Would be a staple in today'S meta because of how much decks rely on playing on curve. NO idea if that still applies a month from now, but I'd keep an eye on this, it's strong. At the very least it improves Quest Priest
See ya when this gets nerfed to 7-mana and (1)-mana reduction after a week.. Why would they ever do this when they had to re-nerf the original after it instnatly broke Wild.
The fact that Toplor is a permanent effect is being overlooked and people are underselling how violently toxic this card is. This combination of free board presence plus face threat wouldn't be tolerated in many other classes. Not a day ago people were criticizing mana cheats and asking why they exist: witness the positive reception of what is one of the most comprehensive mana cheats in the game and you answer that question.
Also: you can re-immune Raid Boss Onyxia with the shrubs, because Druid didn't have enough free advantages.
In Standard this is garbage because even if we got more Discard support it would never justify dumping your entire hand to hope for a better apyoff later.
In Wild however this makes Quest Discolock so much more fun, it's unreal.
Sounds too gimmicky to work but the empty-headed gremlins that still insist that the paint by numbers experience of Quest Priest counts as fun will probably slot this in for no reason whatsoever and somehow ruin your day with it.
Minion guff looks strong in Nature Druid. Vanndar is too high rolly with Guff as a better alternative. Discounting minions while playing this legendary seems too much value as well.
I saw a Green Goblin variant in the store that I assumed was Gabe's work. I could be mistaken though. Would be nice if the artists were credited in-game.
Planted Evidence is basically just Nature Studies but thankfully the discount only last one turn. Still going to be one of the most included cards in standard anyway, for the flexibility alone.
Plot of Sin, probably useless. Yes, druid does swarm boards efficiently, but without being infused, and the requirement here being an insane 5, this card is just a simple Landscaping which in 2022 is no longer good enough. Not to mention that token druid has seen little to no play so far, and I dont see this card changing that.
Topior the Shrubbagazzor, now that's a card. Unsurprisingly its for druid, because if there isnt some completely broken card each expansion for druid then someone in team5 isn't sleeping right. The level of absurdity and flexibility this card offers is nothing short of completely insane. At this point you're really just praying your opponent never draws it early, because if they did then for the rest of the game you'll be staring blank eyed at your screen as your opponent literally destroy your soul bit by bit.
Because its not like druid don't just auto win games with one card do they team5? ahem* Wildheart Guff ahem* so why not print yet another card that does that.
Sounds really fucking strong, although I hate the variance. You always want Stag and whenever your opponent gets the 1/3 you're gonna be really pissed about it.
After seeing so much druid bs, this one is relatively tame.
Without immediate triggers like Hedge Maze, this card just does nothing the first turn and can easily be ignored. Since there's yet to be any revive mechanics revealed for druid, that means one card is all you get from druid which may not be bad, but what exactly is this card accomplishing? Its not like druid can't already play multiple completely broken stuff per turn thanks to guff anyway
There simply needs be more support for deathrattles before this becomes a true menace.
New Neutral Minion - Sketchy Stranger
Rogue card disguised as Neutral. Don't see a reason to play this anywhere else except for the memes.
New Neutral Minion - Maze Guide
Hate highrolling early game mminions so I hope this is just worthless trash and never appears in any of my games.
New Neutral Minion - Forensic Duster
Would be a staple in today'S meta because of how much decks rely on playing on curve. NO idea if that still applies a month from now, but I'd keep an eye on this, it's strong. At the very least it improves Quest Priest
New Neutral Minion - Sinrunner
Could be useful in Druid and Hunter but it's a bit awkward.
stuff that has to die to kill something is inherently anti-tempo.
14 New Castle Nathria Cards Revealed by SaveFile17, Dreads, Redbeard, & TrumpSC
I reckon the opponent makes their guess at the start of their turn.
New Neutral Minion - Bog Beast
Naxx out?
This is just a juiced up Sludgebelcher that comes down a turn too late. No idea what deck would want this.
New Neutral Minion - Famished Fool
probably too weak for constructed, but pretty decent in Arena.
Could act as a pseudo Multicaster in token decks, but it'S awfully slow.
