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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

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[card]Kobold Librarian[/card] 2.0.

I'm giving this a 4 star rating. Not 5 star due to the fact that you can play this only on turn 2 (without coin) and the fact your basically commiting to drawing 2 cards. 

 

Oh and i guess in Wild [card]The demon seed[/card] gets more support. 

Hmm this is tricky to judge. On one side it can be quite bad because it's a finale effect. On the other side this could be a 3 mana [card]Pyroblast[/card] or something similar to [card]Reno the relicologist[/card]. I'm looking forward to seeing this card in action. If any class can break this card, it's going to be Druid.

(Especially …

2 years, 1 month ago · on New Druid Minion - Trogg Gemtosser

5 Star card. It draws a minion from your deck, gives you armor and is a nature spell for nature synergy in Druid. This will make Druid and Priest decks a lot more consistant.

Only good in Sludge warlock, unless Mage is going to get a self-mill package in one of the next expansions. (Which i think has never happened before, so i think this will just be sludge/discardlock only. Pretty sure it's only dual-class so Warlock gets to profit more from mages stuff.)

2 years, 1 month ago · on New Warlock Spell - Chaos Creation

Okay so right now i think it's about a 2-3 star card. Not that good, DH and Rogue have better ways of drawing cards.

But rotation might be a gamechanger for this card. After all, some of Rogues best card draw options are rotating (*Ahem* Concoctions, [card]Gone Fishin'[/card], [card]Ghostly strike[/card], etc.) Which leaves rogue in a spot where they …

2 years, 1 month ago · on New Rogue Weapon - Quick Pick

Priest: 5 star card for Overheal decks, and i think Reno priest might also include this. Seems pretty strong to me.

Rogue: Not sure if it sees play. The one thing to note is that rogue often has no acces to healing (unless discovered from another class), so having a card that can actually heal you gives this a …

2 years, 1 month ago · on New Priest Minion - Hidden Gem

Extremely good for warrior. Fits perfectly into enrage warrior.

As for DH i'm not sure if this sees play. They don't really have a enrage package, or anything that benefits from this.

2 years, 1 month ago · on New Warrior Spell - Burning Heart

This seems like dust to me. I can only see this being good when discovered. 

She has a similar effect as [card]Lor'themar Theron[/card]. But unlike Lor'themar her effect affects hand as well... But at the cost of +1 mana AND a delayed Deathrattle, which leaves her open to being silenced. Oh and don't forget her effect also works ONLY …

2 years, 1 month ago · on New Neutral Minion - Therazane

Very efficient removal for rogue and DH decks that run some good weapons. Those decks might not be that popular in standard, but i bet this will see play at some point.

This seems like a minion with a bunch of potential. It's really sticky and annoying to remove, and it works well with handbuffs.

I can see this getting played in decks like Taunt warrior and elemental decks with [card]Therazane[/card]. 

2 years, 1 month ago · on New Neutral Minion - Stone Drake

Hmmm. I think this is only good in warrior. Let me explain why.

1. This allows for some combo-y gameplans.

2. Running 1 copy of this in a more controlly warrior deck and never activating the location = Your opponent won't play their Big minions or Titan, because you will simply copy it. 

Overall i think some …

Wow a control DH card! And an amazing one at that!... 1 Star because control DH has never paid off. There simply is no real pay-off for this gameplan, and all DH gets is more OTK/Aggro archetypes.

5 Star card. Elemental shaman needed a card like this. 100% a must-include in any elemental deck.

2 years, 1 month ago · on New Neutral Minion - Shale Spider

Hm interesting. As a burgle rogue enjoyer i love getting more burgle cards.

After looking at the pool of minions, i can safely say that the Pirate pool is really good. It's class pirates, which is pretty much just warrior. 3/4 warrior pirates are good, so that's cool.

As for elementals. This is where it's really hit or …

2 years, 1 month ago · on New Rogue Spell - Fool's Gold

Hmm interesting card.

Rogue: Probably won't see play. Rogue has better hard removal, and i don't think they want to pay 5 mana in order to steal a minion. (And then have to pay the minions cost in order to play it.) Like i'm a burgle rogue enjoyer, but even then there is just better stuff.

Priest: I …

Meh seems like dust. This might even be bad in Arena.

100% OP card. This + Astalor can already just scam games, just like when the old Brann was in the core set. This card will be quite a powerfull card, and now their going to REALLY have to be careful of printing good battlecry minions that warrior can have acces to.

Well at least Astalor will rotate soon, and …

This seems not that good to me. Sure it can generate some value, but there is a Epic excavate reward that does the exact same thing. 

Reno warrior probably doesn't want this, because their hand will often be filled with Excavate stuff, astalors post-Brann and/or removal spells. They don't want to fill their hand even more.

Reno Priest …

My opinion on the nerfs/buffs:

[card]Blindeye sharpshooter[/card]:... Uh what? Is this supposed to be a nerf? The problem is that it can OTK you on like turns 3-4. This change does NOTHING to change the "feels bad" part of the card. It only makes it easier to clear, IF you somehow survive. This nerf changes nothing from what i …

My guess for the nerf is this:

"Deal 10 damage to your opponent, give your hero health equal to the damage dealth"

This removes the frustration of losing health permanently, while still allowing warlocks to gain max health. And this change makes it so the damage doesn't bypass armor anymore, and the "give your hero health equal to …