I didn't manage to watch the video myself, but does the deathrattle explicitly spell out the spell it would cast? Otherwise it might be a generic "cast the last shadow spell casted", which means it should copy your own Mortal Coil used to kill it.
This would work particularly well with Shadow Waltz. I'm not convinced yet though that the Shadow package is worth running based on the cards revealed so far: zoo only has a few turns to find its synergies, so it needs more of them than a slower deck would.
I think Burden of Pride is mainly support for Infuse: against aggro it keeps you alive until you can play your infused card, against slower decks it charges your Infuse cards while still putting a reasonable amount of stats on the board.
I've been surprised by how good Demonic Assault is. Burden of Pride isn't quite that versatile, but if any Infuse card is worth playing, Burden of Pride will likely be in the same deck to support it.
My assumption on how this works is that the shades will cast the last shadow spell casted in the game, not after this was played. So technically this card can backfire, especially if your opponent decides when to trigger it. That may explain why the amount of stats that comes with this card on turn 5.
The video clip on NGA seems to suggest their Deathrattle copies the last Shadow spell casted before this was played, so there shouldn't be any surprises from that front.
This card is weirdly positioned, because for something that cheats 3 mana you'd think it'll be the best card in warlock this set, but because of its inherent anti synergy with Tamsin Roame it can end up backfiring on your arse. Just imagine your Dragged Below being 0 mana now, so that's one curse card lost because of discount mechanics.
But as usual, anything that cheats mana will always get a second look. I wouldn't be too surprised that this see play, but how impactful? that's yet to be determined.
This card is completely insane in curselock. If having tamsin copy Dragged Below isn't enough, play this for extras, because why not? Seems like team5 really wants curselock to be tier 1, so they print this thing out.
Because even if you never played a single shadow spell up until this card is played, its still putting out a 7/8 worth of stats on turn 5. So this is relevant even in a deck like zoolock.
The only downside here is that warlock spells have an inherent double edge to their effects, like AoE or just plain having the spell hit your own stuff. But I think that's splitting hairs, because if all this card does is clear board then it'll still be worth its mana cost.
I agree that Shadow Waltz wouldn't go into a control warlock: you either go for a board-based strategy or for a board-clearing strategy; mixing them just gives you anti-synergy.
Maybe it would be useful as reload for zoo, but the risk there is that you need it to either be discounted or played after a sacrifice to be good, so if your board just got cleared by an AoE and you either don't run Shadowborn or didn't draw it yet, you're not going to reload fast enough.
Regarding Shadowborn in zoo: the only other Shadow spell I see worth running in zoo would be Impending Catastrophy, but that's a card that you want to play before your board gets wiped, while Shadowborn needs to die to get the discount, so it seems like an awkward combination.
Edit: With Lady Darkvein, it seems they are pushing for Shadow spells in zoo. I think it would need more support than the already revealed cards though.
Its not too bad, but in warlock its just unusable. The cost is simply too high, even if the idea is to get taunts out. You're better off playing something like Demonic Assault, which guarantees two taunts and 3 damage removal, at a lower lost.
So with that established, why even bother looking at this? Well, because its a shadow spell that neatly synergizes with Lady Darkvein very well. But seriously, just play demonic assault if you need taunts, because you're better off having lady darkvein copy something like Dragged Below, or even just plain AoE.
Hmmm.... 5 mana for 7/8 worth of stats + 2x shadow spell. With new Shadow Waltz each token summons 2x 3/5 (I think tokens death automatically trigger aditional effect).
My assumption on how this works is that the shades will cast the last shadow spell casted in the game, not after this was played. So technically this card can backfire, especially if your opponent decides when to trigger it. That may explain why the amount of stats that comes with this card on turn 5.
Probably best in curselock, where any of the curse spells played will always result in giving your opponent cancer. But because there's not many ways you can kill the shades off yourself without also using a cheap shadow spell like Mortal Coil or Touch of the Nathrezim, your opponent has the chance to silence them before they do real damage.
There is a world where this card is auto include into all warlock decks. Because even if you never played a single shadow spell, this card is still putting out quite a board, and your opponent will never chance leaving the shades alive for you to trigger it.
Vanndar is very good when you play him on curve. The problem is that in the games where you don't draw him in time, you're left with a bunch of expensive minions in your hand in the early game, while late game he's a bad top-deck.
While I agree that the Guff hero is better, I don't think he makes Vanndar redundant. Instead, Guff gives you an alternative early game when you don't draw Vanndar in time, so if Vanndar is worth running at all, he will be run together with Guff.
I guess what I'm saying is that Vanndar's competition isn't Guff, but all the cards that you can't run if you build your deck around Vanndar, like Jerry Rig Carpenter.
