Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.
Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it
Can you please eloborate why you think Galakrond Priest isn´t a control deck? I also would like to call Highlander Mage a control deck. With the latter being more value orientated and the former closer to a fatigue deck.
In my book a control desk needs to have ther gameplan laid out before the match in order to wipe aggro. Gala priest relies to much on randomness.
Highlander mage despite having some tools vs aggro loses to it more times than it should. And its mid to late game value relies again too much on random with stuff like box reno and the big dragon i cant remember the name that gives u a free spell cast.
Thats why pre nerf boom hero warrior was a true control deck despite the little rng on its hero power. Warlock with its reno versions or the guldan one when it was standard. Reno priest takes the cake now cause how it staves off aggro and has a pre determined late game win con
Thank you for elaborating, while I do not agree with your point of view I can see what you are coming from regarding the random factor. I do have to add, from the position of playing against Galakrond Priest, it feels a lot like playing against Dr Boom Control warrior. I have personally played a lot of Highlander Mage last month and greatly enjoy that deck and since I dislike playing the traditional fatigue style control decks, you might be right there that it is more of a very slow midrange deck ;)
Combo decks wont be returning to standard anytime soon. Sorcerer apprentice is being watched for a nerf in case mage can otk. There hasnt been a true control deck in standard since December despite ppl saying that gala priest was one.
Go to wild if u want combo or true control. Ive been playing last season with reno dragon priest and it shits on aggro. An elitist like u should love it
Can you please eloborate why you think Galakrond Priest isn´t a control deck? I also would like to call Highlander Mage a control deck. With the latter being more value orientated and the former closer to a fatigue deck.
Can I just say its kinda interesting you classify Glide as an anti fun card and to screw over control decks. While you classify Mindrender Illucia as an interesting tech card.
To be fair the priest class has been the default "Lose to combo deck" class for a long time now, since mage, druid, warrior, and rogue through discover effects can gain enough armor to be out of range of combo decks, priest can't. Look up any combo deck on youtube and most of the time it'll be against a slow control priest that 100% sees the combo coming and is unable to do anything about it.
That said.
It should have a higher manacost. You shouldn't be able to play it and just win the game against almost every matchup.
Thats good and all, but I don't think it's healthy for a slow control deck to have an auto win card against its worst matchup.
Can I just say its kinda interesting you classify Glide as an anti fun card and to screw over control decks. While you classify Mindrender Illucia as an interesting tech card.
I should have mentioned that Glide is an anti-control tech for aggressive DH decks. And Illucia is indeed an anti-combo tech for control priests. Both are techs and both seem situational. I like slow strategies that rely on resource management and having a card that interferes directly with that while i'm unable to do anything about it is not fun for me. But i don't play exclusively control decks. I prefer those decks but i play everything and i understand everyone's perspective. It feels awful to play an aggro deck while a control player just turtles behind taunts and remove everything you play until you have no choice but to concede. It also feels terrible when i lose a combo piece because my opponent just played some weird tech that just wins the game instantly for them. It's also not fun trying to survive against face decks while they just ignore everything you do. It's all a matter of perspective.
That is most definitely true. I personally feel that this game has been lacking tech cards speficaly against control other than hurderdur go face harder. So seeing them add things like Mana burn and Glide makes it more interesting. While ofcourse it feels bad if its used against you, but I think all tech cards suffer from that.
Can I just say its kinda interesting you classify Glide as an anti fun card and to screw over control decks. While you classify Mindrender Illucia as an interesting tech card.
There is always that one card that gets good seemingly at random, because enough cards are added to make it work. Quest warlock works because it is able to close out the game with big minions or a malygos combo + its able to survive a lot better now with 2 mana 2/4. I do like how most of them had a chance to shine though. Quest Paladin, Quest Druid, Quest Shaman, Quest Hunter, Quest Priest and I would even consider Quest Rogue.. they all had their moments to shine
Thank you for elaborating, while I do not agree with your point of view I can see what you are coming from regarding the random factor. I do have to add, from the position of playing against Galakrond Priest, it feels a lot like playing against Dr Boom Control warrior. I have personally played a lot of Highlander Mage last month and greatly enjoy that deck and since I dislike playing the traditional fatigue style control decks, you might be right there that it is more of a very slow midrange deck ;)
Can you please eloborate why you think Galakrond Priest isn´t a control deck? I also would like to call Highlander Mage a control deck. With the latter being more value orientated and the former closer to a fatigue deck.
Thats good and all, but I don't think it's healthy for a slow control deck to have an auto win card against its worst matchup.
That is most definitely true. I personally feel that this game has been lacking tech cards speficaly against control other than hurderdur go face harder. So seeing them add things like Mana burn and Glide makes it more interesting. While ofcourse it feels bad if its used against you, but I think all tech cards suffer from that.
Can I just say its kinda interesting you classify Glide as an anti fun card and to screw over control decks. While you classify Mindrender Illucia as an interesting tech card.
Ahhh so thats were they came from!
Jeeh! I love playing against priest! It´s like losing to your best cards, they just happen to get 5 times.
Yeah druids absolutely busted with so little counter play aswell...
Good old Star aligner druid, one of the most broken decks to ever crawled through the wild sinkhole
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There is always that one card that gets good seemingly at random, because enough cards are added to make it work. Quest warlock works because it is able to close out the game with big minions or a malygos combo + its able to survive a lot better now with 2 mana 2/4. I do like how most of them had a chance to shine though. Quest Paladin, Quest Druid, Quest Shaman, Quest Hunter, Quest Priest and I would even consider Quest Rogue.. they all had their moments to shine
Nice name of the card ;)
MALYGODDDDDDD DRUID HERE WE COME!
Yeah imagine trying to make a deck that isn´t hard control
Add Discover and random to that and you wont make it past 3 mana
(self) Healing a weakness of DH? From a WoW point of view that would seriously be one of the last things I could imagine to be a weakness
Imagine the spell class being about spell damage
GrEeTiNgS fElLoW hUmAnS ((((((:
I guess you can say you rushed that response (:
Interesting! Wonder if this card has any interaction when played against Alleria