Comments
68 totalSo could you say that this is an non-interactive, "skip a turn and dump your useless cards" kind of game?
Isn't the Warrior the aggressor though with buffed taunts and healthy mechs?
Quote: Control Warrior (...) is kept in check by Highlander Hunter and Quest Druid.
I play neither Control Warrior nor Quest Druid, so I have no clue how the two classes interact. I feel like Druid has limited resources …
Try clicking on both of the red gems on the feet (click twice on each one to change the mode to accordion). Then play the pattern using the above figure as a guide. It's super easy!
There are 4 chapters and these are the 4 final bosses. And then there is the Finale (rogue maybe!?)!
Try something with Anka, Myra's Element and Mechathun. I'll definitely try it in the future!
Favorite moment ever (not just Uldum's): Making a Secrets Mage draw 16 cards with the impossible-to-pull-off Octosari Mill Lock deck, for a ton of fatigue damage!
Did you manage to beat any one of the archetypes that I mentioned earlier with your current deck version? Because these are some of the main threats you find on ladder. Against aggressive decks ( like Mech Hunter) this version …
Would adding one copy of [card]Coldarra Drake[/card] make the deck better? If it would survive a turn, wouldn't that make a 10 mana turn "deal 10 damage anywhere" or "2*8=16 damage anywhere" in combination with a [card]Fallen Hero[/card]? I feel …
I know this is a meme deck, but in order to have fun with this, you should first and foremost, survive the early game. Most of the deck is consisted of dead cards (the combo pieces and cards to assist …
How about replacing a copy of [card]Frightened Flunky[/card] or 2 with [card]Warpath[/card]s and/or [card]Blood Warriors[/card]? [card]Warpath[/card] will help you with clearing the enemy board and making the "omelette" faster, while [card]Blood Warriors[/card] will give you a lot of value!
Nice deck! [card]Knife Juggler[/card] is a priority here (especially when you fight for tempo), so I would definitely lose [card]Sea Giant[/card]!
That's what I also think of dusting nerfed stuff. There is nothing wrong with dusting these cards now and if they remain viable or good in the future, you can always craft them back for no dust loss. If not, …
Mech Hunter and Control Warrior will be Tier S once more... -.-
I don't play mage, but there has to be a deck or 2 to keep Warrior in check. Mage CC nerf is ok, but PG nerf kills …
Here is my Odd Paladin deck! I'm so in love with this brawl! Kudos for the originality! Enjoy!
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This might seem a bit random, but will having an ongoing arena before the rotation, grant you an arena key after the old one expires?
If they print more lackey-generating cards for Warlocks, [card]Dark Pharaoh Tekahn[/card] can be the MVP in Zoo decks. Warlocks can be hard to come back from AOE spells, but this card will add a bit more survivability to the archetype. …
When browsing a quest card's page, shouldn't the new hero power (or the card reward from the old ones) be shown alongside the quest card? Am I missing it somehow?
I like this deck much more too! The combo is excellent but the drawing package is still slow for my taste. +1 for the idea though!
PS: Instead of Pillager (too clunky and slow for the wild meta) …