BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Arcane Intellect on a 3/4 body. Hmm, seems nice. BUT the good thing about Arcane Intellect can be discounted easier, has a arcane spell-school and intellect synergizes with Cosmic Keyboard. Also Intellect has no condition. This just seems bad.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Incredible AOE for paladin, which is something Paladin often lacks.
This is perfect for BIG Paladin, just summon something big and clear the board. But outside of BIG paladin you probably won't use this unless some other kind of Control Paladin gets pushed.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
BIG Paladin support. This seems pretty good because it's mana cheat and makes something curve perfectly into it. Also because of the "Another" in the text, you can't draw another Securitybot with the deathrattle which is nice.
I'm gonna be honest. This cards looks pretty cool, and it's something BIG Paladin needs. However i feel like this isn't enough. Like really, if this hits Lead Dancer you will be sad.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Premium statted minion, a good effect and an undead. It sounds amazing, but i'm uncertain about it.
For Shadow Priest: The BIG Problem with this minion is the fact that it's less than 3 mana. Whenever you want to Animate Dead cards such as: Soulburner Varia, Mind Eater, Shadowed Spirit & etc. If you play this minion you can now lowroll into Shadowtouched Kvaldir, which means you ress a 1 mana 1/3, instead of a way better minion.
Also another problem with this minion. ALL Shadow spells that can heal, only heal FRIENDLY CHARACTERS. That's right, if you want to transform a healing spell into damage you must run HOLY spells. Which means this is useless in Shadow Priest decks.
Which means one thing. This card is actually created for OVERHEAL priests, so that deck can turn some of their Heal cards such as Flash Heal into burn damage. I don't think this card will push overheal priest enough, it needs a bunch more support.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Interesting card. It's 2 mana deal 3 against an opponent and 2 mana heal 6 to one of your minions or heal your hero for 6 health.
In a shadow priest deck, they might run it. But i'm not 100% sure if 2 mana deal 3 is good in shadow priest, because they already have Mind Sear which is 1 mana deal 3.
Overheal priests might run this, because it heals a lot for 2 mana. And it's just flexible.
Control priest might experiment with it. I feel like control priests don't care about 2 mana deal 3s, because they already have 1 mana destroy a minion. (*ahem The Light! It Burns!*) However one thing to note is that this is a shadow spell, which means you can generate this from Sister Svalna. Control priests can now generate healing and more burn from Vision of Darkness. This is a big addition to control priests "F it, imma discover a wincon" toolbox.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Hmm, this seems like a interesting card for a deathrattle Unholy DK deck. Outside of that i'm not sure if it will see play... in peoples deck. However i feel like this will be a decent option from Discover effects. Imagine Triple Blood DK using this on Gnome Muncher.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Hmm. I'm unsure about this card. On one side, i feel like a pure aggro Unholy DK will never use this because it's too slow. Triple unholy wants to go SMOrc. However i feel like Plague DK might experiment with this, because Plague DK struggles against BIG minions. (I play the deck a lot, so this comes from my experience with the deck.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
I feel like Blood DKs rather play Runeforging than this. Sure this can get unholy and frost weapons, but i feel like Blood DK prefers the Blood DK weapons.
However i feel like Rainbow DK will play this, because it spends corpses.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Hmm im not convinced about this card. In theory it seems like a very sticky minion as long as you have armor. It kinda reminds me of Rattlegore, except General Vezax is more proactive thanks to Rush. But of course it's at the cost of spending your armor each time it dies.
The problem i have with General Vezax is that your opponent could just play a bunch of rush minions + cheap spells to drain your armor and then kill you with the minions they already had on board. Or if your playing against a burn deck that actually has some minions on board, then they just kill Vezax a few times so you get in Burn range. Also Vezax is really weak to Silence, which makes it pretty bad against priests.
So yeah, i'm not conviced about this card. I can see this being pretty good on paper, but i'm REALLY intrigued to see if it will make the cut in Control warrior decks in the long term.