New Neutral Minion - Kael'thas Sinstrider
See ya when this gets nerfed to 7-mana and (1)-mana reduction after a week.. Why would they ever do this when they had to re-nerf the original after it instnatly broke Wild.
New Warrior Spell - Burden of Pride
It's not terrible or hard to activate, but I question whether a wall of medium taunts really justifies a deckslot.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
The fact that Toplor is a permanent effect is being overlooked and people are underselling how violently toxic this card is. This combination of free board presence plus face threat wouldn't be tolerated in many other classes. Not a day ago people were criticizing mana cheats and asking why they exist: witness the positive reception of what is one of the most comprehensive mana cheats in the game and you answer that question.
Also: you can re-immune Raid Boss Onyxia with the shrubs, because Druid didn't have enough free advantages.
New Warlock Spell - Tome Tampering
In Standard this is garbage because even if we got more Discard support it would never justify dumping your entire hand to hope for a better apyoff later.
In Wild however this makes Quest Discolock so much more fun, it's unreal.
New Priest Minion - The Harvester of Envy
Sounds too gimmicky to work but the empty-headed gremlins that still insist that the paint by numbers experience of Quest Priest counts as fun will probably slot this in for no reason whatsoever and somehow ruin your day with it.
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
Minion guff looks strong in Nature Druid. Vanndar is too high rolly with Guff as a better alternative. Discounting minions while playing this legendary seems too much value as well.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
Sure a strong card. Token based Druid with some powerful infuses. You can discover plenty of tokenspells with that card.
I really like the identity of druid making board clears with rush minions.
New Mage Minion - Suspicious Alchemist
I feel like this is bad. You don't want to give your opponent a free spell for no reason.
New Hunter Minion - Batty Guest
Decent but worthless without a true payoff. Can't run it in Big Beasts because it dilutes the rez pool and small beasts aren't a thing yet.
Penny Arcade's Gabe is Working on Variant Art for Marvel Snap
I saw a Green Goblin variant in the store that I assumed was Gabe's work. I could be mistaken though. Would be nice if the artists were credited in-game.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
Planted Evidence is basically just Nature Studies but thankfully the discount only last one turn. Still going to be one of the most included cards in standard anyway, for the flexibility alone.
Plot of Sin, probably useless. Yes, druid does swarm boards efficiently, but without being infused, and the requirement here being an insane 5, this card is just a simple Landscaping which in 2022 is no longer good enough. Not to mention that token druid has seen little to no play so far, and I dont see this card changing that.
Topior the Shrubbagazzor, now that's a card. Unsurprisingly its for druid, because if there isnt some completely broken card each expansion for druid then someone in team5 isn't sleeping right. The level of absurdity and flexibility this card offers is nothing short of completely insane. At this point you're really just praying your opponent never draws it early, because if they did then for the rest of the game you'll be staring blank eyed at your screen as your opponent literally destroy your soul bit by bit.
Because its not like druid don't just auto win games with one card do they team5? ahem* Wildheart Guff ahem* so why not print yet another card that does that.
New Hunter Spell - Frenzied Fangs
Can't play it on curve unless you get insanely lucky so I doubt it's that good.
New Hunter Minion - Spirit Poacher
Sounds really fucking strong, although I hate the variance. You always want Stag and whenever your opponent gets the 1/3 you're gonna be really pissed about it.
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
After seeing so much druid bs, this one is relatively tame.
Without immediate triggers like Hedge Maze, this card just does nothing the first turn and can easily be ignored. Since there's yet to be any revive mechanics revealed for druid, that means one card is all you get from druid which may not be bad, but what exactly is this card accomplishing? Its not like druid can't already play multiple completely broken stuff per turn thanks to guff anyway
There simply needs be more support for deathrattles before this becomes a true menace.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
Hmm you guys are right, i overlooked that part.
Still looks strong I think.
New Druid Spell - Natural Causes
Pretty solid tempo play for Druid. It's like that one pirate except unconditional.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
the "this turn" part of the text makes it quite a lot worse than Prymordial Glyph.
New Demon Hunter Weapon - Magnifying Glaive
Voracious reader on a stick. Absolutely cracked.
BUt why do you insist on making hand vomit a playstyle, it's so boring...