allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Pretty evil, this one. I like the creativity, but what I don’t like with DH getting hand disruption is that they basically have ALL the tools this game could offer (except hard removal). DH will be even more polarising and annoying to play against wich I can’t see being healthy for the game. And the card is not even THAT good. But still, cool design and fun flavor.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Smart design, very suitable for rogue. Could be a life-saver in some circumstances, maybe even more in arena where you more often have a terrible hand.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
At first I thought ”Wow!” After reading some of your comments, this is propably not as good as one could think at first sight. Still like the creativity behind this card.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
A Captain Greenskin without the tribe and -1 attack, but with rush so I’d say it’s an upgrade. Combo with Playmaker with a good weapon equipped to make your opponent cry.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Nice effect! There is some very high potential value here, this could really shine in the right deck. Remains to be seen wether Warrior have enough rush minions to make use of this.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Hand disruption, nice! Will possibly be the most annoying card of the year. Great for aggro decks vs control/combo, but DH already have a lot of great draw and this could be a little too inconsistent.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Not bad actually, while not that great either. You want a decent spell already in your hand when playing this, but since it’s a weapon (unlike Spirit of the Tiger) you could hold on with the last hit for a turn or two. Could see some experimental play.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Good and flavorful, excellent with wide decks. Awesome to combo with Warglaives of Azzinoth also! Will probably be used more by DH, with all the hero attacks and low health minions.
allthehypeCrossroads Historian 630739 PostsJoined 07/26/2019
Posted 4 years, 3 months ago
Pretty good, but I shouldn’t overestimate this spellburst. Some targets are really good, some doesn’t make any real difference. Probably a bit inconsistent with the random steal. Good target for ressurect effects thoug.
Pretty evil, this one. I like the creativity, but what I don’t like with DH getting hand disruption is that they basically have ALL the tools this game could offer (except hard removal). DH will be even more polarising and annoying to play against wich I can’t see being healthy for the game. And the card is not even THAT good.
But still, cool design and fun flavor.
Smart design, very suitable for rogue. Could be a life-saver in some circumstances, maybe even more in arena where you more often have a terrible hand.
Pretty good! Could fill out some decks in standard depending on the class, probably an easy pick in arena.
At first I thought ”Wow!” After reading some of your comments, this is propably not as good as one could think at first sight. Still like the creativity behind this card.
Silence is always good, this time with a body and direct damage. But DH alreadyhave other tools, this would be more important for other classes.
Something for miracle rogue? Pretty much feels like a filler.
I’m sure someone will make this a key combo piece, but that’s not me.
At least I know now what me first opened legendary will be.
A Captain Greenskin without the tribe and -1 attack, but with rush so I’d say it’s an upgrade. Combo with Playmaker with a good weapon equipped to make your opponent cry.
This could make some very scary swing turn in the late game. I guess you could have very fun with this in wild, with all the big demons there.
Nice effect! There is some very high potential value here, this could really shine in the right deck. Remains to be seen wether Warrior have enough rush minions to make use of this.
Decent value, consistent and very flexible! Could be used in zoo for more minions to full the board or to get another big guy for the late game.
Hand disruption, nice! Will possibly be the most annoying card of the year. Great for aggro decks vs control/combo, but DH already have a lot of great draw and this could be a little too inconsistent.
Interesting card. It could be either an unexpected success or pure crap, but I’m sure someone will find a use for it, even if only for meme decks.
Not bad actually, while not that great either. You want a decent spell already in your hand when playing this, but since it’s a weapon (unlike Spirit of the Tiger) you could hold on with the last hit for a turn or two. Could see some experimental play.
Good stats but very slow. Good combo potential, could be interesting in cyclone-style decks.
Good and flavorful, excellent with wide decks. Awesome to combo with Warglaives of Azzinoth also! Will probably be used more by DH, with all the hero attacks and low health minions.
Is that Rotface’s baby brother? This could see a lot of use for both classes, nice to see a new take on giants also.
Pretty good, but I shouldn’t overestimate this spellburst. Some targets are really good, some doesn’t make any real difference. Probably a bit inconsistent with the random steal. Good target for ressurect effects thoug.
Eggs are fun, but this one is a little on the weak side. The disco synergy is really nice though, so I guess this could be used in some zoo build.
Pretty awesome for a rare, easy requirement for both classes since your HP is enough.