Oh and about Wild. ODD Warrior hasn't been good in a long time, i don't see Vezax changing anything about that... Especially considering Vezax is 7 mana, which is extremely expensive in wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Insane card. Reckless Flurry without a downside is insane. Also by forging this early, this guarantees a 3 damage board clear which is nice.
Warrior also REALLY lacks board clears right now, so this is guaranteed to see play in Control Warrior.
Also one mention for Wild. EVEN Warrior is already pretty strong in wild, and now that deck gets acces to this card. So be on the look-out for EVEN Warrior in Wild.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
So this fits well into Enrage warrior. Actually this kinda reminds me of Bloodsworn Mercenary and Shadowy Figure. Yeah this will see play for sure in enrage warrior, and i can also easely see this being used in some kind of combo.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
2 mana deal 3 damage is good, and the additional bonus is nice. However most of the time rogues will just play this in order to burn down their opponent. Rating this 5/5 stars, because 2 mana deal 3 cards that can go FACE have almost always seen play in rogue decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Not fully convinced about this card. BUT aggresive hunter decks might just use this because it makes it so you can deal more FACE damage. Actually this is a mini-Bloodlust when you have a big board. NVM this will be a must-include in every aggresive hunter deck.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Seems good thanks to it's Arcane spell-school. I think this will be Hunters version of Glacial Advance, except with more damage instead of mana cheat. And with the arcane package spell-damage increases this will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Seems like an alright burn card. The problem with it though is that you need to play 5 spells first, but in DH that should be fairly easy. It might see play at some point, depending on the meta. But for now it won't see play because there is too much healing and taunt in the meta.
Arcane Intellect on a 3/4 body. Hmm, seems nice. BUT the good thing about Arcane Intellect can be discounted easier, has a arcane spell-school and intellect synergizes with Cosmic Keyboard. Also Intellect has no condition. This just seems bad.
Incredible AOE for paladin, which is something Paladin often lacks.
This is perfect for BIG Paladin, just summon something big and clear the board. But outside of BIG paladin you probably won't use this unless some other kind of Control Paladin gets pushed.
BIG Paladin support. This seems pretty good because it's mana cheat and makes something curve perfectly into it. Also because of the "Another" in the text, you can't draw another Securitybot with the deathrattle which is nice.
I'm gonna be honest. This cards looks pretty cool, and it's something BIG Paladin needs. However i feel like this isn't enough. Like really, if this hits Lead Dancer you will be sad.
Very good card. You don't even have to forge this for it to be good! This will see a lot of play in Pure and Mech paladin.
Very good card.
Shadow priests can easely run this to generate value or burn. Also they can Undying Allies before playing this, just to make it even stickier.
Also with this card, Control priests can easely return to the undead package for even more value and generation.
Premium statted minion, a good effect and an undead. It sounds amazing, but i'm uncertain about it.
For Shadow Priest: The BIG Problem with this minion is the fact that it's less than 3 mana. Whenever you want to Animate Dead cards such as: Soulburner Varia, Mind Eater, Shadowed Spirit & etc. If you play this minion you can now lowroll into Shadowtouched Kvaldir, which means you ress a 1 mana 1/3, instead of a way better minion.
Also another problem with this minion. ALL Shadow spells that can heal, only heal FRIENDLY CHARACTERS. That's right, if you want to transform a healing spell into damage you must run HOLY spells. Which means this is useless in Shadow Priest decks.
Which means one thing. This card is actually created for OVERHEAL priests, so that deck can turn some of their Heal cards such as Flash Heal into burn damage. I don't think this card will push overheal priest enough, it needs a bunch more support.
Interesting card. It's 2 mana deal 3 against an opponent and 2 mana heal 6 to one of your minions or heal your hero for 6 health.
In a shadow priest deck, they might run it. But i'm not 100% sure if 2 mana deal 3 is good in shadow priest, because they already have Mind Sear which is 1 mana deal 3.
Overheal priests might run this, because it heals a lot for 2 mana. And it's just flexible.
