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bardozan

Joined 09/12/2019 Achieve Points 380 Posts 250

bardozan's Comments

  • Priest couldn't have two good legendaries in one expansion. The other one is very well designed, this is the weak one.

    I don't know if we are missing a 500 IQ play. Halve the stats and gain that much, is there any interaction with other cards? Doesn't seem to help that much to steal or remove the target.

  • If Soul Rend sees play, it will be due to this card.

    Soul Rend into this is the best scenario. Opponent needs to deal with the board from their hand.

  • There's Soul Rend. Not the quickest way, but it gets you there. There's also Blood Shard Bristleback that synergises with discarding your deck, but I'm not sure about that one.

  • Pay 4 to gain 6. Good deal.

  • Self-Sharpening Sword deals 1+2+3+4 damage, a total of 10 damage. This card, buffed to 4 durability, deals 8 damage total, but there is a possibility to gain more durabilities. It would deal more damage overtime. Interesting to consider.

  • Drop this to your already built board to get a few +1/+1s. You can drop this on curve, go face with your 2 drop and it gets buffed.

  • The other Watch Tower gets better with this, summoning minions. They curve into each other as well.

  • This itself also gets +1/+1. It can get sticky and sticky. It seems kinda sketchy at the moment, tho.

  • This could be an 8-mana play with Broom.

    If you managed to stay in the game with Watch Post or other shenanigans, maybe you find a turn to play this safely? I don't know, let's see.

  • Only thing we're missing is, umm, maybe some deathrattle minions? We can summon from our hand, our deck, but what are we summoning lol

  • Now that's a finisher!

    If this resurrects Blademaster Samuro, that's another 1 damage to all enemy minions. You could be clearing the enemy board while building your own board with Barrens Blacksmith.

    This is gonna be nice to experiment.

  • Cards that heal multiple targets like Holy Nova will stack up total restored health. That makes this card even stronger.

  • Don't leave any Paladin minion on board. They'll always have some buffs to put on them.

  • This one was probably tricky to balance. You need 5 mana + something else to trigger the effect on the same turn, but the payoff is really good. Could it find its way into Token/Zoo decks?

  • This expansion's theme is the 4 drops, I guess. You really have to make decisions to put Kazakus, Golem Shaper into your deck.

  • Give us some Deathrattle minions to draw.

  • Could be played with deathrattle minions like Teacher's Pet to maximize value.

  • 0 mana 2/3 when played, and 2 mana discount every turn it sticks. Not bad.

  • Hard to evaluate this before testing it. Could be interesting to play it one turn before the opponent drops a key minion.

  • The most obvious observation is that this could fit into a token deck, but we gotta see Nature spells first.