Brandon
LV.15Old God Fanatic
Comments
2,486 total[card]Kobold Librarian[/card] 2.0.
I'm giving this a 4 star rating. Not 5 star due to the fact that you can play this only on turn 2 (without coin) and the fact your basically commiting to drawing 2 cards.
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Hmm this is tricky to judge. On one side it can be quite bad because it's a finale effect. On the other side this could be a 3 mana [card]Pyroblast[/card] or something similar to [card]Reno the relicologist[/card]. I'm looking forward …
5 Star card. It draws a minion from your deck, gives you armor and is a nature spell for nature synergy in Druid. This will make Druid and Priest decks a lot more consistant.
Only good in Sludge warlock, unless Mage is going to get a self-mill package in one of the next expansions. (Which i think has never happened before, so i think this will just be sludge/discardlock only. Pretty sure it's only …
Okay so right now i think it's about a 2-3 star card. Not that good, DH and Rogue have better ways of drawing cards.
But rotation might be a gamechanger for this card. After all, some of Rogues best …
Priest: 5 star card for Overheal decks, and i think Reno priest might also include this. Seems pretty strong to me.
Rogue: Not sure if it sees play. The one thing to note is that rogue often has no …
Extremely good for warrior. Fits perfectly into enrage warrior.
As for DH i'm not sure if this sees play. They don't really have a enrage package, or anything that benefits from this.
This seems like dust to me. I can only see this being good when discovered.
She has a similar effect as [card]Lor'themar Theron[/card]. But unlike Lor'themar her effect affects hand as well... But at the cost of +1 mana …
Very efficient removal for rogue and DH decks that run some good weapons. Those decks might not be that popular in standard, but i bet this will see play at some point.
This seems like a minion with a bunch of potential. It's really sticky and annoying to remove, and it works well with handbuffs.
I can see this getting played in decks like Taunt warrior and elemental decks with [card]Therazane[/card].
Hmmm. I think this is only good in warrior. Let me explain why.
1. This allows for some combo-y gameplans.
2. Running 1 copy of this in a more controlly warrior deck and never activating the location = …
Wow a control DH card! And an amazing one at that!... 1 Star because control DH has never paid off. There simply is no real pay-off for this gameplan, and all DH gets is more OTK/Aggro archetypes.
5 Star card. Elemental shaman needed a card like this. 100% a must-include in any elemental deck.
Hm interesting. As a burgle rogue enjoyer i love getting more burgle cards.
After looking at the pool of minions, i can safely say that the Pirate pool is really good. It's class pirates, which is pretty much just …
Hmm interesting card.
Rogue: Probably won't see play. Rogue has better hard removal, and i don't think they want to pay 5 mana in order to steal a minion. (And then have to pay the minions cost in order …
Meh seems like dust. This might even be bad in Arena.
100% OP card. This + Astalor can already just scam games, just like when the old Brann was in the core set. This card will be quite a powerfull card, and now their going to REALLY have to be careful …
This seems not that good to me. Sure it can generate some value, but there is a Epic excavate reward that does the exact same thing.
Reno warrior probably doesn't want this, because their hand will often be filled …
My opinion on the nerfs/buffs:
[card]Blindeye sharpshooter[/card]:... Uh what? Is this supposed to be a nerf? The problem is that it can OTK you on like turns 3-4. This change does NOTHING to change the "feels bad" part of …
My guess for the nerf is this:
"Deal 10 damage to your opponent, give your hero health equal to the damage dealth"
This removes the frustration of losing health permanently, while still allowing warlocks to gain max health. …