Comments
246 totalI can imagine a Trolden clip that a player messes up the trade and gives the opponent a powerful spell. Other than that, a usual common card that introduces a new mechanic.
I'm sure someone will make an OTK deck in Wild. Empty board of opponent, 6 [card]Razormane Raider[/card], a [card]Whirlwind[/card] effect, 30 damage. Probably will require so many mana reduction by [card]Emperor Thaurissan[/card].
[card]Razormane Raider[/card] + [card]Carnivorous Cube[/card] + 2x …
So this is actually a dual-class card. I don't think classes other than Priest and Paladin will get Holy spells, unless there will be a way to generate spells of a specific school. Stats and effect are nice. Could actually …
A minion-based Priest deck with this and [card]Spirit Healer[/card]? Maybe it doesn't require that many minions.
Not that exciting, but 0-cost cards usually provide good tempo.
Handbuff failed usually in the past, but this can also benefit buffs on board. Interesting effect, definitely will see play at launch.
I would be sad to get this as one of the few legendaries. A 3/4 and later a 3/10 that goes face is meh.
Quote From meisterz39 [card]Bru'kan[/card] is clearly super powerful, and between him and [card]Imprisoned Phoenix[/card] you might be able to set up some crazy OTK turns for Shaman if they get the right Nature spells. That said, the only …
Using this in my Control Warrior deck. Vol'jin + [card]Brawl[/card] is a cool combo, just like [card]Dirty Rat[/card] + Brawl was. It definitely helps against OTK decks like Antonidas Mage.
Quote From FortyDust Obviously there will be Fel synergy. If you're dismissing this card because you think spell schools won't matter, you're in for some big surprises.
Imagine, if you will, a minion with the text: …
Surprised to see nobody mentioned [card]Forked Lightning[/card]. The effect and even the name itself is similar. It deals 2 damage to two random enemy minions with 1 mana and 2 overload.
For 1 additional mana and no overload, you …
Quote From Brandon Great card. Druid needed some HARD removal, even though hard removal is something that supposed to be druids weakness. It's also a beast, so it can get ressurected by [card]N'zoth, God of the Deep[/card]. [card]Druid …
I like the design of collecting Tuskaroons. I wonder how challenging it was to implement this into the site. Maybe it was already built in? I've just realised that there's a shop and already had some currencies lol
1 mana 1/3 beast with a possible upside. Will definitely find its place alongside the other 1-drop, [card]Webspinner[/card].
Gotta be 23rd. Launch days are always Tuesday or Thursday.
By the way, we've got 3 weeks left and seen 0 card reveals since Blizzcon. Isn't that weird?
Yeah, Abusive is like a 2-attack charge with an additional 1/1 body. I like this final version.
Annoy-o-Tron can definitely protect Cogmaster with its Taunt and Divine Shield. Most of the classes don't have a way to deal 2 direct damage on turn 2.
[card]11447[/card] (buffed to 3/4 btw) might also work, especially on curve with [card]Nerubian Egg[/card].
Other things you might consider:
[card]Argent Squire[/card] to have a nice synergy with [card]Dire Wolf Alpha[/card] on curve.
[card]Crazed Alchemist[/card] to swap big …
[card]Mass Resurrection[/card] is rotating, but [card]Raise Dead[/card] and the new card [card]Rally![/card] will still be in standard. [card]Rally![/card] might be interesting in a tempo oriented deck. Anyway, we gotta see the next expansion.
With some resurrection shenanigans, they can play them again and again. I'm not a fan of Priest, just speculating.
[card]Overlord Runthak[/card] probably doesn't fit well in this deck. Zoo tends to have an empty hand by turn 5.
You can also try adding [card]Cogmaster[/card] and [card]Spider Tank[/card], but [card]Cogmaster[/card] might need more mechs to support him.