Shadowborn is very strong, but also very awkward with Tamsin Roame. Because if it does hit something like Dragged Below, you'd be cursing the screen. But as usual, mana cheats like these cannot truly be written off, whatever the scenario.
In standard, there's like a few good shadow spells you want discounted; Impending Catastrophe, Abyssal Wave, Tamsin's Phylactery, Soul Rend etc. But in my opinion there's a chance this is simply redundant, because with impending catastrophe fulfilling the crucial draw factor, you're better off just playing Runed Mithril Rod, suffer a turn 5 do nothing for a more amazing end game.
Shadow Waltz is just a mediocre card that I assume was only designed to make shadowborn look good. But in essence, the real question is why bother playing this when midrange warlock hasn't been a thing in standard since evenlock ages ago. You're better off just clearing with the multitude of AoE warlock has.
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Seems like a decent follow-up to ramping with Nourish. It being a one-of limits how useful it is to build a deck around though. In theory you could tutor this card with Capture Coldtooth Mine, but then you can't include any other 8+ mana cards in your deck, which reduces its usefulness considerably.
Maybe you'd just put this in as the 30th/40th card in a deck and accept that it sometimes low-rolls. Even if it discounts something that was already cheap, it still draws you closer to your good cards, which is useful in particular if you're running a 40-card deck.
Ironbark Protector has been unplayable for such a long time that I don't even know whether it is in Standard or not. For example Mo'arg Forgefiend already obsoleted it.
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
I didn't manage to watch the video myself, but does the deathrattle explicitly spell out the spell it would cast? Otherwise it might be a generic "cast the last shadow spell casted", which means it should copy your own Mortal Coil used to kill it.
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
This would work particularly well with Shadow Waltz. I'm not convinced yet though that the Shadow package is worth running based on the cards revealed so far: zoo only has a few turns to find its synergies, so it needs more of them than a slower deck would.
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I think Burden of Pride is mainly support for Infuse: against aggro it keeps you alive until you can play your infused card, against slower decks it charges your Infuse cards while still putting a reasonable amount of stats on the board.
I've been surprised by how good Demonic Assault is. Burden of Pride isn't quite that versatile, but if any Infuse card is worth playing, Burden of Pride will likely be in the same deck to support it.
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
The video clip on NGA seems to suggest their Deathrattle copies the last Shadow spell casted before this was played, so there shouldn't be any surprises from that front.
New Warlock Minion - Shadowborn
This card is weirdly positioned, because for something that cheats 3 mana you'd think it'll be the best card in warlock this set, but because of its inherent anti synergy with Tamsin Roame it can end up backfiring on your arse. Just imagine your Dragged Below being 0 mana now, so that's one curse card lost because of discount mechanics.
But as usual, anything that cheats mana will always get a second look. I wouldn't be too surprised that this see play, but how impactful? that's yet to be determined.
New Warlock Minion - Lady Darkvein
This card is completely insane in curselock. If having tamsin copy Dragged Below isn't enough, play this for extras, because why not? Seems like team5 really wants curselock to be tier 1, so they print this thing out.
Because even if you never played a single shadow spell up until this card is played, its still putting out a 7/8 worth of stats on turn 5. So this is relevant even in a deck like zoolock.
The only downside here is that warlock spells have an inherent double edge to their effects, like AoE or just plain having the spell hit your own stuff. But I think that's splitting hairs, because if all this card does is clear board then it'll still be worth its mana cost.
Two New Warlock Cards Revealed on Douyu for Murder at Castle Nathria - Shadowborn & Shadow Waltz
I agree that Shadow Waltz wouldn't go into a control warlock: you either go for a board-based strategy or for a board-clearing strategy; mixing them just gives you anti-synergy.
Maybe it would be useful as reload for zoo, but the risk there is that you need it to either be discounted or played after a sacrifice to be good, so if your board just got cleared by an AoE and you either don't run Shadowborn or didn't draw it yet, you're not going to reload fast enough.
Regarding Shadowborn in zoo: the only other Shadow spell I see worth running in zoo would be Impending Catastrophy, but that's a card that you want to play before your board gets wiped, while Shadowborn needs to die to get the discount, so it seems like an awkward combination.
Edit: With Lady Darkvein, it seems they are pushing for Shadow spells in zoo. I think it would need more support than the already revealed cards though.
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Thanks Frosty!
New Warlock Spell - Shadow Waltz
Its not too bad, but in warlock its just unusable. The cost is simply too high, even if the idea is to get taunts out. You're better off playing something like Demonic Assault, which guarantees two taunts and 3 damage removal, at a lower lost.
