BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
This will break the game at some point. Wait a second... Conductivity + JIVE, INSECT! for triple Ragnaros the Firelord for only 7 mana... Or less when discounted...Hmm. Yeh this will see play.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
This might be a sleeper card. The fatigue ramps up fast, and warlock does have fatigue cards from festival of legends. Also Felstring Harp can negate the fatigue damage taken and instead heal you. I feel like this will see play in either a fatigue package, or in curselock for additional damage.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
1 Star card. Sure this effect is now 4 mana cheaper than Commander Ulthok and no longer stuck on a legendary... But it's still a bad effect. Giving your opponent mana-cheat is horrible and WILL backfire.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Hmm.. This card might be alright. 5 health is difficult to remove in the early game, so it should stick for 1 turn. This seems like an alright value option for control warlock decks.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 3 months ago
Yogg! Hype! I hope the new Yogg will be good!
The Anomalies seems fun! They look like they might not have that big of an impact, but whatever. The BIG point of Anomalies is adding a new FUN option for people to mess around with, which i.m.o. is a good thing. Not every card NEEDS to be "Must-include meta defining" or anything, as long as it's a fun card/archetype then people will play it. (Like Plague DK, people like playing it depite it being.... Not that great.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Seems really good if it lives turn 1. And it's a must-remove minion. I think it will see play in aggresive decks, because snowbally minions like these have seen play in the past.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
This might be good for a few classes.
Priest can use this to heal some more i guess, and generates some value on a body. Probably the worst example though.
Mage will love this card, because mage doesn't get much lifegain and the holy spell will help with the spell-school stuff.
Warlock could run this mostly for the healing when forged.
Non-pure control paladins could try running this, mainly to get another holy spell in order to refresh their Starlight Groove. (Which seems nice against warrior.)
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
3 mana Cube. This will see play. Also this really helps priest a lot, because whatever gets summoned will end up in the Ra-den ress pool. Or you can use this to activate + get another Ra-den.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Hmm. So this is ONLY good if there are enough good forge cards. From all the forge cards i've seen, that being all of them. I don't think there are enough to make Ignis, the Eternal Flame worth it, BUT not enough to make this worth it.
BrandonOld God Fanatic 13502486 PostsJoined 05/29/2019
Posted 1 year, 4 months ago
Son of Hodir seems good with this. But i guess this will also be nice in thief/burgle decks. Why? If you Finleyd some created cards into your deck, you can draw them with this. Probably still not good though.
In wild i have some special mentions for this card. Rogue can really use this card a lot. Rogue has plenty of cards like Togwaggle's Scheme which shuffles copies into your deck, which can be nice for Pogo-Hopper rogue. Maybe Fal'dorei Strider can make a comeback with this? (Probably not.) Oh and for my fellow burgle enjoyers this card works really well with Academic Espionage! Burgle players rejoice!
Standard: Seems alright. Not amazing, but not bad either.
Wild: RIP This format.
So more draw for DH that's less situational than Weight of the World. Yeah this might push DH over the top.
Seems alright. Probably sees play in a slower shaman deck.
This will break the game at some point. Wait a second... Conductivity + JIVE, INSECT! for triple Ragnaros the Firelord for only 7 mana... Or less when discounted...Hmm. Yeh this will see play.
5 star card. 1 mana 1/2 with 2 tribes AND generates a card. This will see play in a LOT of shaman decks.
This might be a sleeper card. The fatigue ramps up fast, and warlock does have fatigue cards from festival of legends. Also Felstring Harp can negate the fatigue damage taken and instead heal you. I feel like this will see play in either a fatigue package, or in curselock for additional damage.
1 Star card. Sure this effect is now 4 mana cheaper than Commander Ulthok and no longer stuck on a legendary... But it's still a bad effect. Giving your opponent mana-cheat is horrible and WILL backfire.
Hmm.. This card might be alright. 5 health is difficult to remove in the early game, so it should stick for 1 turn. This seems like an alright value option for control warlock decks.
Yogg! Hype! I hope the new Yogg will be good!
The Anomalies seems fun! They look like they might not have that big of an impact, but whatever. The BIG point of Anomalies is adding a new FUN option for people to mess around with, which i.m.o. is a good thing. Not every card NEEDS to be "Must-include meta defining" or anything, as long as it's a fun card/archetype then people will play it. (Like Plague DK, people like playing it depite it being.... Not that great.)
I'm not sure if totem shaman wants this. And outside of totem shaman it's useless. Seems bad to me.
Seems really good if it lives turn 1. And it's a must-remove minion. I think it will see play in aggresive decks, because snowbally minions like these have seen play in the past.
Must-include for every mech deck. Incredible minion!
Seems pretty good, but it lacks support. Whenever elementals gets fully pushed again, they probably will have a lot of support cards ready.
This might be good for a few classes.
Priest can use this to heal some more i guess, and generates some value on a body. Probably the worst example though.
Mage will love this card, because mage doesn't get much lifegain and the holy spell will help with the spell-school stuff.
Warlock could run this mostly for the healing when forged.
Non-pure control paladins could try running this, mainly to get another holy spell in order to refresh their Starlight Groove. (Which seems nice against warrior.)
And of course forging this = activating Ignis, the Eternal Flame.
This could see some play.
Arena filler. There are way better options for 2 mana, and just giving stuff a 1/1 buff isn't good enough.
3 mana Cube. This will see play. Also this really helps priest a lot, because whatever gets summoned will end up in the Ra-den ress pool. Or you can use this to activate + get another Ra-den.
Hmm. So this is ONLY good if there are enough good forge cards. From all the forge cards i've seen, that being all of them. I don't think there are enough to make Ignis, the Eternal Flame worth it, BUT not enough to make this worth it.
Arena filler.
Son of Hodir seems good with this. But i guess this will also be nice in thief/burgle decks. Why? If you Finleyd some created cards into your deck, you can draw them with this. Probably still not good though.
In wild i have some special mentions for this card. Rogue can really use this card a lot. Rogue has plenty of cards like Togwaggle's Scheme which shuffles copies into your deck, which can be nice for Pogo-Hopper rogue. Maybe Fal'dorei Strider can make a comeback with this? (Probably not.) Oh and for my fellow burgle enjoyers this card works really well with Academic Espionage! Burgle players rejoice!
Hmm this could either be a bad minion, or a pretty good one depending on the meta and if you have the coin. I'm not sure about this card.