A new Common Targon Unit, Resplendent Stellacorn, has been revealed!
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A new Common Targon Unit, Resplendent Stellacorn, has been revealed!
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A new Rare Freljord Unit, Augur of the Old Ones, has been revealed!
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A new Rare Freljord Unit, Augur of the Old Ones, has been revealed!
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A new Rare Freljord Spell, Revitalizing Roar, has been revealed!
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A new Rare Freljord Spell, Revitalizing Roar, has been revealed!
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A new Epic Targon Unit, Broadbacked Protector, has been revealed!
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A new Epic Targon Unit, Broadbacked Protector, has been revealed!
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A new Epic Freljord Spell, Icequake, has been revealed!
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A new Epic Freljord Spell, Icequake, has been revealed!
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So Quest Hunter has been my favourite competitive deck during the DoD meta because of how versatile and unique it was. Thanks to [card]Leeroy Jenkins[/card] it basically played like a combo deck, but…
So Quest Hunter has been my favourite competitive deck during the DoD meta because of how versatile and unique it was. Thanks to Leeroy Jenkins it basically played like a combo deck, but instead of just burning through your deck like a lobotomite until you have lethal you had to use your ressources as efficiently as possible and get in chip damage until you get into a position where your opponent can't possibly win anymore.
After Leeroy got HoF'd the deck just kind of fell apart because despite having a strong payoff it now struggled to actually close out the game (and the lack of Zilliax certainly didn't help either). During AoO the deck was essentially dead. The only support it received was Zixor, Apex Predator which just wasn't a good enough replacement. So I just kind of accepted this deck was a one-expansion gimmick and moved on..
However, due to me being bored by the current trend of Hunter being either a braindead face deck or an equally brain dead amalgamation of overstatted cards (also known as Highlander Hunter) I tried to find new ways to play the class. After trying (and failing) to build some from of Deathrattle Hunter (and wasting 3600 dust on Vectus and Teron Gorefiend in the process) I eventually ended up in a situation where I realized that Nine Lives works exceptionally well with Zixor, effectively giving your 4 additional Primes over the course of the game. I then continued testing with a Quest Hunter build where I ended up cutting all the Deathrattle stuff (which was just too slow and pointless) and instead went hard on a Zixor package aiming to just simply outressource the opponent by spamming Cyborg-lizards until they are out of removals...and it worked surprisingly well.
Priest absolutely cannot deal with it (unless you let them steal Zixor or are dumb enough to play into Mindrender), Warrior's only actual out is Rattlegore (which is actually pretty effective and you can't deal with it), Demon Hunter, Hunter, Shaman and Highlander Mage all have a chance but you can most certainly push them off the board and set up lethal. Druid is...broken...but still manageable if they don't get the perfect curve (Veranus is key, but an early Lake Thresher just fucks your shit completely). Paladin can be difficult if they snowball but I have put in the tools to somewhat deal with it. Only Rogue is a truly terrible matchup based on the fact that Stealth counters Rush.
At the end of they day it's a counter deck to specific matchups, but at the very least it's fun.
Anyways, I'm genuinely proud of this build and surprised it works as well as it does:
Are we gonna get forum titles for the call of the mountain expansion?
Could be like : chanting troll (based on trundles cards)
or : mountain wanderer since the expansion is Call of the Mountain.
J…
Are we gonna get forum titles for the call of the mountain expansion?
Could be like : chanting troll (based on trundles cards)
or : mountain wanderer since the expansion is Call of the Mountain.
Greetings there! I'm here to present you my version of how I would change Mage's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and ge…
Greetings there! I'm here to present you my version of how I would change Mage's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Demon Hunter. This one is different, becuase DH doesn't have a Classic Set yet, but this will be a fun opportunity to theorycraft a potential one for the new class. Keep in mind that this change also includes an overhaul to their Hero Power, making it costing (2), but giving +1 more Attack on each version. It's more to streamline the class, to not confuse new players and to get a new perspective on the balance.
