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If you want to save money when buying Hearthstone packs, you should check out Amazon Coins! It's an easy way to save up to 25% off Hearthstone packs so you can get into the new expansion without worrying about your wallet too much. We've got a detailed guide on how to Get Started with Amazon Coins, but if you've already dealt with them in the past, you can buy some more by clicking right here.
Why doesn't Kryxis have a Demon tag though? I get that it would push him further towards being OP because you'd get more possibilities to negate the discard, but if that creature isn't a Demon I don't know.
Am i the only one reading this as shuffle 1-cost copies of ALL the cards in your hand, meaning no matter what they did cost at first. So if you got a i.e. 10 cost card will now cost 1.
Wait, does this mean you can now do things on your opponent's turn, or will it make you guess out of three cards when your turn starts?
That's the question. In first case, what about timer? Does opponent gets his own timer to pick a card or it will use your timer? In 2nd case you can cheat, for example: play this card at the very end of turn so opponent won't get chance to pick right card and it be choosed randomly. But also your opponent can prolong his choice to the end of turn and waste your turn.
Yeah it's weird that they don't have that in yet, considering how important these original art pieces are to the game's economy. The devs are on record saying that they'll be credited in-game at some point, though.
In standard this might not even be impactful...for now. Basically if you're playing two cheap cards to summon a big boi, along with 6 mana for this card as well, you might as well just use the mana to summon the big boi in the first place.
And since there's no minion that's the equivalent of Ultimate Infestation, this card is simply not the same power level as Kael'thas Sunstrider. Simply put, no one will place a bunch of cheap minions in their deck just to make this work. It worked with sunstrider because cheap spells are good, whereas cheap minions rarely ever are themselves.
Still, rather than waste anyone's time, I think its fair to say that at some point this card will be nerfed. Dont know how or why, but you just cant print mana cheaters and expect them to live.
Its not a control card, because control warrior would't be able to infuse this consistently nor is it any good to be honest. Three 2/4 taunts on 4 is only ever good if you're pushing for tempo, and that's not what control does.
But its a good midrange card, perhaps for some sort of rush/taunt warrior. Stabilize the midgame, and isn't exactly easily removed, plus pressure on board. That's basically a midrange dream.
Its nigh impossible to play upgraded on curve. And the end results is still two 3/3s which basically mirrors Naga's Pride in that you're likely dropping it in turn 3, but this cost 2.
But honestly, I cant see this card being impactful at all, unless there's an easy way to infuse this by turn 2. Which might still happen, so we'll have to wait and see.
Its basically nature studies but a little less broken. Still, since the original has left, and we can't have druid not having cards like it so we print one right straight back.
There's no earthly reason why all druids won't be running this card.
Probably will see some play if token druid is back, but even so its just unamazing in every description.
I remember when Landscaping used to be touted as a good card, but in 2022 even a full on 4/4 on turn 2 barely registers. The infuse upgrade also requires an absurd 5 minions dead, so on a topdeck with a board you're not even guaranteed to upgrade it.
This card is just so insane Im not even kidding. Basically if druid plays this early (as early as turn 5) the game is over. With plenty of mana, end game stuff, AND now stabilizers for each spell (just about every druid spell is nature anyway) its not even close.
I dont like the design choice to be honest. Druid has always been feast or famine courtesy of incredibly poor design choices by team5 starting from AoO but right after Overgrowth rotated I was sure we'd change course. And then we're treated to endless shit like these. Why even bother playing against druid when the class only ever loses because it didn't draw its god cards.
Okay then. So what has changed for druid this expansion? Precisely nothing. Same strengths same weaknesses. Just play ramp druid, because cards like guff and now this crap practically solos games.
If it weren't for the taunt, I'd rate this as trash.
But with the taunt then that's a whole other matter, because you can just play this on turn 6-7, and if your opponent can't silence it then you're guaranteed another 0 cost minion which will very likely allow you to swing board next turn.
Unfortunately, Ive seen so few support for deathrattles in druid that Im not convinced people will be playing deathrattle druid anyway. The fact is that Wildheart Guff is so busted that you'd much rather just build around cards like prestor, Raid Boss Onyxia or generally big stuff than deathrattles. Because let's be honest here, while this card is strong, its inherently weak by comparison with stuff like onyxia or neptulon.
Poor attack, 2 durability, costing 3. Yeah, this card is bad.
But if you're going to play vomit dhunter, then it'll see play. But since Im convinced that archetype is shit, and this card being shit as well, two and two makes for plenty of fertilizer.
