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CursedParrot

LV.9
405/720 XP
Joined May 2019 720 posts 4,005 XP 640 achievement pts

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698 total
0
Worgen Battlegrounds Miniset

Yeah I was a little uncertain about how good it is, I imagine that it would be very powerful in the late game when you're trying to assemble your last few minions (it's essentially like permanently having access to the …

2 years, 2 months ago
+2
Worgen Battlegrounds Miniset

I made a Hearthstone Battlegrounds set based around Worgen as a potential new minion type. Have a look and let me know what you think!

I tried to figure out how to upload the image to the forum but …

2 years, 3 months ago
0
Stop! Doomhammer Time! - Card Design Competition Discussion Thread

The idea of this package is that the early game weapons give your future attack bonuses, synergizing with Doomhammer's Windfury keyword. Each weapon is not that individually powerful, but as you stack multiple of them together it can make …

2 years, 10 months ago
0
Inconsistently Consistent - Card Design Competition Discussion Thread

I have this idea for a Resurrect/Evolve dual-class card but I'm not sure which version is best:

Both versions of this card function as a more fun type of resurrect Priest, since instead of dealing with the same …

3 years ago
0
There's No Heal Like Overheal - Card Design Competition Discussion Thread

@Wailor

That art’s amazing and I’ll definitely use it instead, thank you! 

3 years ago
0
There's No Heal Like Overheal - Card Design Competition Discussion Thread

Thanks for all the feedback! Here's my second iteration of "Redeem in the Light"

I couldn't decide on the art so I'm posting both options to see if there's an overwhelming preference one way. As for the design, …

3 years ago
+1
There's No Heal Like Overheal - Card Design Competition Discussion Thread

My first idea for this competition was to make an Overheal Sidequest, and my second idea was finding a way to make Priest's infamous full health Turn 2 Hero Power and emote strategy viable:

The idea of "Redeem …

3 years ago
0
Words of Power - Card Design Competition Discussion Thread

Based on feedback, I've changed the Maddened Keyword to:

Maddened: When this attacks, the opponent chooses the target at the start of their turn.

The major mechnical difference is that this version of Maddened does not give the …

3 years ago
0
Words of Power - Card Design Competition Discussion Thread

Feedback:

[spoiler]

Demonxz95: I think that objectives are pretty cool, they open up the ability to play the card flexibly early or late game. It does kind of limit card text space but I think you did …

3 years ago
0
Words of Power - Card Design Competition Discussion Thread

Thank you all for the feedback! I think I got too carried away on the idea of making minions that stuck around and had a mini-quest attached to them that I ended up making an overly complex keyword. Here's my …

3 years ago
0
Words of Power - Card Design Competition Discussion Thread

Fatal Flaw: Until a condition is met, this minion cannot take damage or die on your opponent's turn.

Fatal Flaw: Until a condition is met, this minion cannot take damage or die on your opponent's turn.

This …

3 years ago
0
Death Was Merely A Set Back - Card Design Competition Discussion Thread

Thanks for all the feedback, I’ll incorporate it into my design and submit!

linkblade: I like the Galakrond but the ability seems a little too close to Priest, maybe something resurrecting minions or stealing health from all enemies could …

3 years ago
+1
Death Was Merely A Set Back - Card Design Competition Discussion Thread

I thought it would be fun to create an Un'Goro quest for Death Knight, so here's my design!

I'm worried that it's a bit weak, but the implication behind this design is that Death Knight would get a …

3 years ago
0
Eighth Wonder of the World - Card Design Competition Discussion Thread

I balanced this card around the effect generally being a worse Frost Nova, with the upside that it can disrupt spells. Summoning 2 Tentacles is meant to mimic the boss battle and give yourself more random targets for your …

3 years, 1 month ago
0
Naxx Out? - Card Design Competition Discussion Thread

Thanks for the feedback! I was worried that making it buff Taunts on Refresh might be a bit too highrolly with cheap Taunts and I wanted to keep the card as an anti-aggro control warrior card, so instead I changed …

3 years, 1 month ago
+1
Naxx Out? - Card Design Competition Discussion Thread

Feedback:

Linkblade91: I think that your anti-Taunt Razuvius concept is the most interesting and unique of the designs, though I think it would be a little less highrolly if the text were changed to "This can only attack Taunt …

3 years, 1 month ago
+1
Naxx Out? - Card Design Competition Discussion Thread

I was thinking it would have been cool if we'd gotten a cycle of "Quarter" cards in the miniset for each quarter, so here's two ideas I had on how to represent the Military quarter. Which one do you …

3 years, 1 month ago
0
Hail Hydra - Card Design Competition Discussion Thread

@AeroJulwin What if you also made it damage the Hero like the new Paladin cards? That way you can make it weaker without changing the mana cost

3 years, 1 month ago
+1
Hail Hydra - Card Design Competition Discussion Thread

These are my two main ideas, I wanted to make something that thematically fit into the Return to Naxxramas miniset and made use of the Infuse keyword, which just naturally fits really well with undead. For Scrapmetal Avenger (please …

3 years, 1 month ago
+1
A Hero's Tale - Card Design Competition Discussion Thread

@Linkblade91: Thanks for the feedback! Based on it, I'm planning to change the wording to "Battlecry: If your deck has no duplicates, give all spells in it the fire, frost, and nature schools" so that it fits without shrinking …

3 years, 1 month ago