Comments
284 totalExcellent enabler for the Hero Power mage.
As with most "ranked" spells, the first two iterations are the most interesting and impactful.
Mostly meme for now, but might become stronger if combo decks dominate.
If there's a way to quickly discard your deck, then this might come out in time to be impactful... although I don't think that will be enough.
I don't see how this could have a significant impact.
I suspect the tutor effect is what's really important for this card.
Interesting -- poisons will be part of the Nature school it seems.
OK for the lifesteal early game, with an upside late game in the self-mill deck.
Ideally, we'll be getting a low-cost (2-4 mana) druid taunt that can easily be paired up with this. When combined with [card]Greybough[/card] and the remaining neutral taunts, that could produce a viable deck, or at least a very annoying one …
[card]Amani Berserker[/card]'s little brother. Warrior is losing a lot of self-damage options, but if they get some back, [card]Warsong Envoy[/card] will be played.
It's already here! [card]Flurry (Rank 2)[/card] + this on 5 will pick apart most boards.
I'll go against the grain and say this card is very average. The stats are decent, although not distributed the way hunters want traditionally. Ideally, you'd want a midrange rush beast to follow up, but I can't think of any …
Strange combination of abilities: Why would having a giant scorpion help you find spells?
I assume this is the replacement for [card]Eviscerate[/card], although the condition is much harder to achieve.
More support for spell hunter... but it's relatively low impact. We have yet to see something outstanding for that archetype.
Turn 6 is when most aggro decks push for lethal, so this comes in at exactly the right time to get to the late game.