In other words, I dont expect to see this played until there's some extraordinary aggro card that immediately takes over the meta.
Its certainly one of the most interesting cards printed this expansion, because it can fill multiple roles. Even its downsides can be converted to an upside.
Basically you play this in your deathrattle deck because Razorfen Beastmaster can summon it out for free, or you play it in some sort of vomit dhunter that doesn't care about the cards it plays. Whatever the case, you'll be drawing 3 cards barring silence effects because this cannot truly be ignored on board without dying.
We know it's going to see play on the back of its powerlevel, but will the deck itself be viable? That Im not sure. There's plenty of indication that the answer is no, because dhunter players are obviously going to play relics and deathrattle and aggro dhunter are so weak even with this card it cannot puncture through to tier 2
Its practically designed either for wild or for some future expansion, because for the moment, despite the potential, this card is hot garbage. Yes, with something like Impending Catastrophe you can easily reload your hand, but having discarded it you're basically drawing 2 cards per turn praying for the god combo to happen.
Team5 relentlessly prints cards like these that they have absolutely no intention of pushing. Its almost like there's some mandatory quota of purposefully designed shit that needs to be printed every expansion.
Three Cards Revealed by Roger for Castle Nathria, Including New Demon Hunter Legendary
It's not a Demon but a Devourer. WoW seems to classify them as Aberrations.
Two New Warlock Cards Revealed on Douyu for Murder at Castle Nathria - Shadowborn & Shadow Waltz
Noob Saibot dancing with himself while a weird ass bat is watching.
New Warlock Minion - Shadowborn
A new Common Warlock Minion, Shadowborn, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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New Warlock Spell - Shadow Waltz
A new Common Warlock Spell, Shadow Waltz, has been revealed!
Discuss this card below or head on over to the card page to give it a rating!
Learn more about Murder at Castle Nathria
Head on over to our dedicated guide for Murder at Castle Nathria!
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Three Cards Revealed by Roger for Castle Nathria, Including New Demon Hunter Legendary
Why doesn't Kryxis have a Demon tag though? I get that it would push him further towards being OP because you'd get more possibilities to negate the discard, but if that creature isn't a Demon I don't know.
Tome Tampering is a New Warlock Card Revealed by Millenium for Murder at Castle Nathria
Am i the only one reading this as shuffle 1-cost copies of ALL the cards in your hand, meaning no matter what they did cost at first.
So if you got a i.e. 10 cost card will now cost 1.
New Priest Minion - Suspicious Usher
That's the question. In first case, what about timer? Does opponent gets his own timer to pick a card or it will use your timer? In 2nd case you can cheat, for example: play this card at the very end of turn so opponent won't get chance to pick right card and it be choosed randomly. But also your opponent can prolong his choice to the end of turn and waste your turn.
Penny Arcade's Gabe is Working on Variant Art for Marvel Snap
Yeah it's weird that they don't have that in yet, considering how important these original art pieces are to the game's economy. The devs are on record saying that they'll be credited in-game at some point, though.
New Neutral Minion - Kael'thas Sinstrider
In standard this might not even be impactful...for now. Basically if you're playing two cheap cards to summon a big boi, along with 6 mana for this card as well, you might as well just use the mana to summon the big boi in the first place.
And since there's no minion that's the equivalent of Ultimate Infestation, this card is simply not the same power level as Kael'thas Sunstrider. Simply put, no one will place a bunch of cheap minions in their deck just to make this work. It worked with sunstrider because cheap spells are good, whereas cheap minions rarely ever are themselves.
Still, rather than waste anyone's time, I think its fair to say that at some point this card will be nerfed. Dont know how or why, but you just cant print mana cheaters and expect them to live.
New Warrior Spell - Burden of Pride
Its not a control card, because control warrior would't be able to infuse this consistently nor is it any good to be honest. Three 2/4 taunts on 4 is only ever good if you're pushing for tempo, and that's not what control does.
But its a good midrange card, perhaps for some sort of rush/taunt warrior. Stabilize the midgame, and isn't exactly easily removed, plus pressure on board. That's basically a midrange dream.
New Hunter Spell - Frenzied Fangs
Its nigh impossible to play upgraded on curve. And the end results is still two 3/3s which basically mirrors Naga's Pride in that you're likely dropping it in turn 3, but this cost 2.
But honestly, I cant see this card being impactful at all, unless there's an easy way to infuse this by turn 2. Which might still happen, so we'll have to wait and see.
