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Bluelights

Joined 04/02/2019 Achieve Points 425 Posts 397

Bluelights's Comments

  • Omg that is so pretty!

  • Alright, reaction time:

     

    DH:

    Nothing to suprising here, mostly cards that were introduced last year, charge seems to be part of the DH class ID.

     

    Druid: 

    Sad to see moonfire, swipe (and Malygos) go, but it was to be expected. I genuinly expected them to rotate either Wild Growth or Nourish. 

     

    Hunter:

    Seems to have gotten a bit of a focus on beast. With synergies swapping to that. Nice changes.

     

    Mage:

    A story of broken hearts and surprises. All the frostspells rotating, really did not expect them to send Frostbolt away aswell, that one feels so iconic and getting snapfreeze back for that is a slap in the face. In general, there are also some good changes. Aegwynn seems interesting (and iconic!) quite a bit of hero power synergy and the AOE is quite solid. 

     

    Paladin:

    Quite a bit of silverhand support for paladin, makes me wonder if dude pali will be a thing again. Glad the kept Consecration, and 3 mana equality is nice. Avange back in standard is going to be interesting.

     

    Priest:

    Very happy to see priest get a bit more of tempo support. Its been such a dull and grindy class last year. It seems like the only things it could do was remove things and generate random trash. 

     

    Rogue:

     

    Very surprised to see them send Evis away and not sinester strike. Very happy with Sap finally being removed. Swash is a solid 1 drop. Rogue had a lot less changes than I expected.

     

    Shaman:

    Mostly minor buffs across the board, some interesting additions. Curious to see how the one drop will do. 

     

    Warlock:

    Seems more or less the same, no voidwalker though thats interesting. And Jaraxxus as a hero card is pretty cool. 

     

    Warrior:

    Wow can't believe they send Shield block away, mostly some rush support, some pirate support, not to many changes. Interesting Warrior is allowed to keep twisting nether for 5 mana though.

     

    Neutral:

    Bye doomsayer, some very interesting additions, Baron Rivendare for one, mostly seems to give a lot of the tribes some foundation. 

     

     

     

    In reply to Core Set Reactions
  • Now this nerf is completely justified, its a very strong card that limits design space. Any time a strong priest or paladin spell gets released, we need to ask the question wether or not Alura won't break the meta. 

     

    But I do need to vent my frustrations here: One of the reasons I have been disliking the game more and more lately, is the consistency of them nerfing strange or quirky decks that I enjoy personally, but not touching the decks that are equally powerful or otherwise  strong in the meta. Why touch Alura, but not some of the Hunter cards? or Nitroboost? 

  • Oh no...not odd shaman.. >.>

  • Funny, I hope they will put her at 8 Odd Warrior can´t play her. 

  • Hard to make wild worse ;D

  • Interesting changes, looking forward to see what kind of cards will be part of the set!

  • Thats fine, everyone has classes they just hate, mines Priest

  • I really want that Valeera skin its amazing

  • Fuck priest, use your own damn cards. 

  • Mandatory Priest is a cancer class that only uses random crap discovered (optionaly from other players) Please just revert the fucking changes. Much rather die to mind blast than being bored to death by endless removal discoveries. Whoever thought that was not toxic game design needs their head checked. 

  • Delete any mind control things  from the game. So sick and tired of having my shit stolen. 

  • Conjurer's calling should be reverted, it was only busted because of MG on 3 in standard and neveer great in Wild

  • I think this is very much the reasoning behind it yeah. They want to give shaman some time in the meta. Considering DH and especially Hunter have been good for so long, I can see that reasoning, but if it is good for the game.. time will tell

  • I love Paladin, but I also expected a nerf to them. Maybe the reasoning behind not nerfing paladin is that more natural counters will rise with mage and Rogue getting back some breathing room. I also expected a slight nerf to warrior though. That being said, it took them like a year to finally nerf hunter.

  • Fun, but when are the nerfs for standard?

  • Turn 2 10/10 edwin to end it all was.. fitting for her luck

  • Lets go Luna, earn me some packs! :D

  • Nerf DH for fucks sake. 

  • Dragonbane is more or less a victim in this case of Hunter being good in general. The biggest issue with Hunter is that they just have a lot of very very good cards, but most of them are inherently broken themselves. Dragonbane simply feels like the most reasonable target to give a slight nerf (make it a 3/4 for example)