So with that established, why even bother looking at this? Well, because its a shadow spell that neatly synergizes with Lady Darkvein very well. But seriously, just play demonic assault if you need taunts, because you're better off having lady darkvein copy something like Dragged Below, or even just plain AoE.
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
This already looks so much better and interesting than whatever they tried with fel warlock during Altarac.
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
Hmmm.... 5 mana for 7/8 worth of stats + 2x shadow spell. With new Shadow Waltz each token summons 2x 3/5 (I think tokens death automatically trigger aditional effect).
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
My assumption on how this works is that the shades will cast the last shadow spell casted in the game, not after this was played. So technically this card can backfire, especially if your opponent decides when to trigger it. That may explain why the amount of stats that comes with this card on turn 5.
Probably best in curselock, where any of the curse spells played will always result in giving your opponent cancer. But because there's not many ways you can kill the shades off yourself without also using a cheap shadow spell like Mortal Coil or Touch of the Nathrezim, your opponent has the chance to silence them before they do real damage.
There is a world where this card is auto include into all warlock decks. Because even if you never played a single shadow spell, this card is still putting out quite a board, and your opponent will never chance leaving the shades alive for you to trigger it.
Two New Warlock Cards Revealed on Douyu for Murder at Castle Nathria - Shadowborn & Shadow Waltz
While Dark Knight Rises goes on TV. (Flavor text)
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
Vanndar is very good when you play him on curve. The problem is that in the games where you don't draw him in time, you're left with a bunch of expensive minions in your hand in the early game, while late game he's a bad top-deck.
While I agree that the Guff hero is better, I don't think he makes Vanndar redundant. Instead, Guff gives you an alternative early game when you don't draw Vanndar in time, so if Vanndar is worth running at all, he will be run together with Guff.
I guess what I'm saying is that Vanndar's competition isn't Guff, but all the cards that you can't run if you build your deck around Vanndar, like Jerry Rig Carpenter.
New Warlock Minion - Lady Darkvein
Interesting card. Can enable new win cons since this can act as the 3rd and 4th copies of a spell.
From the current decks, I think you can slot this in Curselock for redundancy.
Two New Warlock Cards Revealed on Douyu for Murder at Castle Nathria - Shadowborn & Shadow Waltz
Shadowborn is very strong, but also very awkward with Tamsin Roame. Because if it does hit something like Dragged Below, you'd be cursing the screen. But as usual, mana cheats like these cannot truly be written off, whatever the scenario.
In standard, there's like a few good shadow spells you want discounted; Impending Catastrophe, Abyssal Wave, Tamsin's Phylactery, Soul Rend etc. But in my opinion there's a chance this is simply redundant, because with impending catastrophe fulfilling the crucial draw factor, you're better off just playing Runed Mithril Rod, suffer a turn 5 do nothing for a more amazing end game.
Shadow Waltz is just a mediocre card that I assume was only designed to make shadowborn look good. But in essence, the real question is why bother playing this when midrange warlock hasn't been a thing in standard since evenlock ages ago. You're better off just clearing with the multitude of AoE warlock has.
Lady Darkvein is a New Warlock Legendary Card Revealed by NGA for Murder at Castle Nathria
Zoolock back?
New Warlock Minion - Lady Darkvein
A new Legendary Warlock Minion, Lady Darkvein, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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Two New Warlock Cards Revealed on Douyu for Murder at Castle Nathria - Shadowborn & Shadow Waltz
Guess you have to give 3 stars to a 3 mana 3/3 that reduces the cost of a shadow spell by 3. Gotta keep that consistency
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Fire comp worked for me. And don't forget the equipment to unlock for a Naga. And after this it's all Diamond yogg!
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
Seems like a decent follow-up to ramping with Nourish. It being a one-of limits how useful it is to build a deck around though. In theory you could tutor this card with Capture Coldtooth Mine, but then you can't include any other 8+ mana cards in your deck, which reduces its usefulness considerably.
Maybe you'd just put this in as the 30th/40th card in a deck and accept that it sometimes low-rolls. Even if it discounts something that was already cheap, it still draws you closer to your good cards, which is useful in particular if you're running a 40-card deck.
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
Ironbark Protector has been unplayable for such a long time that I don't even know whether it is in Standard or not. For example Mo'arg Forgefiend already obsoleted it.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
I love wronchi reveals. I only wish they make more HS vids.
Three Cards Revealed by Roger for Castle Nathria, Including New Demon Hunter Legendary
"Vomit" was the exact same word that came to my mind when I saw these DH cards.
I hope you're right about them not being good. At least we have Prince Renathal, otherwise I would be worried.
New Warlock Minion - Shadowborn
Pretty good card, nothing flashy.
Most good warlock spells are shadow so the DR will find value. As with most mana cheats, may be a combo piece down the line.