Control priest might experiment with it. I feel like control priests don't care about 2 mana deal 3s, because they already have 1 mana destroy a minion. (*ahem The Light! It Burns!*) However one thing to note is that this is a shadow spell, which means you can generate this from Sister Svalna. Control priests can now generate healing and more burn from Vision of Darkness. This is a big addition to control priests "F it, imma discover a wincon" toolbox.
Hmm, this seems like a interesting card for a deathrattle Unholy DK deck. Outside of that i'm not sure if it will see play... in peoples deck. However i feel like this will be a decent option from Discover effects. Imagine Triple Blood DK using this on Gnome Muncher.
Hmm. I'm unsure about this card. On one side, i feel like a pure aggro Unholy DK will never use this because it's too slow. Triple unholy wants to go SMOrc. However i feel like Plague DK might experiment with this, because Plague DK struggles against BIG minions. (I play the deck a lot, so this comes from my experience with the deck.)
I feel like Blood DKs rather play Runeforging than this. Sure this can get unholy and frost weapons, but i feel like Blood DK prefers the Blood DK weapons.
However i feel like Rainbow DK will play this, because it spends corpses.
Hmm im not convinced about this card. In theory it seems like a very sticky minion as long as you have armor. It kinda reminds me of Rattlegore, except General Vezax is more proactive thanks to Rush. But of course it's at the cost of spending your armor each time it dies.
The problem i have with General Vezax is that your opponent could just play a bunch of rush minions + cheap spells to drain your armor and then kill you with the minions they already had on board. Or if your playing against a burn deck that actually has some minions on board, then they just kill Vezax a few times so you get in Burn range. Also Vezax is really weak to Silence, which makes it pretty bad against priests.
So yeah, i'm not conviced about this card. I can see this being pretty good on paper, but i'm REALLY intrigued to see if it will make the cut in Control warrior decks in the long term.
Oh and about Wild. ODD Warrior hasn't been good in a long time, i don't see Vezax changing anything about that... Especially considering Vezax is 7 mana, which is extremely expensive in wild.
Insane card. Reckless Flurry without a downside is insane. Also by forging this early, this guarantees a 3 damage board clear which is nice.
Warrior also REALLY lacks board clears right now, so this is guaranteed to see play in Control Warrior.
Also one mention for Wild. EVEN Warrior is already pretty strong in wild, and now that deck gets acces to this card. So be on the look-out for EVEN Warrior in Wild.
So this fits well into Enrage warrior. Actually this kinda reminds me of Bloodsworn Mercenary and Shadowy Figure. Yeah this will see play for sure in enrage warrior, and i can also easely see this being used in some kind of combo.
2 mana deal 3 damage is good, and the additional bonus is nice. However most of the time rogues will just play this in order to burn down their opponent. Rating this 5/5 stars, because 2 mana deal 3 cards that can go FACE have almost always seen play in rogue decks.
So Mech rogue also gets good burn as well. Well i think everyone knows what deck might be tier 1 after the mini-set.
5 Star card, must include for any mech rogue deck. Why? Because this has a good chance to generate one of these insanely good mechs that Mech rogue would LOVE to play: Mecha-Shark, X-21 Repairbot, Bubblebot, The Leviathan and Gaia, the Techtonic.
Seems decent. You CAN handbuff it in hunter pretty easely with Hope of Quel'Thalas, Lor'themar Theron & Hodir, Father of Giants, and if it's on board you can play a bunch of banana's on it. Good card, will see play.
Not fully convinced about this card. BUT aggresive hunter decks might just use this because it makes it so you can deal more FACE damage. Actually this is a mini-Bloodlust when you have a big board. NVM this will be a must-include in every aggresive hunter deck.
Seems good thanks to it's Arcane spell-school. I think this will be Hunters version of Glacial Advance, except with more damage instead of mana cheat. And with the arcane package spell-damage increases this will see play.
Seems like an alright burn card. The problem with it though is that you need to play 5 spells first, but in DH that should be fairly easy. It might see play at some point, depending on the meta. But for now it won't see play because there is too much healing and taunt in the meta.