Strengths and Weaknesses
Show Spoiler
Strengths
Weapons - Demon Hunters have a plethora of weapons to attack you with.
Card Draw - Demon Hunters track you fast.
Aggression - Your health is in danger.
Hand Manipulation - Insight helps you control the resources you use.
Demons - These hunted monsters are also your allies.
Limitations
Minion Swarms - Demon Hunters usually prefer larger minions and not mere pawns.
Survivability - Demon Hunters can sustain during a fight.
Weaknesses
Card Generation - Demon Hunters rely on their instinct instead of outside help.
Non-Attack Burst - Demon Hunters beat you consistently instead of in a one fell swoop, and they prefer slashing through everyone.
New Sets
Show Spoiler
Basic Set
Classic Set
Explanations
Show Spoiler
Battle Felguard - an aggressive minion to complement Demon Hunter's fast and furious, slash and hack playstyle.
Aeladori Prophet - gives the class an access to manipulate their hand to benefit the most from Outcast effects.
Warglaives of Azzinoth - changed from the unbalanced state to a more soft board control tool.
Demonic Sigil - adds an evergreen Demon buff to Demon Hunter. Aside from giving a buff, it can also let the target attack twice.
Skull of Gul'dan - changed from reducing the cost of cards drawn to reducing the cost of itself.
Dark Portal - while it is card generation, it is more akin to Warlock by giving you Demons and not other cards. It's also not really a card generator, because you replace cards in your deck instead of shuffling some into it.
Illidari Dancer - the ultimate attack buffer.
Cordana Felsong - she's a warden in WoW lore, and so she provides some defensive capabilities to the class.
Hall of Fame
Show Spoiler
Well, just one card, but that is because Glaivebound Adept is already in the basic set, so it can be HoF'd.
Some cards that were considered, but didn't make the cut
Show Spoiler
Felosophy - well, card generation, but it would've probably been a fair one.
Demon Companion - this was meant to be a Basic card due to simplicity and similarity to Animal Companion, but I forgot it was a dual class card.
Cycle of Hatred - big AoE and summons, but maybe it was a little too good.
Double Jump - was meant to give Demon Hunter an evergreen way to trigger Outcast more consistently, but tutors are dangerous in general, and Prophet probably does the job better.
A new Common Freljord Spell, Call the Wild, has been revealed!
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A new Common Freljord Spell, Call the Wild, has been revealed!
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A new Rare Freljord Unit, Uzgar the Ancient, has been revealed!
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A new Rare Freljord Unit, Uzgar the Ancient, has been revealed!
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A new Common Freljord Spell, Troll Chant, has been revealed!
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A new Common Freljord Spell, Troll Chant, has been revealed!
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A new Common Freljord Unit, Troll Ravager, has been revealed!
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A new Common Freljord Unit, Troll Ravager, has been revealed!
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A new Common Freljord Unit, Troll Scavenger, has been revealed!
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A new Common Freljord Unit, Troll Scavenger, has been revealed!
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A new Common Freljord Unit, Faces of the Old Ones, has been revealed!
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A new Common Freljord Unit, Faces of the Old Ones, has been revealed!
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Does anyone else find that Priest's [cardimg]Archmage Vargoth[/cardimg] and [cardimg]Convincing Infiltrator[/cardimg] is increasingly un-fun to play against? Like unless you're also a Priest and have…
Does anyone else find that Priest's and is increasingly un-fun to play against? Like unless you're also a Priest and have or you're playing equally un-fun Mage secrets, there's no way to deal with it.
I'm not trying to be salty here, just really tired of running into this. I don't even know how you'd fix it. Nerf Vargoth to 6 mana? Does Blizzard even care enough about Wild mode to do something?
I was just thinking when opening my chests today. What if you just save your weekly chests for the expansion? Will you get expansion cards or do the vault chests only drop what was available at the t…
I was just thinking when opening my chests today. What if you just save your weekly chests for the expansion? Will you get expansion cards or do the vault chests only drop what was available at the time? Also can you even stack up weekly vault chests or do they just reset every week?
