Comments
I completely agree! When you look at it objectively, every iteration of their economic system has been a notable improvement on their preceding model, and I think most of the complaints come from players who don't understand the underlying philosophy of Snap, and how it differs from previous digital card games. Snap is fundamentally a collection game, and while you …
Sera in Surfer decks has been on the decline for a few weeks, in favour of more pro-active cards like [snapcard]Spider-Man[/snapcard]. Hit Monkey would be at best a 3/8 in the shell you propose; while the new versions of [snapcard]Nakia[/snapcard], and especially [snapcard]Magik[/snapcard], offer a lot of upsides for that deck.
Magik is now an all-star card for combo …
I expected that [snapcard]Galactus[/snapcard] would continue to use [snapcard]Spider-Man[/snapcard], since the change has no impact to their common pattern of [snapcard]Wave[/snapcard] on 3, Galactus on 4 and Spider-Man on 5, but none of the 8 or so Galactus decks I saw today (ranks 75-80) played him.
As for Lockdown [snapcard]High Evolutionary[/snapcard] -- my favourite at the moment -- I …
Given all the conversations that have been going on since he was datamined, I predict The High Evolutionary will be the most popular day 1 purchase since the Token Shop has been implemented. He opens up at least 2 archetypes, and people are excited to try him out!
The header image for this article is for Wakandan Embassy, not Wakanda.
As always, thanks for keeping up to date with everything that happens in Snap!
I seem to be in the minority, but I really enjoy their card release system -- the most fun I had was finishing Series 2 and early Series 3, where I would take my far-from-optimal deck and faced similarly janky brews.
In particular, the acquisition rate once you're finished with Series 2 is great, even if you're completely free-to-play. …
[quote from="Author"]
- Choose Your Card: Series 3 cards now have their own section in the Shop! Once per season players who haven’t completed Series 3 will be able to claim one free Series 3 card to help them fill out their favorite deck and take a step closer to completing their collection. Now you can save your tokens …
In all other card games, the test of your skill is dealing with the variance of your deck, and how it matches up with what your opponent is doing. That's not the case with Snap, since you'll see 75% of your deck in most matches. That's why the random locations are so important in this game: that's where the variance …
I believe Iron Maiden is referencing two things with the title of this tour:
1) "Days of Future Passed" is an influential album by the Moody Blues that came out in the late '60s. It was one of the first concept album ever, and is often cited as marking the beginning of progressive rock.
2) "Days of Future …
It took me a minute to figure out why Camp Lehigh gives you a 3 drop: it's because [snapcard]Captain America[/snapcard] is one. :)
The Shadow King also had a prominent role outside of comics fairly recently, because he was the main villain in the "Legion" TV series that ran a few years back. He was brilliantly played by Audrey Plaza in the first 2 seasons of the show.
Sidenote: You consistently misspelled the dimension where the Shadow King exists -- it's the …
I hope that the "suit" responsible for accepting the Google/Yahoo deal was laid off -- they clearly didn't understand how eSports culture works, and just opted for the short-term gains to the detriment of the long-term health of Blizzard's properties.
I assume all the other Blizzard games suffered a similar drop, which means we're entering a long and difficult rebuilding …
I was heavily invested in Mercenaries since the launch -- I did my daily missions every day, all the special events, and I carefully collected all the mercs. I loved that it was nice time-filler game with no PVP pressure; I work from home, and being able to pause a game if I got an urgent email or phone call …
Galactus is easily my favourite antagonist in the Marvel universe. He knows what he's doing is wrong, but he can't stop because that's the only way for him to survive. The first story I read about him was in the mid-80s, when he comes to Earth after being herald-less for a while. The Fantastic Four team up with the Avengers …
Actually, I haven't seen any Killmongers after playing for about 90 minutes. I saw 2-3 Shang-Chis, though, as well as 2 Elektras, which I thought was a genius idea.
Overall, people don't seem to play different decks to use this location; there was a lot of Leech+Leader, move decks, destroy decks, etc.
The initial tone deaf reaction to the Rattlegore fiasco last week ("Oh, you didn't finish the event in time because we put out incorrect information? Let me change the announcement and not offer any solution to your issue. Thanks for bringing it to my attention!") has killed any remaining interest I had in this game mode.
I know they …
Aggressive pirate rogue is working pretty well for me. People don't tech against weapons and play very few taunts.
### Brawl Deck
# Class: Rogue
# Format: Wild
#
# 2x (1) Buccaneer
# 2x (1) Filletfighter
# 1x (1) Patches the Pirate
# 2x (1) Southsea Deckhand
# 2x (2) Bloodsail Howler
# 2x (2) Cavern Shinyfinder
# …
Here's my suggestion for the first part. You should be able to complete it in one game:
### Discover Hunter
# Class: Hunter
# Format: Standard
# Year of the Hydra
#
# 2x (1) Peasant
# 2x (1) Tracking
# 2x (2) Amalgam of the Deep
# 2x (2) Doggie Biscuit
# 1x (2) Murkwater Scribe
# 2x …
Quote From Auspicious I commented on this elsewhere, but it looks like Medivh's Unstable Rune can cancel your own team's effects -- which would be the only way it isn't completely and utterly busted.
That's the first thing I noticed about that treasure. It's very good in certain boss encounters, but considering that your team …
I really like that the designers have increased the complexity of the mercenaries, with creative interactions with the bench that work in PvE and in PvP.
I do wish the game mode was solely focused on PvE -- we already have five other modes based on PvP; we didn't need a sixth one.