allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 6 months ago
The main weakness of this card is that it will often stop to early. It’s very situational, but warrior have synergy with damaged minios and could exploit it.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 6 months ago
The flavor and idea is 5/5. Not sure if it will be staple though, 5 dmg for 6 mana is a tempo loss that could be huge. And to split the Pyroblast into two turns could give your opponent time to find an answer. But I still want it
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 6 months ago
One of the best, if not the best, Primes. Rush negates it’s vulnerability (steal / silence effects) and the Prime is crazy strong. Could go into every single warrior deck.
The new staple for murloc decks after rotation.
This is interesting! First pick off a small minion, then smash for 5 next turn. Some Rogue stealth synergy on the top and this could see play.
Semi-big rushers are always nice! This will often leave behind an annoying taunt. Arena card.
Intimidating play on curve, 3/6 taunt is nothing to scoff at. 1/6 is still annoying. Could be useful in arena
I like the augmerchant concept but this is just bad..
Good body on curve and easy to activate. Easy pick for decks with more than just a few spells.
There are some possibilities with this card as seen above. Probably won’t see play anyway.
Good value 2-drop, remind me of that Shaman elemental I always liked to use.
So good! Cheap (but slow) draw and slows down your opponent.
Very cool, potentielly super strong! The Prime battlecry is very hard to be screwed over by, also.
Not bad! The attack will seldom have effect though, easy to play around. Maybe warrior can abuse the effect.
Compared to Savagery, Illidan have a lot of ways abuse this. HelloInner Demon..?
Portal party!!! This is a good early removal with a body, and have a lot of shaman synergy (spell, bodies, overload). Will see a lot of play.
The main weakness of this card is that it will often stop to early. It’s very situational, but warrior have synergy with damaged minios and could exploit it.
The flavor and idea is 5/5. Not sure if it will be staple though, 5 dmg for 6 mana is a tempo loss that could be huge. And to split the Pyroblast into two turns could give your opponent time to find an answer. But I still want it
One of the best, if not the best, Primes. Rush negates it’s vulnerability (steal / silence effects) and the Prime is crazy strong. Could go into every single warrior deck.
Good on an empty board, otherwise crap.Soulfire is better in every way.
Hunter have so many ways to abuse this. Really scary card
Not sure about this, its a cheap rush, strong on curve, but could be replaced with some othe removal without discard.
Probably too weak in both shapes. It’s a shame, i like the concept.