I think there should be boss guides for the adventures and other solo content. Obviously, we have info about the boss and their hero power, but that's sort of it. And while I'm sure there are forum guides, I'd rather have easy access for it. Just a suggestion.
I'm considering getting them for both the cards, and the gameplay, but are the cards worth it in wild? Or if so, should I only pick up some adventures and not others? Thanks in advance.
Mmm, I disagree. Obviously, the last 4 have to be Mages due to it being the only twist of the KIRIN TOR citadel. I kinda wish there were a few more options, but the way the did is a satisfying ending for me.
Mine is simple. The inFamous game series is one of my favourite of all time, and the 'super-powered' beings in that game are called Conduits. I've always liked the name and it's just stuck.
This will be an immediate include in most mech decks. This will be interesting to see how it changes the meta, along with the buffs and rogue nerfs. Get your anti-mech tech people!
From my limited experience, I've been enjoying Zayle far more than Whizbang. Neither of them are great, neither suck, but I think overall Zayle's decks are better and more fun than Whizbangs.
I think there should be boss guides for the adventures and other solo content. Obviously, we have info about the boss and their hero power, but that's sort of it. And while I'm sure there are forum guides, I'd rather have easy access for it. Just a suggestion.
Just a quick question to raise to you all.
I'm considering getting them for both the cards, and the gameplay, but are the cards worth it in wild? Or if so, should I only pick up some adventures and not others? Thanks in advance.
So, the best counter for Zilliax is to stop playing Standard for 8 months? That's so easy! /s
Gruul
Legendary with an end of turn effect
Hey, at least the one that isn't there (Totem) has the worst synergy XD
I mean, probably Tekahn, Squeamlish or Rakanishu. I just like their voicelines :)
I ended up swapping Elysiana for a second BGH and went fine. It's up to you whether you wanna spend the dust or not.
F's for the good days of Hearthpwn, but welcome to a new era. May Out Of Cards prosper as Hearthpwn did.
Primordial Glyph
An Ungoro Spell
Mmm, I disagree. Obviously, the last 4 have to be Mages due to it being the only twist of the KIRIN TOR citadel. I kinda wish there were a few more options, but the way the did is a satisfying ending for me.
Mine is simple. The inFamous game series is one of my favourite of all time, and the 'super-powered' beings in that game are called Conduits. I've always liked the name and it's just stuck.
This will be an immediate include in most mech decks. This will be interesting to see how it changes the meta, along with the buffs and rogue nerfs. Get your anti-mech tech people!
Fucking Big/Rez Priest can die. So cancerous to play against, especially when they top-deck MASS REZ TWICE WHEN I'VE ALMOST WON >:(
From my limited experience, I've been enjoying Zayle far more than Whizbang. Neither of them are great, neither suck, but I think overall Zayle's decks are better and more fun than Whizbangs.