A new Common Ionia Spell, Whimsy, has been revealed!
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A new Common Ionia Spell, Whimsy, has been revealed!
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A new Common Targon Unit, Startled Stomper, has been revealed!
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A new Common Targon Unit, Startled Stomper, has been revealed!
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A new Rare Ionia Unit, Fae Guide, has been revealed!
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A new Rare Ionia Unit, Fae Guide, has been revealed!
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A new Common Ionia Unit, Pix!, has been revealed!
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A new Common Ionia Unit, Pix!, has been revealed!
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A new Champion Ionia Unit, Lulu, has been revealed!
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[runecardimg rating discuss token]Lulu[/runecardimg] [runecardimg rating discuss]Lulu's Whimsy![/runecardim…
A new Champion Ionia Unit, Lulu, has been revealed!
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Greetings there! I'm here to present you my version of how I would change Mage's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and ge…
Greetings there! I'm here to present you my version of how I would change Mage's Core Sets. I'm jumping the bandwagon a bit with the changes after seeing some other people trying their reworks and generally accepting classes may need some updates.
This time, I've put crossfire onto Hunter. While it's very hard to actually do them, please don't think I'm going to make changes for literally every class, altough if I get bored, I might do in near future. Also chose Hunter this time, because it's time to finally change Starving Buzzard to not be the overnerfed relic of the past, and time to give Hunter a bit proper control tools to make this dream come true.
Strengths and Weaknesses
Show Spoiler
Strengths
Secrets - Hunters can place traps to surprise unprepared opponents.
Beasts - Hunters have tamed tons of exotic species to command.
Aggresion - Face is the place.
Removal - Hunters are ready for you, they will deal with you either by themselves or their minions.
Deathrattle - Death bodies release a baiting scent.
Limitations
Card Draw - Hunters can reload their weapons.
Buffs - Hunter can feed their pets to invigorate them.
Weaknesses
Survivability - Hunters can control the board, but lack tools to regain lost Health.
Card Generation - On the hunt, it's pretty hard to find refreshments. You need to be focused at all times.
New Sets
Show Spoiler
Basic Set
(token)
Classic Set
Explanations
Show Spoiler
Predatory Hunter - basically deals 2 damage, but summons a Beast. Useful for summon synergies like Unseal the Vault.
Starving Buzzard - finally able to fly without being handcapped by the abysmal effect and stats.
Some cards that were considered, but didn't make the cut
Show Spoiler
Wolpertinger - this was originally meant to be added to the Basic Set, but adding freshly released cards is probably unintuitive.
The Beast Within - probably even worse than [Hearthstone Card (Bestail Wrath) Not Found], so a big no no.
Springpaw - similar to Tinger, but probably even stronger.
Venomstrike Trap - debating whether this or Wandering Monster should make the cut. I went with the latter as a more famillar replacement to HoF'd Misdirection, but I can definitely see a world in which this card is worth including.
Steamwheedle Sniper - close contender to give Hunter an early control tool, but I already created a huge control tool for the class.
Flanking Strike - very solid, but probably too solid to ever exist in the evergreen set as a powerful tempo tool.
Overwhelm - suits the theme of having a lot of Beasts impressively, but it has the same problem of being new to the game and probably being too strong to be evergreen.
Terrorscale Stalker - I wanted to include some sort of Deathrattle synergy. This one was close to include, but I'd say Princess Huhuran is safer than this and Feign Death that I also thought I'll include.
Gem cards my boy, Gems.
Each Gem spell should proc Taric twice. So all its needed to level him up is to attack once and then play 3 gem cards (1 mana each = 3 mana).
Also, notice Taric is only…
Gem cards my boy, Gems.
Each Gem spell should proc Taric twice. So all its needed to level him up is to attack once and then play 3 gem cards (1 mana each = 3 mana).
Also, notice Taric is only unkillable after he declares an attack. He still is vulnerable in the entire oponnent's turn or if the player decide to play a card before the attack phase.
https://youtu.be/3-bwJzmuDX4