New Druid Spell - Planted Evidence
Its basically nature studies but a little less broken. Still, since the original has left, and we can't have druid not having cards like it so we print one right straight back.
There's no earthly reason why all druids won't be running this card.
New Druid Spell - Plot of Sin
Probably will see some play if token druid is back, but even so its just unamazing in every description.
I remember when Landscaping used to be touted as a good card, but in 2022 even a full on 4/4 on turn 2 barely registers. The infuse upgrade also requires an absurd 5 minions dead, so on a topdeck with a board you're not even guaranteed to upgrade it.
New Druid Minion - Topior the Shrubbagazzor
This card is just so insane Im not even kidding. Basically if druid plays this early (as early as turn 5) the game is over. With plenty of mana, end game stuff, AND now stabilizers for each spell (just about every druid spell is nature anyway) its not even close.
I dont like the design choice to be honest. Druid has always been feast or famine courtesy of incredibly poor design choices by team5 starting from AoO but right after Overgrowth rotated I was sure we'd change course. And then we're treated to endless shit like these. Why even bother playing against druid when the class only ever loses because it didn't draw its god cards.
Okay then. So what has changed for druid this expansion? Precisely nothing. Same strengths same weaknesses. Just play ramp druid, because cards like guff and now this crap practically solos games.
New Druid Minion - Sesselie of the Fae Court
If it weren't for the taunt, I'd rate this as trash.
But with the taunt then that's a whole other matter, because you can just play this on turn 6-7, and if your opponent can't silence it then you're guaranteed another 0 cost minion which will very likely allow you to swing board next turn.
Unfortunately, Ive seen so few support for deathrattles in druid that Im not convinced people will be playing deathrattle druid anyway. The fact is that Wildheart Guff is so busted that you'd much rather just build around cards like prestor, Raid Boss Onyxia or generally big stuff than deathrattles. Because let's be honest here, while this card is strong, its inherently weak by comparison with stuff like onyxia or neptulon.
New Demon Hunter Weapon - Magnifying Glaive
Poor attack, 2 durability, costing 3. Yeah, this card is bad.
But if you're going to play vomit dhunter, then it'll see play. But since Im convinced that archetype is shit, and this card being shit as well, two and two makes for plenty of fertilizer.
In other words, I dont expect to see this played until there's some extraordinary aggro card that immediately takes over the meta.
New Demon Hunter Minion - Kryxis the Voracious
Its certainly one of the most interesting cards printed this expansion, because it can fill multiple roles. Even its downsides can be converted to an upside.
Basically you play this in your deathrattle deck because Razorfen Beastmaster can summon it out for free, or you play it in some sort of vomit dhunter that doesn't care about the cards it plays. Whatever the case, you'll be drawing 3 cards barring silence effects because this cannot truly be ignored on board without dying.
We know it's going to see play on the back of its powerlevel, but will the deck itself be viable? That Im not sure. There's plenty of indication that the answer is no, because dhunter players are obviously going to play relics and deathrattle and aggro dhunter are so weak even with this card it cannot puncture through to tier 2
A shame, because I really like the design.
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
Trash
New Warlock Spell - Tome Tampering
Its practically designed either for wild or for some future expansion, because for the moment, despite the potential, this card is hot garbage. Yes, with something like Impending Catastrophe you can easily reload your hand, but having discarded it you're basically drawing 2 cards per turn praying for the god combo to happen.
Team5 relentlessly prints cards like these that they have absolutely no intention of pushing. Its almost like there's some mandatory quota of purposefully designed shit that needs to be printed every expansion.
Three New Castle Nathria Druid Card Revealed by Wronchi Including the Legendary Topior the Shrubbagazzor
So far Druid and Mage Tier 1
Sesselie of the Fae Court is a New Castle Nathria Card Revealed by Blizzard
No way to 1/1 copy Recruit this?
Meh.
New Warlock Minion - Imp King Rafaam
Rafaam is one of my favorite characters lorewise. And I would love to make a Galakrond-Rafaam deck in wild because I think it can work, well I hope so
New Warrior Location - Sanguine Depths
I think Grommash Hellscream just get some friends and we will see some combo like the Captain Galvangar one
New Warrior Spell - Burden of Pride
Very good on mid game and useful tool for control warrior
New Warrior Minion - Remornia, Living Blade
I would love to see Remornia interaction with weapon synergies like Upgrade!
Very powerful and flavorful