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Brandon

Lv.15

Old God Fanatic

1,812 / 2,150 XP
Joined May 2019 2,486 posts 12,560 XP 1,355 achievement pts

Comments

Standard: Seems alright. Not amazing, but not bad either.

Wild: RIP This format. 

So more draw for DH that's less situational than [card]Weight of the world[/card]. Yeah this might push DH over the top.

Seems alright. Probably sees play in a slower shaman deck.

This will break the game at some point. Wait a second... [card]Conductivity[/card] + [card]Jive, Insect![/card] for triple [card]Ragnaros the firelord[/card] for only 7 mana... Or less when discounted...Hmm. Yeh this will see play.

2 years, 5 months ago · on New Shaman Spell - Conductivity

5 star card. 1 mana 1/2 with 2 tribes AND generates a card. This will see play in a LOT of shaman decks.

2 years, 5 months ago · on New Shaman Minion - Shock Hopper

This might be a sleeper card. The fatigue ramps up fast, and warlock does have fatigue cards from festival of legends. Also [card]Felstring harp[/card] can negate the fatigue damage taken and instead heal you. I feel like this will see play in either a fatigue package, or in curselock for additional damage.

1 Star card. Sure this effect is now 4 mana cheaper than [card]Commander Ulthok[/card] and no longer stuck on a legendary... But it's still a bad effect. Giving your opponent mana-cheat is horrible and WILL backfire.

2 years, 5 months ago · on New Warlock Spell - Curse of Flesh

Hmm.. This card might be alright. 5 health is difficult to remove in the early game, so it should stick for 1 turn. This seems like an alright value option for control warlock decks. 

 

Yogg! Hype! I hope the new Yogg will be good!

The Anomalies seems fun! They look like they might not have that big of an impact, but whatever. The BIG point of Anomalies is adding a new FUN option for people to mess around with, which i.m.o. is a good thing. Not every card NEEDS to be "Must-include meta …

I'm not sure if totem shaman wants this. And outside of totem shaman it's useless. Seems bad to me.

2 years, 7 months ago · on New Neutral Minion - Ancient Totem

Seems really good if it lives turn 1. And it's a must-remove minion. I think it will see play in aggresive decks, because snowbally minions like these have seen play in the past.

Must-include for every mech deck. Incredible minion!

Seems pretty good, but it lacks support. Whenever elementals gets fully pushed again, they probably will have a lot of support cards ready.

2 years, 7 months ago · on New Neutral Minion - Flame Revenant

This might be good for a few classes.

Priest can use this to heal some more i guess, and generates some value on a body. Probably the worst example though.

Mage will love this card, because mage doesn't get much lifegain and the holy spell will help with the spell-school stuff.

Warlock could run this mostly for …

Arena filler. There are way better options for 2 mana, and just giving stuff a 1/1 buff isn't good enough.

2 years, 7 months ago · on New Neutral Minion - Invent-o-matic

3 mana Cube. This will see play. Also this really helps priest a lot, because whatever gets summoned will end up in the [card]Ra-den[/card] ress pool. Or you can use this to activate + get another [card]Ra-den[/card].

Hmm. So this is ONLY good if there are enough good forge cards. From all the forge cards i've seen, that being all of them. I don't think there are enough to make [card]Ignis, the eternal flame[/card] worth it, BUT not enough to make this worth it.

2 years, 7 months ago · on New Neutral Minion - Melted Maker

Arena filler.

[card]Son of hodir[/card] seems good with this. But i guess this will also be nice in thief/burgle decks. Why? If you Finleyd some created cards into your deck, you can draw them with this. Probably still not good though.

In wild i have some special mentions for this card. Rogue can really use this card a lot. Rogue has …

Hmm this could either be a bad minion, or a pretty good one depending on the meta and if you have the coin. I'm not sure about this card.