaman even remotely playable. I guess they have to throw Wild the occasional bone, but for Standard it gets 1 star.
New Shaman Minion - Party Favor Totem
Wow, so if I infuse it, I can board-lock myself twice as fast? Incredible! No, wait, I mean 1 star!
Three Cards Revealed by Roger for Castle Nathria, Including New Demon Hunter Legendary
Fair point! I do kind of see how they are using the two to work together (kind of) but ultimately, yeah... it is a little strange. Even the combined interactions like I described seem a little labored really so that's why I was thinking I have no idea if any of these cards will be good or not. But as long as the 7/7 can be summoned for free by Razorfen I'm sure we'll see someone trying to make it work.
New Shaman Spell - Convincing Disguise
As is the case every time it resurfaces, Evolve Shaman is going to be one of the strongest archetypes in the meta. As one of its best enablers, this card gets 5 stars.
New Warlock Minion - Imp King Rafaam
This is a textbook 3-star legendary. It lets you create a fun deck that is probably not very consistent because you have to draw your only copy of the legendary to make it work, and there's really no tutor for Rafaam.
New Warlock Minion - Lady Darkvein
If you give them Dragged Below, the target will be random, so it's not ideal. If you give them Abyssal Wave, your opponent may get to decide when to clear the board, so it's not ideal. Still, it's an easy way to pack two or four more curses into the deck, so it's bound to help. Will it move Curselock from "annoying" status into "oppressive"? Nah, but I give it 4 stars because there are lots of other ways to use the battlecry.
New Warlock Spell - Tome Tampering
This is the kind of card that isn't even fun when you manage to make it work. Toxic if you do, boring if you don't. One star, hate it.
New Ionia Spell - Moral Support
It's not great but 2 mana barrier spells are decent.
I wouldn't write it off immediately therefore